Author: Nicole Kline

Nicole Kline is Warp Zoned's Senior Editor. She first began preparing for the job by climbing a milk crate to play Centipede in an arcade. You can find her on PSN under the name toitle or you can email her at nicole AT warpzoned DOT com.

David Jaffe will bring the visually unique arena FPS Drawn to Death to PS4

David Jaffe’s latest studio, The Bartlet Jones Supernatural Detective Agency, unveiled their first game, Drawn to Death, during the PlayStation Experience today. Bartlet Jones teamed up with Sony San Diego for the game, and Jaffe said “it feels great to be back with my Sony family!!!” in his PlayStation Blog post.

Drawn to Death is an arena shooter that takes place completely inside the notebook of a “very creative” teenage kid. The lined drawings represent the “violent and bizarre landscape filled with all of the weird, amazing, passionate, and exciting fantasies that are swimming around in the head of our teenage artist.” And all of this chaotic intensity is definitely clear in the video above.

Jaffe said they want the game to play like “an old-school arena shooter” mixed with a “brawler/fighting game.” The plan is to launch with a four-player free-for-all deathmatch, mode giving players the chance to “master advanced environment movement, learn and exploit enemy tells, and form clever strategies that pay off in big victories.”

If you like what you see, you can sign up for the game’s early access period at the game’s official website. If you do it during PlayStation Experience, “you’ll get a super rare, super limited in game mystery item,” which is only available this weekend.

Drawn to Death will be coming to the PlayStation 4 sometime in the future, but not soon enough.

Posted in News, PS4 | Tagged ,

Here’s four minutes from MGS5: Phantom Pain’s “Metal Gear Online” multiplayer mode

Four minutes of gameplay, but it’s a much longer video than that. The video above, which debuted last night during the Game Awards show, starts with Kiefer Sutherland (the voice of Solid Snake), then goes to Hideo Kojima (the creator of the franchise), and then finally to Tom Sekine, who introduces the first gameplay footage from the “Metal Gear Online” multiplayer mode for Metal Gear Solid V: The Phantom Pain. The gameplay looks great, the stinger is hilarious, and I really enjoyed the pre-trailer talk, especially when Sutherland introduces Kojima as “my big boss.” Adorable.

Metal Gear Solid V: The Phantom Pain is expected to be released for the PC, PS3, PS4, Xbox 360, and Xbox One sometime next year.

Posted in News, PC, PS3, PS4, Xbox 360, Xbox One | Tagged ,

Uncharted 4: A Thief’s End first gameplay revealed

The first gameplay trailer of Naughty Dog’s Uncharted 4: A Thief’s End was revealed today in Las Vegas at the PlayStation Experience. The game is still in pre-alpha, but “everything you see in the video is in-game and in real-time running at 1080p and a stable 30hz,” according to the PlayStation Blog.

There’s a lot happening in the trailer – it looks like some new melee moves for Drake, some fun action (did he hit that guy and then catch his gun?), and a new character (voiced by Troy Baker) who referred to him as “little brother.”

Uncharted 4: A Thief’s End is launching in 2015 on PlayStation 4.

Posted in News, PS4 | Tagged ,

Resogun will reach the PS3 and Vita on December 23; PS4 expansion announced

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For those of you who haven’t yet upgraded from a PlayStation 3 to a PlayStation 4, you’re in for a treat – Resogun is coming to PlayStation 3 and Vita December 23 for just $14.99. Not only that – the game will be Cross-Buy, so if you already own it on the PS4, you can download it for free on PS3 and Vita. It will have cross save between the PS3 and Vita versions as well. Righteous!

Climax is the developer on these versions, and the studio has been working closely with Housemarque to make this happen. The developer wrote in a post on the PlayStation Blog: “[T]he biggest technical difference is that the PS Vita and PS3 games run at 30 instead of 60 frames per second. This was a very difficult decision to consider, but a very necessary one to allow the team to focus on what was possible and to make the best game possible for both of these platforms. The framerate is locked, so you can expect solid performance even under a big storm of voxels.”

