Warp Zoned Presents
Video Game Canon- Angry Birds, Dragon Quest, FIFA Soccer, and Silent Hill are the World Video Game Hall of Fame’s Class of 2026
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Video Game Research Library- Spore: An oral history – Design Room (2026)
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Pre-production on Beyond Good & Evil 2 officially begins at Ubisoft

It’s happening! It’s finally happening!
Last week, Michel Ancel unveiled a stray piece of Beyond Good & Evil 2 concept art through Instagram. But today, the famed developer went ahead and confirmed that the game (which was first announced by Ubisoft back in 2008) has officially entered the pre-production phase.
Once again, this barrage of good news began on Instagram, with Ancel uploading images of a shark monster and a bipedal rhino. The image of the rhino was accompanied by a caption confirming the game’s newly-minted status as an in-development project: “Endangered species – now saved – Game in pre-production – Stay tuned!”
It will likely be quite a while before Beyond Good & Evil 2 receives a splashy public debut, but in the meantime, Ubisoft wants to further stoke the hype train with a free giveaway of the original Beyond Good & Evil through their Ubisoft Club. Fans will be able to be able to pick up the PC edition of the game for $0 beginning on October 12.
Jonathan Nolan also looked to Skyrim and the fact that “life is beginning to resemble a game” for Westworld
Jonathan Nolan, brother of Christopher and co-writer of The Dark Knight, The Dark Knight Rises, and Interstellar, has previously discussed how he used video games as an inspiration for HBO’s reboot of Westworld. Previously, Nolan cited Red Dead Redemption and BioShock as two games that helped shape his vision for Westworld. But speaking to Vice, the showrunner revealed he was also fascinated by the independent lives that Bethesda created for NPCs in The Elder Scrolls V: Skyrim.
I was fascinated by the concept of writing a story in which the protagonists’ actions aren’t part of the story. In games like The Elder Scrolls: Skyrim, Red Dead Redemption, or the sandbox games that BioWare make, morality is a variable. How do you write a story in which the hero’s moral component exists on a spectrum? That’s a fascinating challenge.
I’m also fascinated by how non-player-characters in video games have their own lives. In Skyrim, when you walk into a village, you aren’t necessarily the most important person there. The NPCs have lives that happen whether you’re there or not. I was listening to directors’ commentary from Ken Levine about building BioShock Infinite and the affection that game developers and designers develop for their characters. It’s a qualitatively different relationship than the one screenwriters have with their characters, because video game characters don’t just recite dialogue—they do shit, and the players interact with them.
Nolan expanded on this theme in a separate interview with IGN, where he said that “life [is] ever more beginning to resemble a game” and that some people have started to live their lives according to the rules of a fantasy universe:
For me, the jumping off point of starting with the Host… Everyone’s favorite party conversation brainteaser these days is “Are we living in a simulation?” I get tired of that question fairly easily because in a sufficiently robust simulation there’d be no way of answering of course. But the idea that our lives could be programmatic, that there could be rules at play that we’re not familiar with, that we don’t understand, is something I’ve long been fascinated by – and so is the idea of fate and the idea of an unseen hand that’s guiding events. Here, it’s a very literal thing.
Before we had children, I was a gamer back in the day, and I think that was the other aspect of what drew me to the original concept, was the idea of life ever more beginning to resemble a game. That with enough wealth and sufficient technological advancement that you could get to a point where you live, as a lot of people do, a significant portion of your life in a fantasy universe, whether it’s World of Warcraft or the new VR games that are just coming out.
You really dissolve into that experience and live your life inside – not a real world but a curated world. One that’s distinct from the real world because there’s intention there, there are rules. There is a narrative. Life, real life, resists narrative through lines. There aren’t hidden levels. There’s just f**king chaos. But in the game universe there are always deeper levels of meaning. So for us it was like a candy store. There were all these ideas that we wanted to play with in one series.
New episodes of Westworld will premiere every Sunday on HBO. Have you noticed the show’s parallels to video games? Let us know in the comments.
Mafia III, Space Hulk Ascension, Rogue Stormers, more added to PS Store

Sony is making PS4 owners an offer they can’t refuse with this week’s PlayStation Store update.
2K Games leads things off with Mafia III, their 60s-set tale of organized crime and the aftermath of the Vietnam War. Taking place in New Bordeaux, a stand-in for New Orleans, players will take on the role of Lincoln Clay as he takes on the Italian Mafia.
Also available this week is Space Hulk: Ascension, a turn-based strategy game based on the popular tabletop experience. But the PS4 adaptation adds “new RPG style mechanics, additional weapons, enemy types, an all-new chapter, and loads of other new features.”
Finally this week, Rogue Stormers is a new side-scrolling shooter with a roguelike twist from Black Forest Games.
A full list of this week’s new releases can be found after the break, and a rundown of this week’s new add-ons and discounts is available at the PlayStation Blog. (more…)
Posted in News, PS4
Tagged Mafia III, Rogue Stormers
NIS America will bring Danganronpa 1-2 Reload to the PS4 in Early 2017
NIS America has announced that the first two games in their Danganronpa series will be released for the PS4 in Early 2017. Danganronpa 1-2 Reload will include Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair, a pair of murder mysteries originally released for the Vita. Starring a deranged clockwork bear named Monokuma, players will have to outsmart his machinations and escape with their lives intact:
In Danganronpa: Trigger Happy Havoc, enter Hope’s Peak Academy, a prestigious high school reserved for the nation’s “ultimate” students. Things get a bit twisted when the academy’s students find themselves trapped inside with Monokuma, a maniacal bear who has taken them all prisoner to play his deadly game of despair.
