Most Recent: Top Story

Driver: San Francisco Review: Playing Mind Games

It would be very easy to dismiss Driver: San Francisco as yet another failed attempt to revive a franchise that really hasn’t meant much to gaming since the days of the original PlayStation. Some might even say that making a new Driver game is a complete waste of time and resources, considering how tarnished the brand is. However, doing so might actually be a disservice to anyone who’s a fan of unique, open world driving games. If anything, Driver: SF does something that very few games do in the year 2011… it actually wants to be a video game. (more…)

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The Next Level: The Games of October 2011

Welcome back my friends to the show that never ends, come inside, come inside… because it’s getting cold out and there are games to play. There are men in costumes fighting scary clowns, zombies in the center ring, and an angry bunch of mutants all under this vaulted big top. There’s also racing cars and dark souls and Kinectimals with bears, on my! Great Scott! The future certainly looks full of great games… (more…)

Posted in Features, Top Story |

Warpback: What We Played in September 2011

September has come and gone in a whirl of shiny new video games! So what did most of the Warp Zoned staff spend their time playing? Why, old games, of course! For the most part, we were jamming out to a lot of games we had piling up, or took advantage of Nintendo’s generosity/embarrassment. Read on to find out what we were playing in the month of September. (more…)

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No More Heroes: Heroes’ Paradise Review: No More No More Heroes

Did you ever wish to battle the top assassins in Santa Destroy but you didn’t have a Wii? Do not fear, because No More Heroes: Heroes’ Paradise is out on the PS3. Did I say “do not fear?” I meant “run for the hills” because this spit-shined hunk of bugs isn’t really worth your time. That is, unless you are a die hard fan of the series and would love to see the main character save his game by dropping his pants in splendid high definition. (more…)

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Fruit Ninja Kinect Review: I’m A Fruity Ninja

So let’s face it: you’ve always wanted to be a ninja. Perhaps you’ve sunken hours upon hours into watching reruns of Naruto in order to perfect the art of turning into a log. Maybe you’ve honed your skills by playing variations of the Ninja Slap Game and have dominated your weaker, less agile friends. You’ve gone and filled out applications for ninja positions, but your lack of the necessary tools and a lord in which to swear your fealty has always held you back. Fear not, would-be denizen of the shadows: Fruit Ninja Kinect is here to fill the void! (more…)

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The Geek Genius Behind Ready Player One: An Interview With Ernest Cline

Here at Warp Zoned, we’re suckers for video game books. But there’s nothing quite like Ernie Cline’s Ready Player One, which I recently reviewed and completely adored. I had a chance to catch up with Cline, whose impressive knowledge of popular culture is astounding. Read on to find out what influenced him, how much research he did for the book (spoiler: a surprisingly small amount), and just how many video games he’s played. (more…)

Posted in Etcetera, Features, Interviews, Top Story |

BloodRayne: Betrayal Review: Brutal Might Be a Better Subtitle

The plot behind the BloodRayne franchise is one of those ideas that is both stupidly brilliant and brilliantly stupid. I mean, a half-naked half-vampire kills Nazis in a fantastic display of polygonal plasma… what’s not to love? You may hate yourself in the morning, but you have to admit, that is an awesome premise for a game. It was this reaction from gamers (and a trio of less-than-stellar Uwe Boll films) that caused the series to go dormant back in 2004. But you can’t keep an undead half-vampire down and Rayne has returned in the 2D side-scroller BloodRayne: Betrayal. And yes, she draws plenty of pixelated plasma this time. Sadly, there aren’t any Nazis. (more…)

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Deus Ex: Human Revolution Review: Put Some Deus Ex In Your Machina

Philosophy and Video Games have an on-again, off-again relationship. Philosophy will say, “Hey would you like to explore new and innovative ways for people to interact with an engaging and intelligent story?” To which Video Games say, “Nah! Gimme some of them flashing lights, explosions, gore, and jiggle physics. Do you have a wet nap? My fingers are covered in Cheetos dust.”

But sometimes they will find a middle ground. Philosophy will bring over nachos and guacamole and Video Games will sidle in with something that makes you question the future of evolution for humanity or the value of Objectivism. “Wow, someone has been reading Ayn Rand and William Gibson. What are your thoughts on transhumanism?,” Philosophy might ask. To which Video Games would respond, “This guac is pretty good. Could you pass the hot sauce?”

OK, maybe Video Games still have a ways to go. But brace yourself, pick up the spilled nachos, and prepare for the kinetic blend of intelligence and excitement that is Deus Ex: Human Revolution. (more…)

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