Warp Zoned Presents
Video Game Canon- Angry Birds, Dragon Quest, FIFA Soccer, and Silent Hill are the World Video Game Hall of Fame’s Class of 2026
- 2025 GOTY Scoreboard: In Progress
- BAFTA Games Awards: All the Winners from 2003 to Today
- Clair Obscur Completes the Sweep by Winning “Best Game” at 2025-2026 BAFTA Games Awards
- Boss Fight Books to Get a New Look for Richard Moss’s “Age of Empires”
Warp Zoned Presents
Video Game Research Library- With Grand Theft Auto 6 poised to take over the world, I reached out to Jack Thompson and it did not go well – PC Gamer (2026)
- Vib-Ribbon: An oral history – Design Room (2026)
- How a Second-Grade Teacher Revived a Beloved Video Game – The New York Times (2026)
- Spore: An oral history – Design Room (2026)
- Diablo IV PC Cooled With Real Human Blood Is Still Going Strong Two Years Later, Says Guy Who Won It – Aftermath (2026)
Warp Zoned Archives
Most Recent: Wii U
Interview: Dakko Dakko’s Dan Croucher Discusses Scram Kitty and His Buddy On Rails

Hidden amongst the big games announced during Nintendo’s E3 2013 Nintendo Direct video presentation were some gorgeous looking indie titles. One that really shone bright during its brief showing was Scram Kitty and His Buddy On Rails, a top-down, on-rails (but not in that way) shooter/platformer hybrid. It is currently being developed by Welsh studio Dakko Dakko, best known for their previous PSN Mini hit Floating Cloud God Saves the Pilgrims. Scram Kitty’s Producer, Dan Croucher, was kind enough to answer some questions about tax breaks, octopus hats, and favourite gaming titles. (more…)
Posted in Features, Interviews, Previews, Top Story, Wii U
Tagged Scram Kitty and His Buddy On Rails
Nintendo Download: Mario & Luigi: Dream Team, DuckTales Remastered, more

Welcome to another Nintendo Download! This week, 3DS owners will be able to download the latest Mario RPG, Mario & Luigi: Dream Team, on Sunday, August 11. Two days later, on August 13, Wii U owners will be able to relieve the hurricane of fun that is DuckTales Remastered.
But what if you want to download something new today?
3DS owners will have a choice of three games: the steampunk-styled platforming of SteamWorld Dig, the 3D bowling of Smash Bowling 3D, and the tangram puzzles of Tangram Style. Wii U owners only get two new games today: the Virtual Console-bound Romance of the Three Kingdoms IV: Wall of Fire and the Wii U GamePad party game Spin the Bottle: Bumpie’s Party.
You can find more information about all of this week’s new releases after the break. (more…)
Posted in 3DS, News, Wii U
Tagged DuckTales Remastered, Mario & Luigi: Dream Team, SteamWorld Dig
NetherRealm pulls Zatanna out of a hat as the next Injustice DLC character
NetherRealm Studios’ Ed Boon promised that we’d get a first look at the next downloadable character for Injustice: Gods Among Us and he has delivered. It’s everyone’s favorite DC Comics magician… Zatanna!
You didn’t think I meant John Constantine, did you?
You can check out Zatanna in action against Solomon Grundy in the trailer above. Like the previous DLC characters, she will be available to download soon (actually, on August 13) through the PlayStation Store, Xbox Live Marketplace, and Wii U eShop for $5 (or 400 Microsoft Points).
Posted in News, PS3, Wii U, Xbox 360
Tagged Injustice: Gods Among Us
Ubisoft, Hasbro strike deal to bring Monopoly and other board games to next-gen consoles

Get up and go to your game closet. Chances are you’ll have a well-worn copy of at least one of the following board games in there: Monopoly, Scrablle, Trivial Pursuit, Risk, Battleship, and Cranium. What do they all have in common? First of all, they’re all published by Hasbro.
Also, new versions of each game are coming to current-generation and next-generation consoles courtesy of Ubisoft.
“Hasbro makes games that we all know and love, and we’re thrilled to be able to work with them to create video game experiences based on some of their most popular brands,” said Tony Key, Senior Vice President of Sales and Marketing at Ubisoft.
Electronic Arts previously held the Hasbro board game license for console games. They will still be able to publish and develop apps based on Hasbro board games for mobile devices.
Ubisoft knows how the Assassin’s Creed series will end
With the always impending release of a new Assassin’s Creed title, it’s hard to tell just what Ubisoft has planned for the franchise. After the ending of Assassin’s Creed III, gamers thought that perhaps they’d finally reached the end of the story. But with the announcement of Assassin’s Creed IV: Black Flag, there was a collective gasp, followed shortly by a cry of excitement, as the gaming world realized that the blockbuster franchise was not over yet.
Of course, with Ubisoft releasing a new Assassin’s Creed game every year and continuing on beyond what appeared to be a very conclusive ending to the story of Desmond Miles, it’s hard not to wonder if they aren’t just milking the Assassin’s Creed name for as much money as they can. While it’s definitely true that they are seeking to capitalize on the success of the Assassin’s Creed name, a recent interview with Assassin’s Creed IV game director, Ashraf Ismail, revealed that the powers that be behind the franchise do have an idea of how they want the story to end. Each installment in the series is carefully placed within the framework to progress the story along while still providing a unique, inclusive experience within the game itself.
According to Ismael, one of the key advantages of working with a yearly title franchise is being “able to seed stuff earlier and earlier.” He cited Edward, the protagonist of Assassin’s Creed IV who was seeded in Assassin’s Creed III, as a good example of this. He also claims that this leads to many advances in gameplay, as things that are touched on in early installments become more fleshed out in later installments. For example, the team behind Assassin’s Creed III wanted ship boarding to happen in real-time, but had to be implemented as a cutscene. In Assassin’s Creed IV, the mechanic has been perfected and ship boarding will be happening in real-time. It’s comforting to know that the team behind Assassin’s Creed actually has a plan they are following rather than just releasing a completely insane amount of titles in the hopes of milking their target audience dry.
Of course, this just means we’ll all have to keep buying Assassin’s Creed installments every year if we want to know how the story ends.
New Releases: Pikmin 3, Dragon’s Crown, Tales of Xillia, More

