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CoD: Ghosts Multiplayer Reveal: Collector’s Editions and Season Pass announced

Activision just dropped a ton of Call of Duty: Ghosts news onto the Internet. Are you ready to talk about limited edition goodies? I hope so…

The Call of Duty franchise pioneered the concept of the “premium” special edition and Call of Duty: Ghosts will be no different. As with previous releases in the series, Activision plans to offer two special editions for Ghosts. There’s the $119.99 Hardened Edition and the $199.99 Prestige Edition.

The Hardened Edition will include a copy of Call of Duty: Ghosts, the DLC Season Pass, limited edition Collectible Steelbook packaging, and a Paracord Strap. But the Prestige Edition is where it’s at. It will include everything from the Hardened Edition plus a Tactical Camera, a “full HD 1080p, water resistant, wide-angle mounted, wearable camera based on the actual helmet camera featured in the game itself.”

Speaking of the Season Pass, it is also available as a standalone purchase for $49.99 and will include free access to four DLC Map Packs beginning in 2014. The Season Pass also include access to the Ghosts Team Leader Pack, which features a “multiplayer character modeled from one of the characters from Ghosts’ single player campaign.” And for a limited time, if you purchase the Season Pass for the PS3 or Xbox 360, it will magically upgrade to a PS4 or Xbox One Season Pass at no additional cost.

Both special editions and the Season Pass are now available for pre-order.

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CoD: Ghosts Multiplayer Reveal: First trailer includes Eminem’s “Survival”

Activision just dropped a ton of Call of Duty: Ghosts news onto the Internet. So let’s take it one step at a time.

First up is the first trailer for the game’s multiplayer mode. The trailer features plenty of footage from Call of Duty’s multiplayer mode as well a brand new Eminem song, “Survival.” More importantly, it’s our first look at some of the Create-A-Soldier options (now you can play as a woman), dynamic map events (that bus got blown up real good), and some of the new weaponry.

In addition to its inclusion in the trailer above and Call of Duty: Ghosts, Eminem’s “Survival” will be included on his upcoming eighth album. The title, first single, and release date of the album will be announced soon.

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“Hacking Is Your Weapon” in this new Watch Dogs gameplay video

Ever since it was announced at E3 2012, Ubisoft has been touting the “hack anything” gameplay mechanic found in Watch Dogs. A newly released gameplay trailer, “Hacking Is Your Weapon,” finally gives us a better look at how exactly it’ll work.

Watch Dogs will be available for the PC, PS3, Wii U, and Xbox 360 on November 19. PS4 and Xbox One editions will also be released before the end of the year.

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Ubisoft, Hasbro strike deal to bring Monopoly and other board games to next-gen consoles

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Get up and go to your game closet. Chances are you’ll have a well-worn copy of at least one of the following board games in there: Monopoly, Scrablle, Trivial Pursuit, Risk, Battleship, and Cranium. What do they all have in common? First of all, they’re all published by Hasbro.

Also, new versions of each game are coming to current-generation and next-generation consoles courtesy of Ubisoft.

“Hasbro makes games that we all know and love, and we’re thrilled to be able to work with them to create video game experiences based on some of their most popular brands,” said Tony Key, Senior Vice President of Sales and Marketing at Ubisoft.

Electronic Arts previously held the Hasbro board game license for console games. They will still be able to publish and develop apps based on Hasbro board games for mobile devices.

Posted in 3DS, News, PC, PS3, PS4, Vita, Wii, Wii U, Xbox 360, Xbox One |

Ubisoft knows how the Assassin’s Creed series will end

assassinscreed-logoWith the always impending release of a new Assassin’s Creed title, it’s hard to tell just what Ubisoft has planned for the franchise. After the ending of Assassin’s Creed III, gamers thought that perhaps they’d finally reached the end of the story. But with the announcement of Assassin’s Creed IV: Black Flag, there was a collective gasp, followed shortly by a cry of excitement, as the gaming world realized that the blockbuster franchise was not over yet.

Of course, with Ubisoft releasing a new Assassin’s Creed game every year and continuing on beyond what appeared to be a very conclusive ending to the story of Desmond Miles, it’s hard not to wonder if they aren’t just milking the Assassin’s Creed name for as much money as they can. While it’s definitely true that they are seeking to capitalize on the success of the Assassin’s Creed name, a recent interview with Assassin’s Creed IV game director, Ashraf Ismail, revealed that the powers that be behind the franchise do have an idea of how they want the story to end. Each installment in the series is carefully placed within the framework to progress the story along while still providing a unique, inclusive experience within the game itself.

