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Recent Articles: The Evil Within
The release date for The Evil Within is moving again. After delaying the game’s release from August 26 to October 21, Bethesda has now revealed that it’s moving up a week and will be available in stores on October 14.
The Evil Within is in development at Shinji Mikami’s new studio, Tango Gameworks. The game will mark Mikami’s return engagement to survival horror, and it is his first foray with the genre in almost a decade (since 2005′s Resident Evil 4).
The Evil Within is in development for the PC, PS3, PS4, Xbox 360, and Xbox One.
After a slightly underwhelming PAX East 2014 presentation, Bethesda wants to give Shinji Mikami and his team at Tango Gameworks a bit more time to work on The Evil Within. The game, which was previously scheduled to launch on August 26, will now be released on October 21. The significance of moving into the middle of the Halloween season wasn’t lost on Bethesda’s marketing department either. They’ve released a new trailer, “Terrified,” which shows actual playtesters reacting to the game’s horrors.
Bethesda has also announced that everyone who pre-orders The Evil Within will receive access to the Fighting Chance Pack, a package of in-game items that will help Detective Castellanos better survive his fight with the undead. The Fighting Chance Pack will include:
- Medical Kit – A vital health enhancement to enable Sebastian to fight on.
- Green Gel – Used to upgrade Sebastian’s attributes.
- Double Barrel Shotgun – A larger and more formidable shotgun than the regular shotgun, it’s useful for tight situations with multiple encroaching enemies.
- Incendiary Agony Bolt – Capable of showering nearby enemies with damaging fire sparks.
- Poison Agony Bolt – Will draw enemies towards it and poison them, allowing Sebastian time for a quick escape.
The Evil Within is in development for the PC, PS3, PS4, Xbox 360, and Xbox One… so it should be available for your platform of choice this October (sorry Wii U owners).
Marketing a horror title is tricky business. If you give away too much, that will spoil the scares and dissipate the tension. But you also don’t want to play things too close to the vest, as then your audience won’t have any clue what to expect. This has been the problem for Bethesda’s The Evil Within almost from the start.
The Evil Within is in development at Shinji Mikami’s new studio, Tango Gameworks. Mikami is most famous for creating Resident Evil and the franchise’s signature sequel, Resident Evil 4. So far, The Evil Within’s marketing has lead audiences to believe that it would be a tense and claustrophobic affair that would force players to run and hide from the imposing and seemingly unstoppable residents of the game’s sanitarium setting. But during a live demo presentation during the 2014 PAX East convention, we got to see a new side of The Evil Within that belies the game’s previous marketing approach and goes in a different (and not altogether wanted) direction. (more…)
The second episode of Warp Zoned’s “Continue Countdown” is now available to watch through our YouTube channel. It’s a PAX East kind of show as Editor-In-Chief John Scalzo, Staff Writer Mike Ryan, and special guest Adam Woolcott discuss the blandness of The Evil Within, the bizarreness of The Behemoth’s Game 4, and the baffling choice to put Borderlands: The Pre-Sequel on the PS3 and Xbox 360.
The trio also delves into the Console War Between the PS4 and Xbox One, next-gen remakes like The Last of Us Remastered, and whether the inclusion of Marvel characters will affect our decision to purchase Disney Infinity 2.0. Finally, they looked at yet another piece of Beyond Good & Evil 2 concept art, the release date gap between the 3DS and Wii U versions of Super Smash Bros. 4, and the quasi-announcement of Super Mario Bros. 20.
9 Topics… 30 Minutes… And Go!
Shinji Mikami and the rest of the Tango Gameworks team are attempting to create something truly scary with The Evil Within. And if the PAX East 2014 trailer they released this morning is any indication, it’ll scare us silly.
The trailer is absolutely packed with blood and gore and the freaky residents of Beacon Mental Hospital. If you’re eating breakfast, I’d suggest watching this trailer after you’re done. It also reintroduces us to “The Boxman,” a deranged butcher who will be the star of Bethesda’s live demo presentation of The Evil Within during this weekend’s PAX East convention.
The Evil Within will be released for the PC, PS3, PS4, Xbox 360, and Xbox One on August 26.
Bethesda has announced that Shinji Mikami’s return to horror, The Evil Within, will be released on August 26. Not only does The Evil Within mark Mikami’s return to the survival horror genre, but it also echoes the haunted house shenanigans of his first hit, Resident Evil:
While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a mysterious and powerful force. After seeing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what’s behind this evil force.
The Evil Within is in development at Mikami’s new studio, Tango Gameworks, for the PC, PS3, PS4, Xbox 360, and Xbox One.
Shinji Mikami, “The Father of the Survival Horror Game,” is hard at work on his next gore-riffic game, The Evil Within. Part of that work includes plans to showcase the game at this year’s Tokyo Game Show. But for those that can’t make the trip across the Pacific, Bethesda has released a new story/gameplay trailer for the title. Be sure and check it out above, but you might want to leave the lights on.
The Evil Within will be released for the PC, PS3, PS4, Xbox 360, and Xbox One sometime next year.
The PlayStation Blog hung out with Bethesda’s Pete Hines during this year’s E3 Expo and he proudly showed off Shinji Mikami’s The Evil Within. The Resident Evil creator is returning to survival horror in a big way and this quote from Hines sums up why that’s a very good thing:
“[Shinji Mikami's] got some pretty twisted, warped ideas on how to scare people. And you know, that’s one of the things that he’s talked about. What used to scare people, like back when he created Resident Evil 1, doesn’t really work today. Things like blood and guts and gore… that stuff is in all kinds of games now. [...] So you have to think of new ways to shake people up and some of the creations that he and his team have come up with are going to be introduced along the way so that just when you feel like you wrapped your head around it… OK, I can’t possibly see anything more horrifying than that last thing, here comes something else.”
I highly recommend watching the gameplay walkthrough/interview above. But be sure the lights are on.