Warp Zoned Presents
Video Game Canon- BAFTA Games Awards: All the Winners from 2003 to Today
- Clair Obscur Completes the Sweep by Winning “Best Game” at 2025-2026 BAFTA Games Awards
- Boss Fight Books to Get a New Look for Richard Moss’s “Age of Empires”
- GDC Awards: All the Winners from 1996 to Today
- Clair Obscur: Expedition 33 Wins “Game of the Year” at 2025-2026 GDC Awards
Warp Zoned Presents
Video Game Research Library- We Pitched a Museum a 1993 Game Hint Line (And They Actually Said Yes) – Yarn Spinner (2026)
- The History Of The Word “Metroidvania” And How It Spread – A Critical Hit (2025)
- Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment – Bloomberg (2025)
- Shadow of the Colossus: An oral history – Design Room (2025)
- In 2005, games started rewiring our brains – The AV Club (2025)
Warp Zoned Archives
Author: John Scalzo
Nintendo Download: Paper Mario Color Splash, Mario Vs Donkey Kong 2, Mega Man X2, more
The Nintendo eShop is gets colorful this week with the latest entry in the Paper Mario franchise and two classics from Nintendo’s archives.
Paper Mario: Color Splash will be available for the Wii U tomorrow, and it’ll be the last Nintendo-published game until The Legend of Zelda: Breath of the Wild‘s release next week. But Wii U owners will get a big adventure to keep them busy until then as Color Splash tasks Mario with restoring the color to Prism Island with his fancy new Paint Hammer… Mario must be a fan of Splatoon.
If you’re looking to download something today, Nintendo has added two new Virtual Console titles to the Nintendo eShop. Mario Vs Donkey Kong 2: March of the Minis was originally released for the DS in 2006, and the action-puzzler is now available to download for the Wii U. Meanwhile, Mega Man X2, arguably the best game in the Mega Man X series, originally launched for the Super NES in 1994 and it’s now available on the 3DS.
More information on all three games (and a few other new releases) can be found after the break. (more…)
Posted in 3DS, News, Wii U
Tagged Paper Mario: Color Splash
Sony unveils full launch lineup and unboxing video for PlayStation VR
Sony will unleash their PlayStation VR headset on retail outlets across the country beginning next week. The consolemaker is making a big push into virtual reality, so it hasn’t been easy to keep track of which games will be available when. And on top of that, some games will require the PlayStation VR headset, while others will just be “VR Compatible.”
Thankfully, the PlayStation Blog has swung in to the rescue with a complete rundown of the PlayStation VR’s launch titles, as well as a second list of games that’ll be available by the end of the year, and a third detailing what early adopters can look forward to in Early 2017.
You can find the complete list of PlayStation VR titles after the break, and up above you’ll find an official unboxing video for the headset hosted by the PlayStation Blog’s Sid Shuman. (more…)
The Big List of Nintendo NX Games: October 2016 Update

The calendar will turn over to March 31, 2017 in exactly 176 days, which is the last possible day for Nintendo to release the NX and still hit their planned March 2017 launch date for the console. And if that seems abnormally short, it should, no console in history has ever been released with such a small window of time between its public unveiling and its launch. It’s disappointing that we still don’t know anything about it yet (though yet another executive has hinted at the handheld/console hybrid concept), but it’s kind of exciting as well.
E3. Gamescom. PAX West. Tokyo Game Show. All of them have come and gone with nothing. Even though it was ultimately a bad idea for Sega to drop the Saturn on an unsuspecting public, this information blackout is almost enough to make me hope Nintendo pulls the same trick. And they just might be able to pull it off too, as the latest rumors around the NX say Nintendo performed a trial production run of their upcoming console in preparation for the beginning of full production.
But what about the games? Thankfully, we learned a lot more about the NX’s in-development lineup of games in recent weeks. (more…)
Gears of War movie adaptation announced on the eve of Gears of War 4’s launch

