Most Recent: News

Johnny Cage and Sonya Blade make it a family affair in Mortal Kombat X

After a few days of teasing (and more than a few leaks from journalists who got to play the game at the Game Developers Conference), NetherRealm has officially announced that Johnny Cage and Sonya Blade will be joining Mortal Kombat X as playable characters. Somebody cue up “We Are Family” because the duo will also team up with the previously announced Cassie Cage, their daughter.

Other new faces to appear in “The Cage Family” trailer include Kenshi and Shinnok.

NetherRealm has yet to confirm if either character will be playable in Mortal Kombat X, but according to IGN, both Shinnok and Jax were featured in the Story Mode chapter they were able to play at GDC. It’s unlikely that NetherRealm would add both characters to the game as opponents and not also let us play as them.

Mortal Kombat X will be released for the PC, PS3, PS4, Xbox 360, and Xbox One on April 14.

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Respawn CEO confirms TitanFall 2 is in development

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Even though TitanFall 2 remains officially unannounced, executives from Electronic Arts love talking about it. Last May, the publisher revealed that it had signed a contract with Respawn Entertainment for a TitanFall sequel. And just last month, the company’s CEO all but confirmed the game during a technology conference. But it sounds like Respawn CEO Vince Zampella has had enough of all this pussyfooting around.

Speaking to IGN, Zampella ripped off the band-aid and officially announced TitanFall 2. Not only that, he also confirmed that it is coming to “multiple platforms” so a PS4 version is definitely in the cards:

“I guess EA announced a sequel, so I could play coy and pretend I don’t know anything about it, or… yeah. So we’re working on a sequel. No official name yet, but we’re working on that. That’s the main focus but we’re starting up a second team and doing some smaller stuff too. Small, exploratory, taking it slow! It’ll be multiplatform.”

Zampella wasn’t ready to talk specifics about TitanFall 2 yet, but he did tell IGN that he admires Turtle Rock’s expansion plan for Evolve. Perhaps we’ll see a similar system (new characters will cost money, but maps will be free) implemented in TitanFall 2. And speaking of DLC expansions, to say thanks for all the support they’ve received, Respawn has made all of TitanFall’s DLC free to download. Zampella penned a short letter thanking fans that you can read at TitanFall’s official website.

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The Revolution Will Be Delayed… Homefront: The Revolution will now be released in 2016

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We haven’t heard much about Homefront: The Revolution since Deep Silver acquired the shooter sequel last year. And it looks like there’s a good reason for that as the publisher announced today that the game will now be released sometime in 2016. The move is being made so that Deep Silver Dambuster, which is comprised mostly of developers from Crytek UK, has enough time to make Homefront: The Revolution a game worth playing.

““Dambuster Studios are an extraordinarily talented group,”” said Dr. Klemens Kundratitz, the CEO of Deep Silver. ““We are giving the team every opportunity to turn Homefront: The Revolution into a best-selling title, and have set a 2016 release date to provide them the time they need to achieve this. You can expect to hear more about the game later this year.””

Game Director Hasit Zala added: ““The team here believes we are working on something truly special.””

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Sega and Game Freak team up to bring Tembo the Badass Elephant to PC, PS4, Xbox One

Game Freak, the development team behind the Pokemon franchise, has teamed up with Sega to release Tembo the Badass Elephant on the PC, PS4, and Xbox One. The star of the downloadable title, Tembo, definitely lives up to his billing. He’s a massive “commando elephant” that is aided by his small bird friend Piccolo. The two have joined forces to combat PHANTOM, an organization bent on destroying Shell City.

I swear, not one word of that was a joke. Here it is straight from Sega:

Shell City is plunged into a state of emergency after coming under attack from the devastating forces of PHANTOM, led by a mysterious masked commander. Terrifying war machines, emblazoned with skulls, tear through the city leaving a trail of destruction in their wake! As the National Army struggle to contain PHANTOM, General Krenman sees the mammoth task at hand and calls upon the only thing that stands between Shell City’s obliteration and its salvation; the peanut chompin’, villain stompin’, PHANTOM romping Badass Elephantidae… Tembo the Badass Elephant!

Tembo will include 17 side-scrolling levels and a butt stompin’ elephant when it launches this Summer.

