Most Recent: PS3

Ni-Oh is still in development

Ni-Oh, the action-adventure samurai game first announced by Koei seven long years ago at E3 2005 is, amazingly, still in development. According to Andriasang, Tecmo Koei’s CEO Yoichi Erikawa told Famitsu that development has finally been completed on the game’s alpha version. Ni-Oh is currently being developed by Team Ninja, and is making steady progress, Erikawa said in the interview.

The story is based on a once-lost script by acclaimed Japanese filmmaker Akira Kurosawa, and that alone is reason to be interested in this game. Add in Team Ninja and a long development cycle, and there’s potential here for unparalleled excellence.

Posted in News, PS3 |

Test Drive: Ferrari Racing Legends Review: Encyclopedia Ferrarica

The last time we saw Atari’s Test Drive franchise, it was racing through the streets of Ibiza in Test Drive Unlimited 2. Since then, TDU developer Eden Games has run into some troubles, and the franchise as a whole seemed to be on the ropes. However, 2012 has brought us a very different use of the brand, with Test Drive: Ferrari Racing Legends. Developed by Slightly Mad Studios – the brains behind the short-lived Need For Speed: Shift franchise – this installment drops the open-world motif for a more traditional and narrowly focused racing experience, showcasing the lengthy history of one of the most exotic automobile manufacturers in the world. (more…)

Posted in PC, PS3, Reviews, Top Story, Xbox 360 | Tagged

PSN Today: Sound Shapes, King of Fighters XIII, Hyperdimension Neptunia MK2

Sony’s PSN Play promotion continues this week with the musical platformer Sound Shapes. Described as “equal parts instrument and game,” Sound Shapes is like nothing we’ve ever seen before. Best of all, the game is available for both the PSN and Vita, and purchasing the game on one platform will net you the other for free.

Also available this week is a pair of PS3 Full Games: Hyperdimension Neptunia MK2, one of the most bizarre RPGs to ever emerge from Japan, and The King of Fighters XIII, the latest game in the long-running fighting franchise.

Hit the jump for more information on these games and head over to the PlayStation Blog for a list of this week’s new game add-ons, PlayStation Plus bonsues, and trailers. (more…)

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Get your first look at Call of Duty: Black Ops II multiplayer in this trailer

I try not to get hyped on Call of Duty games. I try really hard. The only one I’ve ever been obsessed over was Call of Duty: Black Ops. And now, Call of Duty: Black Ops II is tempting me with this amazing multiplayer trailer. I mean, the first temptation was hearing about the Nuketown 2025 bonus map that comes with pre-orders. But now that I’m seeing these awesome stun grenades… drones… kamikaze mini-planes… I mean, really, what isn’t there to love here? Treyarch is pulling out all the stops.

Call of Duty: Black Ops II will be out on November 13 for PC, PS3, and Xbox 360.

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LittleBigPlanet Karting gets a green light on November 6

Sony has announced that their next attempt at corning the karting market, LittleBigPlanet Karting, will be available in stores exclusively for the PS3 on November 6.

In addition to a release date and the brand spanking new trailer above, Sony has also confirmed (via the PlayStation Blog) that if you pre-order LittleBigPlanet Karting, you’ll receive a Kevin Butler Sackboy Costume and Executive Golf Kart.

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Aliens: Colonial Marines Dev Diary #2: Xenos vs Marines

This developer diary for Aliens: Colonial Marines has it all. Xenomorphs? Check. Hot gameplay action? Check. Randy Pitchford? Double check. It’s also got awesome quotes like “There’s no negotiating with this thing. It’s going to kill you.”

Pitchford, Gearbox’s CEO and President, is joined by Producer Brian Burleson, Senior Design Director John Mulkey, and Writer Mikey Neumann in this episode. They talk about how scary these aliens are, how much influence they took from the films, and what their favorite weapons are in the game. But really, you should just watch the video.

Aliens: Colonial Marines will be out on February 12, 2013 for PC, PS3, and Xbox 360.

Posted in News, PC, PS3, Wii U, Xbox 360 | Tagged

First details on Rambo: The Video Game

The character of John Rambo, adapted from David Morell’s novel First Blood and immortalised on the silver screen by Sylvester Stallone in numerous outings, has long been absent from video games. Despite a string of early releases on the NES and Sega Genesis, as well as the old home computer systems such as the Atari ST, ZX Spectrum, and Commadore 64, the character has never reconnected with consoles. Even when the last film, simply titled Rambo, was released in 2008, its only accompaniment was Rambo Arcade, a light gun game from Sega.

Until now.

As Sly prepares to unleash The Expendables 2 on the world, Reef Entertainment has announced the first details for Rambo: The Video Game, which is currently in development by Polish outfit Teyon. The game will be based on the first three film entries: First Blood, Rambo: First Blood Part II and Rambo III. The “first person shooter with a fixed perspective” will see the one-man-army enter bloody shootouts, conduct stealth kills or generally cause destructive mayhem. Craig Lewis, Commercial Director for Reef Entertainment, sought to reassure fans of the cult classic that they would do it justice:

“For Rambo: The Video Game we are concentrating on authenticity to the films, variety of action and explosive gameplay sequences. By matching classic fixed-perspective play to a contemporary game engine we believe we can deliver a game that matches the pace and action set-piece diversity of the films.”

No release date has been given, but more information about the title, coming to PC, PlayStation 3 and Xbox 360, will be released during Gamescom in Cologne later this month.

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THQ cancels Del Toro’s Insane; director retains IP rights

THQ President Jason Rubin just announced that the company has canceled Insane, the first game in a planned trilogy from director Guillermo Del Toro and developer Volition. “We have decided not to pursue further pre-production on Insane, and have returned all of our IP rights to Guillermo Del Toro,” Rubin said.

Insane was first announced during the 2010 Spike TV Video Game Awards, so the game was in development for at least two years before getting the axe. With Del Toro retaining the IP rights to the game, he would legally be able to take the PC, PS3, and Xbox 360 title to other publishers if he wanted to. However, it’s likely that Volition’s contirbution to the project would stay with the publisher.

THQ never talked about Insane much after that day, but Del Toro described it as a “Lovecraftian Thing” to the MTV Multiplayer Blog before the announcement.

[Source: Joystiq]

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