Despite that, it also has a lot of great things going for it on the Vita: “The PS Vita version also has ad-hoc co-op so that you can team up with a friend. It also makes use of the touch features so you can fully customize the controls, using either the face buttons or the touch controls for any action possible. You can even throw humans with a swipe of your fingers on the rear touch pad!”

That’s not all. Sony also announced an expansion pack for Resogun, titled Resogun: Defenders, which will be available in early 2015. It will cost just $4.99, and is included in the Season Pass. The expansion will include two new game modes, new ships, and new planets. There will also be a free “major content patch” called “Challengers” which will add in “new challenges and feats stretching across all existing game modes and will let you earn challenge points to increase your rank as a Resogun pilot.”

Resogun: Defenders will be playable this weekend at the PlayStation Experience.

Posted in News, PS3, PS4, Vita | Tagged ,

Super Stardust Ultra blasts onto the PS4 in early 2015

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Housemarque’s addictive twin-stick shooter, Super Stardust, is going to debut on the PlayStation 4 in early 2015 as Super Stardust Ultra. Developed by D3T and XDEV, this new addition to the franchise will include new planets, more game modes, and enhanced visuals, according to the PlayStation Blog. One of the new game modes is Interactive Streaming, where others can watch you play – and vote to change your gameplay. You’ll also be able to “send and receive challenges from your online friends,” as well as play “in 2-4 player split-screen battles or team up in co-op mode.”

There’s no release date yet, but Sony announced that the launch price will be $12.99. Look for Super Stardust Ultra to come to your PS4 sometime in early 2015.

Posted in News, PS4 | Tagged ,

Daily Scoop: December 5, 2014 – Disney game sale at Steam

I’m off from work today, which means I’m just sitting around doing nothing, playing video games and surfing the Internet! HA! Just kidding. I’m cleaning the apartment, culling clothes that don’t fit anymore, and dealing with maintenance, who came to fix our ceiling, replace a light bulb, and fix the door in the hallway that keeps slamming into our door and scaring a year off our lives. GOOD TIMES, MAN. GOOD. TIMES.

Anyway, let’s talk deals! Steam’s Weekend Deal is all about Disney! Get up to 50% off select games, including Disney Infinity 2.0: Marvel Super Heroes, DuckTales: Remastered, and TRON 2.0. The Daily Deal is Xenonauts, which is on sale for $16.74.

Over at the Humble Store, you can snag Old City Leviathan for $11.24, TRI for $7.47, and Letter Quest: Grim’s Journey for $4.79.

Let’s check out some t-shirts! (more…)

Posted in Daily Scoop |

Resident Evil remake will launch on PC and consoles on January 20

The Resident Evil remake is coming, and here is some 60 frames per second footage right from the PC version to get you stoked about it. You’ll also be able to play the PC version at 30fps, 60fps, or a Variable FPS. If you want to see some new screenshots, check out this blog post at the Capcom-Unity blog.

The Resident Evil remake will be available digitally for the PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One on January 20 at a regular price of $19.99 across all platforms.

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Eidos Montreal will use brand new “Dawn Engine” to develop Deus Ex Universe

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Eidos Montreal has announced their brand new Dawn Engine, a “state of the art game engine that will be the cornerstone to the development of the Deus Ex Universe projects at the studio.” Based on their version of the Glacier 2 engine by IO Interactive, the engine “features new technology that allows for improved rendering capabilities, real-time physics, and advanced artificial intelligence programming.” They included their first screenshot, which is the image above.

David Anfossi, Studio Head at Eidos Montreal, said, “The technology behind any game is a key component in ensuring that gamers are able to develop both an emotional and visceral connection to what they are experiencing within the game world… We’ve worked tirelessly over the last few years developing this engine, building upon and improving both the visual and immersive artistry in our games. We truly believe that our engine will help us to strengthen both the gameplay and storytelling experiences we strive to create.”

The in-game screenshot above is gorgeous, and we look forward to seeing more of what the new Dawn Engine (and Deus Ex Universe) can achieve.

Posted in News, PC, PS4, Xbox One | Tagged