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Street Fighter V: Karin joins the fight + Capcom Fighters Network community tool revealed

And then there were 12 (well, 13 if count Blanka’s unofficial reveal). During this week’s Tokyo Game Show, Capcom revealed that Karin Kanzuki (who was last seen in Street Fighter Alpha 3) will be joining the cast of Street Fighter V.

Karin is held in high regard by the Street Fighter community and actually came in seventh in a Popularity Poll held in 2013. And believe or not, but she was also the most popular character among Japanese respondents. Capcom considers Karen a “well-rounded” fighter with a wide variety of attacks at her disposal:

About Karin
Behind Karin’s golden locks and razer-sharp wit lies a true martial artist trained in the unique “Kanzuki” style of fighting. Utilizing her new dash move allows her to close distances quickly with her opponents and go in for quick high-low attacks or throws. Her well-rounded skills allow her to possess a full set of tools and deploy a wide array of strikes and maneuvers that will have opponents feeling the pressure. For fans who’ve longed for her return, or for those just looking for a quick fighter with lots of versatility, Karin is a welcome addition to Street Fighter V!

V-Skill: Meioken
Karin lunges forward with a devastating palm strike that dissipates projectiles and knocks down the opponent if it connects, all while helping to build her V-Trigger gauge. By holding down the buttons, players can charge the move for a split second, giving it better hit and block properties.

V-Trigger: Kanzuki-Ryu Guren No Kata
Karin channels her inner Ki to unlock the true potential of the Kanzuki fighting style, giving her access to the Guren Ken attack, which in itself possesses over half a dozen different follow ups and variations. After the initial Guren Ken, she is able to transition immediately into an overhead attack, a low sweep, a flying throw, another quick set of strikes, or even a backdash to bait out counterattacks. This gives her immense flexibility in controlling the flow of the fight, ensuring that she comes out on top.

The Capcom Fighters Network (CFN), a community management tool for Street Fighter V, was also unveiled at the 2015 Tokyo Game Show. According to the Capcom-Unity blog, players will be able to use CFN to see where battles are happening with a “heat map,” view player profiles and detailed match statistics, designate another player as a “rival” and monitor their performance, and search for match replays. A few screenshots showing CFN in action are available at the publisher’s community site and it looks like it could be a great way to analyze your Street Fighter V performance.

Street Fighter V will be released for the PC and PS4 in Spring 2016.

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P (for Perception) is the second video in Fallout 4’s S.P.E.C.I.A.L. series

“Following total atomic annihilation, the rebuilding of this great nation of ours may fall to you. Study these materials carefully to ensure your survival and to discover what makes you S.P.E.C.I.A.L.”

Fallout 4 is just around the corner and Bethesda Softworks wants to continue their education of prospective vault dwellers with the second entry in their S.P.E.C.I.A.L. video series… Perception. By focusing on the importance of Perception, players will be able to master the Vault-Tec Assisted Targeting System (VATS), which helps them analyze their opponents and pinpoint areas of weakness. It’s a powerful tool, but like the announcer man says, don’t get too cocky!

Fallout 4 will be released for the PC, PS4, and Xbox One on November 10.

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Gather round the campfire on October 13 for the release of Minecraft: Story Mode Episode 1

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Telltale Games has announces that Minecraft: Story Mode, their episodic adventuring adaptation of Mojang’s Minecraft, will kick off on October 13 with the release of Episode 1 (The Order of the Stone) for the PC, PS3, PS4, Xbox 360, Xbox One, and iOS/Android mobile devices. A special Season Pass Disc will also be available on October 27, which will include the first episode on the disc and online access to subsequent episodes as they’re released.

“Developed in partnership with our friends at Mojang, this all-ages adventure series kicks off a thrilling story full of many elements essential to the world of Minecraft, combined with Telltale’s trademark choice-based gameplay,” said Kevin Bruner, the CEO and co-founder of Telltale Games. “There are plenty of exciting details we’ve been keeping under wraps, and we’re thrilled that players will soon be starting their own adventure through the Nether to the Farlands and beyond with Jesse and The Order of the Stone.”

In other exciting news, Minecraft: Story Mode will also be available for the Wii U and Vita at some future date. This is the first time a Telltale adventure game, or any version of Minecraft, will appear on the Wii U… and just in time for the console’s likely replacement by the NX next year.

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Kickstart This! Anniversary Interview: Chewing the Fat With Bacon Man Director Neal Laurenza

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It is perhaps somewhat ironic that Bacon Man appeared in July 2014’s Common Creative Wealth Edition of Kickstart This! While athletes from around the world competed in the Glasgow Commonwealth Games, the developers at Skymap Games were hard at work campaigning for their project, which stars an anthropomorphized version of the fatty foodstuff in a surreal Earthworm Jim-style platformer. The game achieved its funding target of $20,000 (with an extra $1,280 to spare), and is expected to be released for the PC and Xbox One before the end of the year.

Neal Laurenza, Managing Director at Skymap, recently sat down with us to share a slab of bacon and to discuss Bacon Man. While we pondered if the breakfast staple proves the existence of God, we also talked about the game’s Kickstarter campaign, how bad emails can do good things, and other sizzling topics. (more…)

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Umbrella Corps, a team-based shooter set in the Resident Evil universe, unveiled at TGS

Capcom has announced plans to expand the Resident Evil universe once more with Umbrella Corps, a team-based shooter in development for the PC and PS4. Announced today at the 2015 Tokyo Game Show, Umbrella Corps features “quick, intense matches” that take place within arenas that resemble historic Resident Evil locales. Though Resident Evil lore says the titular corporation was brought down years ago, its villainous spirit lives on in a gladiatorial series of shootouts between rival mercenary squads:

Umbrella Corporation, a ruthless international pharmaceutical company, had been known for its genetic experiments and biological weaponry that led to worldwide devastation including the infamous Raccoon City incident . Although the organization was brought down in 2003, its legacy of bio-terrorism continued. In the present day, corporations with nebulous interests in bio-weaponry have hired squads of special forces for experimental battles in restricted virus-infected areas against other mercenaries.

