Author: John Scalzo

John Scalzo is Warp Zoned's Editor-In-Chief and resident retro gaming expert. You can email him at john AT warpzoned DOT com.

ZombiU puts the “survival” back in survival horror

While Nintendo affixed a “U” on the end of all their Wii U games, Ubisoft’s ZombiU has to take the prize for the most ridiculous reference to Nintendo’s next console. Say it real fast. Sounds kind of like Zom-Wii U doesn’t it?

Wacky title aside, ZombiU also looks to put the “survival” back in the survival horror genre. Using the Wii U GamePad, every time a player looks into their bag or attempts to access an in-game computer, the camera will shift to the tablet controller, ensuring players split their attention between both screens to live.

I’ve got to admit, that’s a pretty great use of the Wii U GamePad. If you missed the E3 trailer above, be sure to give it a watch now.

Posted in News, Wii U | Tagged ,

New Releases: Lollipop Chainsaw, Gravity Rush, Dirt Showdown, More

I’m sure E3 week has left you ready for all the games coming out this Fall (and beyond), but don’t forget, we’ve got a whole Summer of new releases ahead of us!

New releases like Suda 51’s crazy cheerleader/zombie/rock and roll mash-up, Lollipop Chainsaw (PS3, Xbox 360).

Also available this week is Sony’s stylish action platformer, Gravity Rush (Vita); Codemasters’ offroad racer, Dirt Showdown (PS3, Xbox 360); and the Vita version of the Metal Gear Solid HD Collection.

And there’s a few more new releases after the break. (more…)

Posted in DS, News, PC, PS3, PSP, Vita, Xbox 360 | Tagged , , ,

Miyamoto: Zelda for Wii U is in R&D stage

Last year’s Wii U reveal included a tech demo of Link battling a giant spider in jawdropping high definition. This year, the plucky elf in the green tunic was no where to be seen.

So where was he? Entertainment Weekly pried the answer out of Shigeru Miyamoto yesterday during the closing moments of E3 2012:

EW: So you’re sort of in the R&D stage [for the next Legend of Zelda game]?

Miyamoto: Yeah. With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren’t able to do that or didn’t like it as much and stopped playing partway through it. So we’re in the phase where we’re looking back at what’s worked very well and what has been missing and how can we evolve it further.

According to Miyamoto, this “research and development stage” involves a lot of experiments at Nintendo including “What is the most important element of Zelda if we were to try to make a Zelda game that a lot of people can play?”

When they figure that out, Miyamoto said, is when Nintendo will announce the next Legend of Zelda game.

Posted in News, Wii U | Tagged ,

Nintendo: “People are going to be pleasantly surprised” at Wii U launch price

Reggie Fils-Aime, the President of Nintendo of America, sat down with IGN during this year’s E3 Expo to talk about where the company plans to go in 2012. One of the major themes of this talk was the Wii U launch price. While Fils-Aime wouldn’t commit to a specific dollar amount, he does believe that gamers will be “pleasantly surprised” when they hear the final number:

Nintendo believes in being a mass market product. So unlike our competitors, when they’ve launched historical systems, to maybe start at a really high price and work their way down. We don’t believe in that. We want to launch at a price that’s going to represent an ongoing, great value.

You look at the Wii, we stayed at $250 for a really long time. So we’re going to give that same thought to the Wii U. How do we launch at a value that we’re going to be able to sustain for a long time? And I think people are going to be pleasantly surprised, if you will, at how we’re managing the value equation.

So it’s going to be low, but not too low. Gotcha.

Posted in News, Wii U | Tagged

Resident Evil 6 special editions to include classic game downloads

A week ago, id Software announced their excellent Doom 3 package for the PS3 and Xbox 360. Not only would the game include an updated version of the third Doom game, but it would also include the first two games in the series as well. But I think Capcom just trumped them.

The publisher has just announced the Resident Evil 6: Anthology Edition and the Resident Evil 6: Archives Edition. What do these special editions include? Just digital downloads of nearly every other Resident Evil game.

The Anthology Edition is exclusive to the PS3 and will include downloadable copies of Resident Evil: Director’s Cut, Resident Evil 2, Resident Evil 3: Nemesis, Resident Evil 4 HD, and Resident Evil 5: Gold Edition.