According to Ismael, one of the key advantages of working with a yearly title franchise is being “able to seed stuff earlier and earlier.” He cited Edward, the protagonist of Assassin’s Creed IV who was seeded in Assassin’s Creed III, as a good example of this. He also claims that this leads to many advances in gameplay, as things that are touched on in early installments become more fleshed out in later installments. For example, the team behind Assassin’s Creed III wanted ship boarding to happen in real-time, but had to be implemented as a cutscene. In Assassin’s Creed IV, the mechanic has been perfected and ship boarding will be happening in real-time. It’s comforting to know that the team behind Assassin’s Creed actually has a plan they are following rather than just releasing a completely insane amount of titles in the hopes of milking their target audience dry.

Of course, this just means we’ll all have to keep buying Assassin’s Creed installments every year if we want to know how the story ends.

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Ubisoft reveals new details about Assassin’s Creed IV: Black Flag’s modern day

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SPOLIERS for Assassin’s Creed III ahead! You’ve been warned…

We have known for a while that Assassin’s Creed IV: Black Flag would feature pirate rogue Edward Kenway, father and grandfather to Haytham and Conner Kenway, the previous game’s villain and hero. However, Ubisoft has managed to keep a lid on the present day shenanigans, especially since the previous present day protagonist, Desmond Miles, met a grim end at the hands of Juno.

In the continued trickle of information before the new game launches this October, lead writer Darby McDevitt recently took to Twitter for a Q&A session with fans to address some burning questions about the present day gameplay. McDevitt revealed that previous characters, such as William Miles, Shaun Hastings and Rebecca Crane, would make a return, and said that “the story is ongoing, but from a different perspective now.” Asked if Subject 16 would return, McDevvit answered, “No, but Subject 17 may… in a roundabout way.” Could Desmond be making his way back from the grave through the Animus?

The different perspective seems to be an unnamed employee of Abstergo Entertainment, based in Montreal, Quebec, Canada (coincidentally, Black Flag is in development at Ubisoft Montreal). McDevitt was quick to clarify that this does not necessarily mean you play as a Templar, as many employees at the company are unaware of the lengthy war between the two factions. Yet, when asked if the relatively new Abstergo employee was aware of Assassins, Templars, or Juno and her race, McDevitt replied, “Yes, we will slowly reveal the existence of Assassins, Templars, and…” leaving fans hanging on the conjunction.

He also revealed you would have a desk in the Abstergo Entertainment offices, posting a screenshot that showed shelves with various action figures on it, one of which is dressed in assassin’s clothing. It seems the desk will act as a sort of hub for the present day mission, which McDevitt said would have a clear story arc. While not answering whether the new character was related to the Miles clan, McDevitt did note that “Abstergo’s tech has improved. They have genetic memory cloud servers that allow anyone to dive into another’s memories.” This allows the writer some breathing space in creating a completely new character, but raises further questions regarding the syncing of memories to the genetic code. He also mentioned that the fan favourite glyph puzzles would return in some form, possibly as hacking side missions.

[Source: UbiBlog]

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This new teaser for Deep Down will freak you out, but maybe only if you live in Japan

Capcom has released a new teaser trailer for their PS4-exclusive online multiplayer RPG Deep Down. Featuring a long descent down a dark, cavernous shaft, various voices can be heard rasping and whispering, before flashes of various creatures attack the camera, including a demonic looking bear and a… thing with an open ribcage full of teeth. It’s pretty freaky, and presents the game in a much different tone from the knights versus dragons game shown at E3.

While Capcom keeps us guessing, Forbes has revealed that, at the moment, Capcom is still undecided as to whether the game will see a release outside of Japan.

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Honor Watch Dogs by watching this “E3 Honors” trailer

Like every other trade show/convention it’s been a part of, Watch Dogs swept into E3 2013 on a wave of hype and swept out with an armful of awards and accolades.

According to Ubisoft, the game received over 90 “Best of E3” awards and nominations from a wide variety of publications including Machinima, Kotaku, IGN, The Escapist, and many more. They’ve compiled some of the kind words into the new gameplay trailer above. Like every other Watch Dogs trailer, it’s definitely worth your time.

Watch Dogs will be released for the PC, PS3, Wii U, and Xbox 360 on November 19. PS4 and Xbox One editions will also be available before the end of the year.

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