Umbrella Corps will feature high-intensity team-based matches where players can compete online in a variety of unique close quarter battle modes. Each adrenaline-fueled match will be short and brutal and is designed for quick and engaging play. The game will feature an analog aim and cover system, allowing for more precise control when firing from cover.

The game will feature a variety of game modes, including One Life Match. In One Life Match, players will be tasked with obliterating the other team without having the ability to respawn. Matches are further complicated by the shuffling undead hordes that populate each map. Players can take out these ghouls, or they can use them strategically against the opposing team. But when you add zombies to the mix, you need the right tools to dispatch them and Umbrella Corps delivers with the Brainer (a powerful melee axe which goes straight into the skull), the Tactical Shield (an arm-mounted guard allowing players to utilize a zombie as cover), Terrain Spikes (boot-mounted spikes for trampling the enemy), and the Zombie Jammer (a device which repels zombies only when active).

Umbrella Corps will be released as a budget-priced ($29.99) digital download for the PC and PS4 in early 2016. Its debut trailer has been embedded above.

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Prepare for Fallout 4 with a S.P.E.C.I.A.L. instructional video series… S is for Strength

“Following total atomic annihilation, the rebuilding of this great nation of ours may fall to you. Study these materials carefully to ensure your survival and to discover what makes you S.P.E.C.I.A.L.”

Bethesda has always made great use of the Fallout franchise’s retro-futuristic aesthetic, and the first entry in a new series of 1950s-inspired educational videos for Fallout 4 is just the latest bit of proof. The S.P.E.C.I.A.L. series serves as a handy tutorial to give players all the skills they’ll need to survive in The Wasteland. These attributes (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) will play an important part in the game… especially if you don’t want to be killed horribly by a marauding mutant or deranged survivor.

Proudly produced by Vault-Tec (the in-universe company that created Fallout’s many Vaults), the video for “Strength” has been embedded above. Fallout 4 will be released for the PC, PS4, and Xbox One on November 10.

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StarCraft II: Legacy of the Void will launch on Nov. 10… watch the opening cinematic now

Blizzard has announced that StarCraft II: Legacy of the Void, the standalone final chapter in the StarCraft II “trilogy,” will be released exclusively for the PC on November 10:

In the expansive new Protoss-focused campaign, players will take command of the mighty Spear of Adun — a magnificent Protoss arkship capable of altering the course of battle from above. Players will guide Protoss legends Artanis and Zeratul as they fight to unite the Protoss race, take back their homeworld, and vanquish the ancient evil that threatens the universe. In addition to determining the Protoss’s destiny, players will also bear witness to the ultimate fates of Terran hero Jim Raynor, the former marshal turned rebel leader, and Kerrigan, the Zerg Queen of Blades.

“Legacy of the Void provides an epic conclusion to a story more than 17 years in the making,” said Mike Morhaime, Blizzard’s CEO. “It also brings tremendous enhancements to StarCraft II’s definitive real-time strategy gameplay, with new units, automated tournaments, collaborative game modes, and more. We can’t wait for players to experience it all this November.”

Players interested in pre-ordering StarCraft II: Legacy of the Void will have plenty of options. More details on the add-ons and bonuses found in the game’s three pre-order packages can be found after the break. (more…)

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The wind-controlling Rashid is the second new character to be added to Street Fighter V

After revealing Necalli, Street Fighter V‘s first original fighter, Capcom promised that three additional new characters would be part of the game’s final roster. Yesterday, the second original character, Rashid, made his debut at the Games 15 event in Dubai.

Introduced by Street Fighter Series Producer Yoshinori Ono, Rashid is a Middle Eastern character who can control punishing gusts of wind. He is also said to have “an affinity for technology” and a “casual” fighting style. You can take a look at Rashid’s parkour-inspired moves in the trailer embedded, while the Capcom-Unity blog has revealed a bit more about the character, including his V-Skills and V-Triggers:

About Rashid
Joining the series from the Middle East, Rashid is an easy going and laid back character that has a very keen interest in technology and the latest gadgets on the market. His fighting style takes cues from parkour and he mixes it up with his unique ability to harness the power of wind. Always first in line to buy new tech, he uses these devices to research and create his fast-paced acrobatic moves, leaving his opponents in the dust and wondering what’s coming next.

V-Skill 1 (MP+MK): Front Flip
Rashid performs a high flying flip over the opponent. Pressing kick during the Front Flip results in Rashid performing a divekick.

V-Skill 2 (Down+MP+MK): Rolling Assault
Rashid closes the gap between himself and the opponent with a quick front roll. Pressing kick during Rolling Assault results in Rashid kicking upward at the opponent.

V-Trigger (HP+HK): Ysaar
Rashid throws out a slow moving whirlwind that closes in on the opponent and causes damage to them if they touch it. While the whirlwind is out, Rashid can use it to increase his movement on any attack that propels him forward.

Capcom previously announced plans to include 16 characters in Street Fighter V when its released for the PC and PS4 in Spring 2016. Rashid is the 12th character announced so far, after Ryu, Ken, Chun-Li, Cammy, Vega, M. Bison, Birdie, Charlie Nash, Necalli, R. Mika, and Blanka (who remains officially unannounced, though he was all but confirmed two months ago). So that means there’s still four more character reveals to come, including two more brand new fighters.

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