Continue the adventure in Danganronpa 2: Goodbye Despair with a brand new cast of Ultimates. Mysteriously trapped on Jabberwock Island in their own life-or-death game, having fun in the sun with this twisted teddy requires more than a bit of wit to survive.
A trailer for Danganronpa 1-2 Reload has been embedded above.
Posted in News, PS4
Tagged Danganronpa 2: Goodbye Despair, Danganronpa: Trigger Happy Havoc
Pokemon Sun and Moon demo will be available on October 18; New trailer reveals evolved forms of Starter Pokemon
If Pokemon Go has rekindled your desire for a new “main series” Pokemon game, then I’m sure you’re absolutely giddy about Pokemon Sun and Moon‘s impending launch. But you won’t have to wait until November 18 to try it out on your 3DS, because Nintendo and Game Freak will release a special demo for the game through the 3DS eShop on October 18.
Pokemon Sun and Moon’s “Special Demo Version” will introduce players to the game’s Alola region and features Ash-Greninja, a Pokemon that appears alongside Ash in Ash in the Pokemon XYZ animated series. Players who complete the demo will even be able to use Ash-Greninja in Pokemon Sun and Moon after its release.
In addition to the demo, a new trailer has revealed several new features for the game, including the evolved forms for the three Starter Pokemon. Another new feature that Pokemon players can expect to see is Festival Plaza, which will connect players with others playing online to battle, work together, and trade. Finally, the Poke Pelago lets Pokemon stored in a PC Box develop by exploring islands and tackling activities and challenges.
The trailer has been embedded above, and you can all about the evolved forms of the Starter Pokemon after the break. (more…)
Posted in 3DS, News
Tagged Pokemon Sun/Moon
New Final Fantasy XV gameplay trailer introduces Death Spell and the Bandersnatch
Square Enix was in attendance at this weekend’s TwtichCon, and they unveiled a brand new Final Fantasy XV gameplay trailer during the event. The four-minute clip introduces players to the Death Spell, powerful magic that drains HP from an enemy. And speaking of enemies, Square Enix also unveiled “the fearsome Bandersnatch,” a massive beast that challenges Noctis and his friends at the end of the trailer:
As revealed exclusively during the Final Fantasy XV presentation at TwitchCon 2016, witness Death magic – one of the powerful spells granted by the Ring of the Lucii. Death drains the HP of enemies. The longer you use the spell, the more your enemy will physically deteriorate. In this video Death is used to tackle a variety of enemies, including another exclusive reveal – the fearsome Bandersnatch!
Final Fantasy XV will be released for the PS4 and Xbox One on November 29.
Posted in News, PS4, Xbox One
Tagged Final Fantasy XV
Keep Talking and Nobody Explodes will be available for PlayStation VR on October 13
The launch of Sony’s PlayStation VR headset is less than two weeks away, and even though dozens of games will be available for the peripheral on day one, more announcements just keep on coming. Over the weekend, Steel Crate Games confirmed that Keep Talking and Nobody Explodes, their multiplayer bomb defusal sim, will be available to download through the PlayStation Store on October 13.
In Keep Talking and Nobody Explodes, one player is trapped in a virtual room with a ticking time bomb they must defuse. The other players are the “Experts” who must give the instructions to defuse the bomb by deciphering the information found in the bomb defusal manual. But there’s a catch: the experts can’t see the bomb, so everyone will need to talk it out – fast!
With PS VR, experts can view and control the bomb defusal manual on their TV screen while communicating with the defuser. The manual is also freely available and can be printed or viewed on a tablet or any other web-enabled device.
Keep Talking and Nobody Explodes is an absolute blast at parties (I WILL NOT apologize for that pun) and it’s also currently available for the Oculus Rift, HTC Vive, and as a non-VR PC download through Steam.
Posted in News, PS4
Tagged Keep Talking and Nobody Explodes
Rain Games might release World to the West on Nintendo NX
Rain Games will release World to the West, an overhead action-adventure game, for the PC, PS4, Wii U, and Xbox One in Early 2017. But during a recent interview with Miketendo64, the developer hinted the game might also be released for Nintendo’s NX next year:
Artist Ole Ivar Rudi spilled the proverbial beans during this exchange:
Miketendo64: “Since World to the West will be coming to the Wii U, and the NX is set to release next year, are there any plans to release it on the NX as well?”
Ole Ivar Rudi: “Hehe, gotta keep answers straight here. As we mentioned earlier it’s very unlikely to come out on 3DS, but it *will *show up on additional platforms. Maybe even another Nintendo platform, but our lips are sealed though.”
World to the West is a sequel to Teslagrad, a side-scrolling puzzle-platformer that’s now available for the PC, PS3, PS4, Vita, Wii U, and Xbox One. The developer clearly has experience working with many different platforms, but they also have a fairly cozy relationship with Nintendo (the consolemaker demoed the Wii U version of World to the West at PAX West this year).
With all this evidence, I’d be shocked if World to the West doesn’t make its way to the NX eventually.







