The Scientifically Proven Best Video Games of All Time: An Introduction and The Top 100
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All Articles: Tetris
Along with a high-profile roster of special guests (including Jeremy Parish, Susan Arendt, Jon-Paul Dyson, and Benj Edwards), the site’s staff put together this massive ranking of games that includes titles from nearly every platform and stretching back to the very beginning of the medium. They even set some ground rules:
We asked everyone to vote based on innovation, polish and durability, rather than simply personal taste. We cut games released in 2017 to eliminate recency bias. And we left out sequels that we deemed too similar to the games that came before them.
Collecting all those votes together, we then combed through the data for anomalies and came up with the final order you see here.
Polygon’s final tally looks very similar to our own “Scientifically Proven Best Video Games of All Time,” and this includes their selection of Tetris as the #1 game of all time.
“The Scientifically Proven Best Video Games of All Time” is a statistical meta-analysis of 44 “Best Video Games of All Time” lists that were published between 1995 and 2016. Catch up on how we decided to sort the games and the rest of the Top 100 in the Introduction.
You can also help support the completion of this project through Patreon.
In 1989, most mothers believed that video games were a childhood distraction that eventually would be brushed aside as their offspring grew into responsible adults. But something happened along the way that prevented this. Perhaps the Nintendo Entertainment System, the most popular console of its day, was just that much better than previous attempts to bring video games into the living room. But I have a different theory. I believe it was Tetris. (more…)
Visit our “Best Games” Hub Page every week to find original essays discussing each title from “The Scientifically Proven Best Video Games of All Time” and their place in gaming history.
You can also help support the completion of this project through Patreon.
Is it even possible to select the greatest video games of all time in a scientific way? Do you just throw the question to so-called experts and let them hash it out in a no-holds-barred debate? Or is there some way to create a “Video Game Canon” that the wide-ranging community of developers, critics, and players can all agree on?
Probably not. But we can try.
Since gaming’s earliest days, dozens of publications have tried to sort through the noise and compile their own list of “The Best Video Games of All Time.” By analyzing all of these attempts at ranking the greatest games and combining them into a single list, we can figure out which games can rightly be called “The Scientifically Proven Best Video Games of All Time.” (more…)
Most people know that Alexey Pajitnov created Tetris while working for the Soviet government in the early 80s, but the story will be retold this October in a brand new graphic novel by Box Brown.
Tetris: The Games People Play will be published by the Macmillan imprint First Second, and it’ll reveal the story behind the game’s creation and the subsequent legal battle over distribution rights to the puzzle game outside the USSR:
Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega—game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.
New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.
Brown has experience with finding larger-than-life figures from pop culture and adapting their lives into graphic novels. The writer and artist was previously responsible for Andre the Giant: Life and Legend, a well-received graphic novel that was originally published in 2014.
Meanwhile, Pajitnov seems to a popular biography subject these days. Director Brett Ratner announced plans to develop a film based on the developer’s life last year, and Interestingly enough, the untitled film will also feature an emphasis on the court case surrounding Tetris.
Tetris: The Games People Play will be available on store shelves on October 11.
Nearly two years ago, the producer of Mortal Kombat and Mortal Kombat: Annihilation, Lawrence Kasanoff, surprised the world by saying he was going to turn Tetris into a blockbuster film franchise. We all had a good laugh at the sheer absurdity of an action movie starring animatronic Tetris pieces and then we forgot about it. But Kasanoff didn’t forget, and he was just biding his time until a group of investors decided to drop a bag of cash into his lap.
According to a report on Deadline, Kasanoff’s Threshold Entertainment has partnered with Bruno Wu of Seven Star Works to produce Tetris: The Movie. The $80 million film will be shot in China and other locations with a predominantly Chinese cast, though Kasanoff said he makes “world movies for the world market.”
So how do you make a movie out of Tetris? Beats me, but Kasanoff said he has that part figured out too. Tetris: The Movie will be a “sci-fi thriller,” and also, “the first in a trilogy.” It’s an ambitious plan, and while I can’t wrap my head around the idea of Tetris as a sci-fi thriller, maybe Kasanoff has an elusive line piece in his back pocket.
