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All Articles: Super Mario Run
Whether you’re a video game fan looking for more games on the go or a stock market analyst fixated on profit margins, you’ve likely spent the last few years wondering when Nintendo would finally break into mobile game development. Earlier this year, the consolemaker dipped their toe into those waters with the Miitomo communication app, but now they’re finally ready to dive into that big blue ocean with their first mobile game, Super Mario Run. (more…)
While fans still don’t know exactly what to make of the it, Super Mario Run was destined to become a financial success from the second it was announced. And this morning, Nintendo made it official, announcing that the iOS-exclusive game was downloaded 40 million times in its first four days of availability.
According to Apple’s Phil Schiller, Super Mario Run’s launch weekend performance set an iOS App Store record for most downloads in a four-day period.
However, the publisher didn’t reveal exactly how many of those curious iOS owners purchased the $9.99 “Full Upgrade” option to unlock all of Super Mario Run’s content. And for those that haven’t taken the plunge yet, perhaps a new mode will do the trick.
This morning, Nintendo pushed out an update for Super Mario Run that adds a Friendly Run mode to the game. Similar to Toad Rally, Friendly Run mode is an asynchronous multiplayer race that lets players challenge their friends without using their limited supply of Rally Tickets (but the mode also makes it impossible to win more Toads). Even without any stakes, players are still limited in the number of Friendly Run races they can compete in per day (up to five if you’ve completed World 2).
Super Mario Run was added to the iOS App Store on December 15 and it’ll be available to download for Android devices sometime in 2017.
UPDATE: Nintendo announced (via Twitter) that Super Mario Run just passed 50 million downloads. And as a thank you, all players will receive 10 free Rally Tickets.
Million of people have downloaded Super Mario Run since it launched on the iOS App Store last week, but it looks like Nintendo doesn’t have any plans to add additional content to the game in the weeks and months ahead.
Speaking to the Wall Street Journal, a Nintendo representative said, “The company [doesn’t] plan to release additional content, either free or paid.”
However, Nintendo did release a series of holiday-themed Decorations for the game’s “Kingdom Builder” mode earlier this week, so perhaps this decision isn’t as set in stone as it sounds.
This Spring’s Miitomo was a fun experiment, but Nintendo is truly kicking off their mobile push today with the launch of Super Mario Run. The “one-handed” platformer will include dozens of levels, a multiplayer versus mode, and a Kingdom Builder mode for players interested in creating their own Mushroom Kingdom.
Also available to download this week on the Wii U is Excitebots: Trick Racing, which was originally released for the Wii in 2009. Swapping out motorcycles for customizable robots, Excitebots features 25 different courses and a huge selection of stunts.
Finally this week, the seventh Picross E game is now available to download through the 3DS eShop. Picross E7 is the latest game in the “Picture Crossword Puzzle” series and the first with 20×15 “Mega Picross” puzzles.
More information on all of these games can be found after the break. (more…)
Even though the Nintendo Switch will sport a tablet-style screen, it’s looks like the consolemaker’s upcoming mobile titles will stay on mobile platforms… for now, at least.
Speaking to CNET, Nintendo of America President Reggie Fils-Aime confirmed the company has no plans to bring Super Mario Run to the Switch. Set to launch for iOS devices on December 15, Super Mario Run is a side-scrolling that can be played with one hand, and Fils-Aime said the game was designed to be played on a mobile screen:
“Development for Super Mario Run is different than development for Nintendo Switch [the company’s all-new Wii U successor, coming in March 2017]. With Switch we’re going to have a variety of input devices, a variety of ways for you to interact with the game. Here, it’s all the screen. So it’s a different type of development challenge. But at the core, our developers are looking to create content that you really can’t get anywhere else, you can’t experience anywhere else…that’s a core philosophy that’s going to continue.”
Fans got a quick look at Mario’s first adventure for the Switch as part of the console’s “First Glimpse” unveiling back in October. Hopefully, we’ll learn more about it during Nintendo’s Switch presentation on January 12.
Jimmy Fallon got to show off his prowess at Super Mario Run on yesterday’s episode of The Tonight Show. But Nintendo also unveiled a brand new trailer for one of their first mobile projects yesterday, giving fans a look at the game’s three modes.
Players will guide Mario through the game’s main mode, collecting coins and bashing enemies before they reach the flagpole. But in “Toad Rally,” players will compete against each other to impress the most Toads and win the match. Finally, “Kingdom Builder” will give players the chance to spend their hard-earned coins and construct their own personal Mushroom Kingdom. It’s even possible to unlock bonus characters such as Luigi, Yoshi, and Toad in “Kingdom Builder.”
In addition to Super Mario Run’s new trailer, Nintendo also announced that fans can try it out early by visiting a demo kiosk at their local Apple Store all week. Finally, the company also revealed a live-action commercial to promote the game, and you can find it after the break.
Super Mario Run will be available for iOS devices on December 15. Android users will be able to download it beginning in 2017. (more…)
Nintendo brought Legend of Zelda: Breath of the Wild (on the Switch) and Super Mario Run to The Tonight Show
Nintend of America’s President, Reggie Fils-Aime, stopped by The Tonight Show last night to play Super Mario Run with host Jimmy Fallon. The mobile game will be available to download for iOS devices next week, on December 15, and Fallon showed some pretty impressive skills during his time with the game. However, players who want to try it out early will be able to play a demo at Apple Stores across the country beginning today.
However, before Fils-Aime left the stage, he handed Fallon a Nintendo Switch console and let him play The Legend of Zelda: Breath of the Wild for a few minutes. Fallon, who constantly told the audience he was “freaking out,” also showed off many of the Switch’s features, including the detachable Joy-Con controllers and the kickstand for portable multiplayer gaming.
Finally, Shigeru Miyamoto sat in with The Roots to play a live version of the “Super Mario Bros. Theme.” Check it out after the break. (more…)
Nintendo fans are waiting patiently to learn more about the Nintendo Switch, which will be available sometime in March. But today, the consolemaker gave fans an update on their other highly-anticipated upcoming project… Super Mario Run.
Nintendo announced this morning that Super Mario Run will be available to download from the iOS App Store on December 15. The game will be playable on all iPhone, iPad, and iPod Touch devices running iOS 8.0 (or later), and players who want to try before they buy can access a free-to-play demo as well. Players looking to get the complete Super Mario Run experience (the main game, the Toad Rally battle mode, and Kingdom Builder) will be able to purchase it for $9.99.
“The wait is almost over for a Super Mario game that can be played on mobile devices,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “Developed under the direction of Mario creator Shigeru Miyamoto, Super Mario Run brings a new take on the series’ beloved action-platforming gameplay to iPhone and iPad for the first time.”
Super Mario Run will also be released for Android devices sometime in 2017.