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Here’s the PAX East 2015 teaser for Boss Key’s Project BlueStreak

As promised, Cliff Bleszinski brought an early look at his next game, Project BlueStreak, to PAX East 2015 this past weekend. The former Gears of War helmer showed about a minute’s worth of footage of a work-in-progress multipayer map that includes a futuristic space station and a tranquil Japanese garden. Bleszinski, and the rest of the development team at Boss Key Productions, also confirmed that Project BlueStreak will be created using Unreal Engine 4, marking something of a homecoming for the developer.

“We considered several options regarding what technology we’d use to build Project BlueStreak. Ultimately, we found ourselves coming full circle to my friends at Epic Games and the elegant solution for rapid and quality game development that is Unreal Engine 4,” Bleszinski said. “We look forward to making a top-tier product through this partnership.”

While it’s a bit hard to tell from the teaser trailer above, Project BlueStreak will be a free-to-play arena shooter for the PC that takes place in a “recovered apocalyptic sci-fi setting.” Hopefully, Bleszinski will explain what that means soon.

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Launch flag for Project CARS won’t wave until mid-May 2015

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A caution flag has been raised on Slighty Mad’s Project CARS once again as the racing sim has suffered another delay. Instead of the previously announced April 7, 2015 release date, Project CARS will now be available for the PC, PS4, and Xbox One in mid-May. The Wii U and SteamOS versions of the game are still on track for a “TBA 2015” launch.

Ian Bell, Slighty Mad’s Studio Head, penned an explanation for the delay on the developer’s official website. According to Bell, a few nagging issues and bugs still need to be squashed:

Despite our long heritage and pedigree in making critically-acclaimed racing games, Project CARS is by far the grandest and most intricately detailed of them all. Despite therefore the game being 99.9% complete, the remaining 0.1% attending to small issues and bugs has been tricky to anticipate. We’re absolutely dedicated to delivering a ground-breaking experience and by targeting mid-May fans can be assured that’s what they’ll receive.

To make amends for this delay, Bell also revealed that Slightly Mad will produce special bonus content that will be available to download at launch:

Since the gaming community is our primary focus and has always been at the heart of the project during development, we would like to offer some free content to all players as compensation for this short delay and as acknowledgement of how grateful we are. This gift, that we’re sure is going to excite fans, will be available from day one and revealed shortly.

This is the fourth confirmed release date for Project CARS. The game was originally scheduled to launch in November 2014 before being pushed back to March and then April.

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Xbox Store Today: Ori and the Blind Forest, DMC Definitive Edition, RE Revelations 2 Ep3

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Three new games have been added to the Xbox Games Store today including a hand-painted new “Metroidvania,” an enhanced re-release of a decisive Xbox 360 favorite, and the third episode of Capcom’s first episodic project (I think it’s their first, please correct me if I’m wrong).

Ori and the Blind Forest, “a visually stunning action-platformer,” is the debut title from Moon Studios. The game tells the story of a creature that has been tasked with saving the very forest itself by the missing Spirit Tree. The game is completely hand-painted and is now available on the Xbox One.

Less serene are this week’s offerings from Capcom. The publisher has added two new games to the Xbox Games Store including DMC: Devil May Cry Definitive Edition, an Xbox One remake of the Ninja Theory-developed reimagining of the franchise; and Resident Evil Revelations 2: Judgment (Xbox 360, Xbox One), the third episode of the second entry in the Resident Evil Revelations sub-series.

More details about all three games can be found after the break. (more…)

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Sony discovers a Spring 2016 release date for Uncharted 4: A Thief’s End

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It looks like there are some places that even Nathan Drake himself can’t explore. Today, Sony Computer Entertainment announced a Fall 2015 release date will be off limits to the famed adventurer as the publisher announced that Uncharted 4: A Thief’s End will now be released in Spring 2016.

Writing on the PlayStation Blog, Naughty Dog’s Neil Druckmann and Bruce Straley said that the delay is due to the fact the game has become “much more ambitious than [they] originally envisioned.” They also said:

After spending so many years with Nathan Drake, he means a lot to the team, and telling the climactic chapter of his adventures is a task we don’t take lightly — this game deserves every bit of the attention to detail, precise pacing, and nuanced storytelling Naughty Dog is known for. So we’ve made the difficult choice of pushing the game’s release date. Giving us a few extra months will make certain that Uncharted 4: A Thief’s End not only meets the team’s high standards, but the high standards that gamers have come to expect from a Naughty Dog title.

The pair closed by saying that while Uncharted 4: A Thief’s End won’t be released this year, we will learn a lot more about it in the coming months.

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