Most Recent: Top Story

Quantum Conundrum Review: Fluffy, Frustrating, Fun

There are some heavy expectations when your name is preceded by the informal title of “Portal co-creator,” but Kim Swift has proven she can handle the pressure. Her new game, Quantum Conundrum, is a fun brain-twisting puzzler reminiscent of her more famous previous work. However, a few significant issues keep it from achieving GLaDOS-level heights. (more…)

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The Walking Dead: Episode 2 Review: A Satisfying Second Course

The strength or weakness of an episodic series is its ability to keep the player interested in doing the same things in new situations after a significant break. Enabling the player to care about the characters is another important factor as well. These are things previous episodic Telltale games have stumbled at a bit. Sam & Max don’t exactly change, nor are we embroiled in their dramatic arcs. Marty and Doc seem to be fairly static characters as well who are on a mission specifically to prevent or reverse any change that might occur. But the characters in The Walking Dead are involved in a drama that pulls the player forward in a way that Sam & Max and Back to the Future never quite managed. (more…)

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The Games of July 2012

July may seem like a slow month for new games, but Square Enix was busy, and will hopefully keep some of us busy for the next few weeks. Other than that, there’s a lot of random in this list of what we plan on playing in July. Check it out after the jump, and tell us what you hope to be playing this month! (more…)

Posted in Features, Top Story |

Warpback: What We Played in June 2012

Whew! June flew by in a haze of heat waves and Internet memes, and somewhere in the middle, the happy gamers at Warp Zoned got a lot of gaming done. We spent a lot of time hitting up our backlogs and playing games we should have played and/or finished ages ago, but some of us dove into some new games as well. All in all, it was a pretty productive month… if you can call upping our gamer scores productive. (We do.) Hit the break for the full details on what we’ve been up to! (more…)

Posted in Features, Top Story |

Lollipop Chainsaw Review: Parting a Zombie’s Head From Its Body is Such Sweet Sorrow

Lollipop Chainsaw has been surrounded by a whirring tornado of hype ever since it was announced last year. The combination of Suda51’s twisted sensibilities and a minimally dressed cheerleader beheading zombies with a chainsaw destroyed the Internet’s collective mind. Now that it’s finally here, there’s no way the adventures of Juliet Starling and her bodyless boyfriend Nick could ever live up to all that hype. But what we got instead is an entertaining new entry in the “hack and slash” canon that is actually a sweet story of love and family.

I swear I’m not making that up. (more…)

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Spec Ops: The Line Interview: Crossing the Narrative Desert With Lead Writer Walt Williams

Spec Ops: The Line, which takes players on a military operation inside Dubai after a post-apocalyptic sandstorm, will be available on store shelves tomorrow. We recently had a chance to talk with Walt Williams, the game’s very verbose Lead Writer.

During our interview, we got him to open up about what inspired the team at Yager Development and how moral choices play into the narrative, as well as Dubai’s status as a “city that shouldn’t be” and how that made it the perfect place to set a game.

Take a walk into the eye of the storm with us after the break. (more…)

Posted in Features, Interviews, PC, PS3, Top Story, Xbox 360 | Tagged ,

Warp Zoned’s Summer 2012 Geek Gift Guide

Whether it’s for a fun Father’s Day, an amazing (and belated) Mother’s day, a geektastic graduation, or just to spoil your spectacular self, Staff Writer Andrew Rainnie and Senior Editor Nicole Kline have found a ton of fresh gaming-related gifts for you to splurge on.

You might want to hide your wallet before reading any further. (more…)

Posted in Etcetera, Features, Top Story |

Diablo III Review: Welcome Back to Tristram

It was a long time coming, but the mythical day finally arrived: Diablo III was released on May 15 to much fanfare. Over the ensuing weeks, I’ve poured less time than I wanted to into the game, deterred by my inability to sign into the servers and play the game. You must be online at all times and signed into Battle.net in order to play, so when servers crash, even your solo campaign is brought to a grinding halt. In spite of the constant server maintenance, annoying lag, and abrupt changes made to gameplay, I still had plenty of fun. But the question remains: was Diablo III worth the long wait? (more…)

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