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Recent Articles: The Last Guardian
Eurogamer asked Shuhei Yoshida, president of Sony Worldwide Studios, about the status of the title during a Gamescom interview. “The team is still working on it very hard. There are certain technical issues they’ve been working on. That’s the period of time when the game, looking from the outside, doesn’t seem to be making much progress. But internally there is a lot of work going into creating the title,” he said.
The game, which was due out last year, seems to be riddled with problems and rumors, especially since Fumito Ueda left Sony Japan. The game has been absent from every major video game event for the last year, much to the disappointment – and wariness – of fans. But the problem, Yoshida said, is a technical one, and has nothing to do with redoing the game for PlayStation 4, or Ueda switching his role to a contractor.
“We had the game playable. At one point we felt that it would be produced for a certain time period. That was the time we prematurely talked about the launch window. But it turned out the technical issues are much harder to solve. So the engineering team had to go back and re-do some of the work they had done,” Yoshida said.
With the PlayStation 4 rumored to be coming out late next year, that gives The Last Guardian a window of a little over a year to come to the PlayStation 3. Perhaps Sony wants it to be the system’s swan song?
There has been a lot of talk about The Last Guardian – GameStop saying it was cancelled and Fumito Ueda leaving Sony Japan are two of the biggest things. But in an interview with Wired, Shuhei Yoshida shed some light on what’s going on with the game.
Yoshida had a lot of good things to say about Ueda. “He’s on top of the game and coming into the office. He could be the person who’s in the office for the longest time. The difference is that he used to be a regular employee. But now we have a contract to define his role. It’s a very special contribution and role that he plays and we agreed, let’s make it more official, more special. That’s the only difference.”
In spite of the progress, it seems that things don’t have the same momentum they had before. “But the progress is slow and sometimes the team has to go back and review things. There’s a vision that we want to realize but it’s very very tough and technical issue that the team is tackling and some plans have to be made to evaluate and go through the process. At one point the progress was great, so we talked about the timing of the launch in the past. But now it’s making progress, but still not to the level — it’s playable, but not to the point that we can talk about the timing of launch.”
This is a bit discouraging, especially for those of us who definitely want to see the game released, like, next quarter (if not next week). That’s definitely not happening. And it sounds like “sometime in 2012″ is no longer a sure thing either. However, my favorite part of the interview with Yoshida was this:
Wired: I’ve heard that people from Sony Santa Monica have gone to Japan to work in tandem, collaborate with the Japan team on this game.
Yoshida: Did you read it on the internet?
Ha! Burn. No, but Sony Santa Monica really is helping with the development of The Last Guardian.
According to a bunch of gamers chiming in all over the Internet, as well as Destructoid (who posted a recording of the call), The Last Guardian has been cancelled. GameStop has been calling to let people who pre-ordered the game know that publisher Sony has contacted them and told them it was cancelled.
Coming on the heels of Fumito Ueda leaving Sony Japan, this is not all that surprising, but it is certainly devastating. I guess Ueda was not as committed as Sony thought he was. Or hopefully, this is just a rumor, or a miscommunication. Or something. Christmas is this week! You can’t cancel Last Guardian!
UPDATE: Sony has informed IGN that The Last Guardian is not cancelled. Furthermore, GameStop issued a correction, stating the calls were due to the game being removed from their system due to its lack of a release date.
The Mayans and film director Roland Emmerich would have us believe that the end of the world is nigh. Really nigh. Knee nigh almost. But despite the warnings, it seems most game designers shirked off the warning that was Emmerich’s masterpiece 2012 and decided to roll out the same old stuff. We have Final Fantasy XIII-2, Guild Wars 2, Borderlands 2, Darksiders II, The Darkness II, Mass Effect 3, Max Payne 3, Soul Calibur V, and Street Fighter X Tekken (I know the X doesn’t equal 10, but it might at well). I am sure some of these games will be amazing (and I have my £40 saved for Borderlands 2 already), but if it really, truly is the end of life, the universe and my games consoles, then is it too much to ask to play something new before we’re all burned, drowned, stabbed or frozen to death (depending on which mood Emmerich is in) instead of say, another instalment of Call of Duty or, hypothetically, taking an isometric political espionage strategy game from 1993 and turning it into yet another First Person Shooter?
Thankfully no. (more…)
Fumito Ueda, the director of the upcoming The Last Guardian, has decided to leave his position at Sony Japan. The developer, who also created the critically acclaimed Ico and Shadow of the Colossus, will remain with Team Ico as an independent contractor (not officially under Sony’s employ) to finish development on The Last Guardian.
According to Sony, Ueda is “committed to completing” the game.
No reason was given for Ueda’s departure from the company, but with The Last Guardian entering its seventh year of development in 2012, perhaps the project became too big for him.
While it’s no surprise that the Ico and Shadow of the Colossus Collection and The Last Guardian have both been delayed, it certainly is a disappointment to have the delay made official. According to the PlayStation Blog, both games have been bumped from their expected launch dates – Spring ’11 for the Collection and Holiday ’11 for The Last Guardian. Fumito Ueda cited the postponement as needing more time “to provide more challenging and better quality of content to users and to fulfill First Party Studio’s obligations.” He also apologizes and begs for our patience, adding that “all the members of my production team are working together at a fast pace to develop and release the game in First Party Studio quality.”
As I said, I can’t say I’m surprised, but I am disappointed. I’ve had the Team Ico Collection pre-ordered since it was announced, and I was really looking forward to replaying both games with all the added features. Here’s hoping that will at least be released in time for the holidays.