Epic Games tried to bring a Gears of War movie to the big screen nearly a decade ago, but as things often do in Hollywood, things fell apart and the adaptation was ultimately canceled. But it looks like Microsoft wants to take another chainsaw stab at the idea…
Announced yesterday during a massive Gears livestream, The Coalition’s Rod Fergusson said that Microsoft is teaming up with Universal to distribute the film. Production will be handled by Scott Stuber and Dylan Clark of Bluegrass Films, who have previously worked on dozens of films including Ted and the upcoming Patriots Day.
While it was too early to speculate about who would play Marcus Fenix, Fergusson did say that the film won’t necessarily be based on the storyline from the games:
When you do a movie like this, you have to… realize that it’s a different medium with a different audience. I think if you were to go in and say, like, “OK, it’s got to be completely 100% faithful to the game canon,” or the story of the game, like, what’s going to end up happening is… it’s not going to be the best movie. The big thing we’re really trying to focus on is making the best Gears movie possible, as opposed to the one that’s the most closest to the game.
The developer later expanded on his plan to create a great movie that’s not wedded to the game’s plot in an interview with Variety:
“I think you have to let the movies be the movies,” Fergusson said. “They’re two different mediums, and two different audiences in some cases, and I think some video game movies in the past have failed because they tried to make a movie for gamers. If you have this great IP with a deep backstory and lots of lore that you can make interesting stories out of it’s great, but if you just go after the gaming audience then it isn’t going to be a successful movie.”
We don’t know when Gears of War will hit theaters, but Gears of War 4 will be available for the PC and Xbox One on October 11 (or four days earlier if you sprung for the Ultimate Edition).
Xbox Store Today: Warhammer End Times – Vermintide, Happy Dungeons, Necropolis, more
If you’re a fan of dungeon crawlers, you’ll be very “happy” to explore a trio of new games in today’s Xbox Games Store update…
First up, Toylogic’s free-to-play multiplayer adventure, Happy Dungeons, will escape the Xbox Game Preview program this week. The full version is now available to download for the Xbox One, and players will be able to customize their characters before taking on a series of “dastardly villains” in the game’s underground catacombs.
Also new this week is Warhammer: End Times – Vermintide, a multiplayer survival game set in the long-running fictional universe. Now available to download for the Xbox One, Vermintide players will be able to team up with three friends and battle “the ratmen’s forces” together.
Finally this week, Bandai Namco will bring Necropolis, a third-person combat game, to the Xbox One. Necropolis promises players will experience “permadeath dungeon-delving,” and a multiplayer option will also be included.
More information on all of these games (and a few other new releases) can be found after the break. (more…)
Igarashi teams up with 505 Games to publish Bloodstained: Ritual of the Night
In the latest Kickstarter update for Bloodstained: Ritual of the Night, Koji “Iga” Igarashi has announced that he’s signed an agreement with 505 Games to publish the side-scrolling “IgaVania” game. To seal the partnership, “Iga” sat down to showcase some new footage from the game in the trailer embedded above.
Bloodstained: Ritual of the Night will be released sometime in 2018 for the PC, PS4, Vita, Wii U, and Xbox One.
Pre-production on Beyond Good & Evil 2 officially begins at Ubisoft

It’s happening! It’s finally happening!
Last week, Michel Ancel unveiled a stray piece of Beyond Good & Evil 2 concept art through Instagram. But today, the famed developer went ahead and confirmed that the game (which was first announced by Ubisoft back in 2008) has officially entered the pre-production phase.
Once again, this barrage of good news began on Instagram, with Ancel uploading images of a shark monster and a bipedal rhino. The image of the rhino was accompanied by a caption confirming the game’s newly-minted status as an in-development project: “Endangered species – now saved – Game in pre-production – Stay tuned!”
It will likely be quite a while before Beyond Good & Evil 2 receives a splashy public debut, but in the meantime, Ubisoft wants to further stoke the hype train with a free giveaway of the original Beyond Good & Evil through their Ubisoft Club. Fans will be able to be able to pick up the PC edition of the game for $0 beginning on October 12.
Jonathan Nolan also looked to Skyrim and the fact that “life is beginning to resemble a game” for Westworld
Jonathan Nolan, brother of Christopher and co-writer of The Dark Knight, The Dark Knight Rises, and Interstellar, has previously discussed how he used video games as an inspiration for HBO’s reboot of Westworld. Previously, Nolan cited Red Dead Redemption and BioShock as two games that helped shape his vision for Westworld. But speaking to Vice, the showrunner revealed he was also fascinated by the independent lives that Bethesda created for NPCs in The Elder Scrolls V: Skyrim.
I was fascinated by the concept of writing a story in which the protagonists’ actions aren’t part of the story. In games like The Elder Scrolls: Skyrim, Red Dead Redemption, or the sandbox games that BioWare make, morality is a variable. How do you write a story in which the hero’s moral component exists on a spectrum? That’s a fascinating challenge.
I’m also fascinated by how non-player-characters in video games have their own lives. In Skyrim, when you walk into a village, you aren’t necessarily the most important person there. The NPCs have lives that happen whether you’re there or not. I was listening to directors’ commentary from Ken Levine about building BioShock Infinite and the affection that game developers and designers develop for their characters. It’s a qualitatively different relationship than the one screenwriters have with their characters, because video game characters don’t just recite dialogue—they do shit, and the players interact with them.
Nolan expanded on this theme in a separate interview with IGN, where he said that “life [is] ever more beginning to resemble a game” and that some people have started to live their lives according to the rules of a fantasy universe:
For me, the jumping off point of starting with the Host… Everyone’s favorite party conversation brainteaser these days is “Are we living in a simulation?” I get tired of that question fairly easily because in a sufficiently robust simulation there’d be no way of answering of course. But the idea that our lives could be programmatic, that there could be rules at play that we’re not familiar with, that we don’t understand, is something I’ve long been fascinated by – and so is the idea of fate and the idea of an unseen hand that’s guiding events. Here, it’s a very literal thing.
Before we had children, I was a gamer back in the day, and I think that was the other aspect of what drew me to the original concept, was the idea of life ever more beginning to resemble a game. That with enough wealth and sufficient technological advancement that you could get to a point where you live, as a lot of people do, a significant portion of your life in a fantasy universe, whether it’s World of Warcraft or the new VR games that are just coming out.
You really dissolve into that experience and live your life inside – not a real world but a curated world. One that’s distinct from the real world because there’s intention there, there are rules. There is a narrative. Life, real life, resists narrative through lines. There aren’t hidden levels. There’s just f**king chaos. But in the game universe there are always deeper levels of meaning. So for us it was like a candy store. There were all these ideas that we wanted to play with in one series.
New episodes of Westworld will premiere every Sunday on HBO. Have you noticed the show’s parallels to video games? Let us know in the comments.







