Warp Zoned Presents
Video Game Canon- BAFTA Games Awards: All the Winners from 2003 to Today
- Clair Obscur Completes the Sweep by Winning “Best Game” at 2025-2026 BAFTA Games Awards
- Boss Fight Books to Get a New Look for Richard Moss’s “Age of Empires”
- GDC Awards: All the Winners from 1996 to Today
- Clair Obscur: Expedition 33 Wins “Game of the Year” at 2025-2026 GDC Awards
Warp Zoned Presents
Video Game Research Library- We Pitched a Museum a 1993 Game Hint Line (And They Actually Said Yes) – Yarn Spinner (2026)
- The History Of The Word “Metroidvania” And How It Spread – A Critical Hit (2025)
- Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment – Bloomberg (2025)
- Shadow of the Colossus: An oral history – Design Room (2025)
- In 2005, games started rewiring our brains – The AV Club (2025)
Warp Zoned Archives
Most Recent: Interviews
The Geek Genius Behind Ready Player One: An Interview With Ernest Cline

Here at Warp Zoned, we’re suckers for video game books. But there’s nothing quite like Ernie Cline’s Ready Player One, which I recently reviewed and completely adored. I had a chance to catch up with Cline, whose impressive knowledge of popular culture is astounding. Read on to find out what influenced him, how much research he did for the book (spoiler: a surprisingly small amount), and just how many video games he’s played. (more…)
Posted in Etcetera, Features, Interviews, Top Story
Interview: Zipper’s Kevin Schmitt Talks SOCOM 4 Multiplayer

At PAX East 2011, Senior Editor Nicole Kline and I got to have a lengthy chat with Kevin Schmitt, Lead Multiplayer Designer for SOCOM 4: U.S. Navy Seals. We got to talk extensively about the multiplayer, from game modes to progression paths, and how the buddy system plays a large role in the game. We also got some interesting insights from Schmitt, including what it’s like to be a lead designer on his first game at Zipper and the challenges and benefits of dealing with a long established fan base, whom he affectionately refers to as free labor. Playing the game got me really excited for its release and talking with Schmitt only compounded it. Hit the jump for the full interview on one of the most anticipated games of April. (more…)
Posted in Features, Interviews, Previews, PS3
Tagged PAX East 2011, SOCOM 4: US Navy SEALs
Portal 2 Interview: Valve Talks New Characters, 2 Campaigns, and… *Spoiler Deleted*

Valve had another one of their awesome theatre-style booths at this year’s PAX East. Outside, they had demos of Portal 2 running and were giving out t-shirts; inside, they were giving fans insight into two new characters in the single-player part of the game and giving me more spoilers than I wanted to see. But as faithful journalists, News Editor Mike Gutierrez and I were determined to bring the information back home and deliver it to our readers. Afterwards, we were able to interview one of the game’s writers, Erik Wolpaw, who left me wishing April 19th was tomorrow. (more…)
Posted in Features, Interviews, PC, Previews, PS3, Xbox 360
Tagged PAX East 2011, Portal 2
Interview: Augmenting Deus Ex: Human Revolution With Game Director Jean-Francois Dugas

One of the more high profile developers we got to interview at PAX East 2011 was Jean-Francois Dugas, Game Director on Deus Ex: Human Revolution. Eidos Montreal hopes the upcoming sequel will establish the franchise as a dominant force in gaming, but it’s been a long journey for Dugas and his team in their attempt to accomplish that. Throughout the interview we talk about the challenges of reviving an older franchise, their unique relationship with their Japanese publisher, Warren Spector’s feedback, and influences from movies to anime to Metal Gear to… Professor Layton? (more…)
Posted in Features, Interviews, PC, Previews, PS3, Xbox 360
Tagged Deus Ex: Human Revolution, PAX East 2011
Interview: Media Molecule’s James Spafford on LittleBigPlanet 2

With the release of LittleBigPlanet 2 just a few days away, we got a chance to chat with Media Molecule’s Community Manager, James Spafford. Hit the jump for a few words on all the new tools available in LBP2, a little bit about the game’s single-player campaign and what it’s like working for Media Molecule.
So without further ado… (more…)
Posted in Features, Interviews, Previews
Tagged LittleBigPlanet 2, PS3