The Archives Edition is, you guessed it, exclusive to the Xbox 360 and it’ll include a slightly different collection of downloads: Resident Evil: Code Veronica X HD, Resident Evil 4 HD, Resident Evil 5: Gold Edition, and the Resident Evil: Degeneration movie.

Resident Evil 6: Anthology Edition and Resident Evil 6: Archives Edition will be available in stores on October 2 for $89.99 each.

Posted in News, PS3, Xbox 360 | Tagged , ,

First details, gameplay footage of Star Wars 1313

Even after its E3 2012 “reveal,” LucasArts is still keeping a pretty tight lid on Star Wars 1313. At this point, we don’t even know what platforms it’s in development for or if it’s even the “future generation” game the publisher announced a few weeks back.

What we do know is that Star Wars 1313 takes place deep within the bowels of Crouscant, on a level reserved for the scum and villainy of the capital planet. The game, which is set between the trilogies, will star an unnamed bounty hunter as he explores a “criminal conspiracy” on the titular level.

According to an IGN preview, this will involve a lot of Gears of War-like cover fire and some Uncharted-like platforming mechanics that make regular use of the bounty hunter’s arsenal of gadgets.

Hit the jump for more video gameplay footage of Star Wars 1313’s shooting and platforming. And remember, you’ll have to do all of it (there is no try) without the aid of The Force. (more…)

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Nintendo Download: Art of Balance: Touch, Lego Batman 2 demo, more

Nintendo has supplied a pretty substantial update with their weekly Nintendo Download, including a 3DS demo of Lego Batman 2: DC Super Heroes.

Also available this week is five new games:

Art of Balance: Touch! (3DS eShop) – Grab your stylus and build a balanced stack in this physics-based puzzler. Enjoy 200 levels that not only challenge your skills but also spark your imagination. Art of Balance: Touch! is easy to pick up but hard to put away.

Prince of Persia (3DS eShop) – Relive a classic game that’s been heralded as a pioneer of the platforming genre. This version is faithful to the original, complete with the dashing acrobatics of the Prince that made the game famous.

Cat Frenzy (DSiWare) – This adorable and relaxing puzzle introduces totally new twists to the popular slide and match-3 mechanics and, of course, lots of cats.

Curling Super Championship (DSiWare) – Curling is the world famous sport in which players slide stones across a sheet of ice toward a target area, the “house.” Two teams, each of four players, take turns sliding heavy stones, also called “rocks.”

The Last Blade (Wii Virtual Console) – Originally released in 1997, The Last Blade is a fighting game set in the “Bakumatsu” period of Japanese history, where 10-plus swordsmen are fighting for different purposes.

Posted in 3DS, DS, News, Wii | Tagged

Injustice ditches block button, adds Clash System

I think NetherRealm’s Injustice: Gods Among Us announcement was met with a worldwide chorus of, “It looks like Mortal Kombat with DC characters.” But there’s apparently more going on here under the hood.

For one thing, the game has jettisoned the block button, which was a staple of the Mortal Kombat series. Instead, Injustice will use Street Fighter-style blocking (pressing Back on the control pad).

Injustice will also use something called the Clash System, a chatty combo breaker system that attempts to emulate the verbal tet-a-tet often found in comic book fights.

“Once you go into this Clash thing, from a purely aesthetic standpoint, the characters will interact with each other. Batman will say specific stuff to Superman and vice-versa, different things than he would say to one of the other characters,” Lead Designer John Edwards said.

After they exchange a little smack talk, both characters will enter a “betting” phase, where they wager all or part of their super meter. The bets are kept secret (Edwards didn’t say how), and the higher bet wins the Clash.

“So if the defender wins the Clash, then he gets back all the health from that combo that he would have lost,” Edwards said. “If the attacker wins, [the defender] takes that damage plus a little bit more.”

It sounds a bit confusing, but hopefully it’ll all make sense when we see it in action ahead of Injustice’s 2013 release on the PS3, Xbox 360, and Wii U.

[Source: Joystiq]

Posted in News, PS3, Wii U, Xbox 360 | Tagged ,