Meanwhile, director Brett Ratner is continuing to work on his biographical film about the life of Tetris creator Alexey Pajitnov. It’s currently without a release date, but maybe we’ll have another Armageddon/Deep Impact situation on our hands.
Alexey Pajitnov’s creation of Tetris is going to get the Social Network treatment courtesy of Brett Ratner’s RatPac Entertainment.
According to Tracking Board, the film will portray Pajitnov’s early days at the Soviet Academy of Sciences and his programming work with Dmitry Pavlovsky and Vadim Gerasimov. The film will also focus on the court case that eventually awarded a publishing license for the game to Nintendo. The Tracking Board article even hints at the possibility of some international intrigue as the court case is said to have “threatened to destabilize relationships between governments.”
RatPac Entertainment is currently seeking a screenwriter for the film.
The World Video Game Hall of Fame, which is administered by the International Center for the History of Electronic Games and The Strong in Rochester, New York, has announced its inaugural list of inductees. Drum roll, please.
The 2015 Class of the World Video Game Hall of Fame includes…
- Doom, id Software’s pioneering first person shooter.
- Pac-Man, the dot-eating, ghost-chasing hero of every 80s arcade.
- Pong, one of video gaming’s earliest arcade hits.
- Super Mario Bros., the side-scroller that put the NES on the map and made Mario a household name.
- Tetris, the falling block puzzler that’s surely invaded your dreams at least once.
- World of Warcraft, Blizzard’s MMO made the genre what it is today and is still going strong after a decade.
While all of the games are at least ten years old, it’s amazing how important they still are to video gaming’s current climate. Bethesda will pull the curtain back on the next game in the Doom series at this year’s E3 Expo. Pac-Man recently celebrated his 35th anniversary and will star in a new mobile game this Summer. Super Mario Bros. is also celebrating a big anniversary this year and will influence this September’s Mario Maker. The Tetris Company, and Alexey Pajitnov, continues to license new version of Tetris and the latest, Tetris Ultimate, was released last year. Finally, Blizzard released World of Warcraft’s fifth expansion, Warlords of Draenor, in November and a sixth is already in the works.
These six games represent gaming at its greatest and are excellent choices for the Hall of Fame’s inaugural class. As part of their selection, the inductees will be on permanent view (and in playable form) at The Strong’s “eGameRevolution” exhibit.
Nine other finalists were considered for inclusion by the international committee including Angry Birds, FIFA International Soccer, The Legend of Zelda, Minecraft, The Oregon Trail, Pokemon Red/Blue, The Sims, Sonic the Hedgehog, and Space Invaders. I’m sure it’s only a matter of time until all of them are enshrined in the Hall of Fame. But if you want to campaign for your favorite game, nominees for the Class of 2016 are currently being accept at the World Video Game Hall of Fame’s website.
The Strong National Museum of Play and the International Center for the History of Electronic Games have announced the finalists for the inaugural class of the World Video Game Hall of Fame. More than a dozen classic games passed this first test on their way to video game immortality, which were selected from thousands of nominations that poured in from gamers all across the world. Nominations for the Class of 2015 were accepted from February 17 through March 31, but in case you missed out, the Hall of Fame is already accepting games for next year’s class.
This year’s inductees to the World Video Game Hall of Fame will be chosen from the finalist pool by an “international selection committee” made up of journalists, scholars, and other individuals. The inaugural class will be announced on June 4 at 10:30 AM (Eastern Time) during a ceremony at The Strong.
The finalists for the World Video Game Hall of Fame’s Class of 2015 include:
- Angry Birds
- FIFA International Soccer
- The Legend of Zelda
- The Oregon Trail
- Pokemon Red/Blue
- The Sims
- Sonic the Hedgehog
- Space Invaders
- Super Mario Bros.
- World of Warcraft
“The 15 finalists for the World Video Game Hall of Fame span decades, gaming platforms, and geographies… but what they all have in common is their undeniable impact on popular culture and society in general,” said Jon-Paul Dyson, the Director of the International Center for the History of Electronic Games.
Inductees into the World Video Game Hall of Fame will be selected based on the following criteria: “Icon Status,” “Longevity,” “Geographical Reach,” and “Influence.” All 15 finalists certainly qualify, but I know I’ll be rooting for Tetris.