Nintendo is back in a big way this week with Pikmin 3. The latest game in one of Shigeru Miyamoto’s favorite franchises is in stores today and is sure to please Wii U owners who have been waiting for a big new title since Lego City Undercover‘s release this Spring. The PS3 is also back in a big way this week after a slow Summer. Namco Bandai’s action RPG, Tales of Xillia, and Atlus’ artful beat ’em up, Dragon’s Crown (available on the PS3 and Vita), will be available in stores on Tuesday.
What else is available this week? Well…
A game adaptation of Disney’s Cars spinoff, Planes, touches down on all Nintendo platforms (3DS, DS, Wii, and Wii U) this week. And EA has put out another Sims 3 expansion, The Sims 3: Dragon Valley. Finally, a boxed version of Mortal Kombat: Komplete Edition for the PC is available this week, alongside Air Conflicts: Pacific Carriers, a budget dogfighter for the PS3 and PC.
Posted in 3DS, DS, News, PC, PS3, Vita, Wii, Wii U
Tagged Dragon's Crown, Mortal Kombat, Pikmin 3, Tales of Xillia
Ubisoft reveals new details about Assassin’s Creed IV: Black Flag’s modern day

SPOLIERS for Assassin’s Creed III ahead! You’ve been warned…
We have known for a while that Assassin’s Creed IV: Black Flag would feature pirate rogue Edward Kenway, father and grandfather to Haytham and Conner Kenway, the previous game’s villain and hero. However, Ubisoft has managed to keep a lid on the present day shenanigans, especially since the previous present day protagonist, Desmond Miles, met a grim end at the hands of Juno.
In the continued trickle of information before the new game launches this October, lead writer Darby McDevitt recently took to Twitter for a Q&A session with fans to address some burning questions about the present day gameplay. McDevitt revealed that previous characters, such as William Miles, Shaun Hastings and Rebecca Crane, would make a return, and said that “the story is ongoing, but from a different perspective now.” Asked if Subject 16 would return, McDevvit answered, “No, but Subject 17 may… in a roundabout way.” Could Desmond be making his way back from the grave through the Animus?
The different perspective seems to be an unnamed employee of Abstergo Entertainment, based in Montreal, Quebec, Canada (coincidentally, Black Flag is in development at Ubisoft Montreal). McDevitt was quick to clarify that this does not necessarily mean you play as a Templar, as many employees at the company are unaware of the lengthy war between the two factions. Yet, when asked if the relatively new Abstergo employee was aware of Assassins, Templars, or Juno and her race, McDevitt replied, “Yes, we will slowly reveal the existence of Assassins, Templars, and…” leaving fans hanging on the conjunction.
He also revealed you would have a desk in the Abstergo Entertainment offices, posting a screenshot that showed shelves with various action figures on it, one of which is dressed in assassin’s clothing. It seems the desk will act as a sort of hub for the present day mission, which McDevitt said would have a clear story arc. While not answering whether the new character was related to the Miles clan, McDevitt did note that “Abstergo’s tech has improved. They have genetic memory cloud servers that allow anyone to dive into another’s memories.” This allows the writer some breathing space in creating a completely new character, but raises further questions regarding the syncing of memories to the genetic code. He also mentioned that the fan favourite glyph puzzles would return in some form, possibly as hacking side missions.
[Source: UbiBlog]
Wii U suffers miserable sales during the last three months, can Pikmin 3 turn the tide?

Nintendo has released their second quarter sales figures for 2013, and they do not make for pleasant reading. Their new flagship console, the Wii U, sold just 160,000 units worldwide from the start of April through the end of June. Compare that to its predecessor, the Wii, which managed to sell 210,000 units and push its worldwide sales total past the 100 million mark.
Needless to say, this was reported across the board as disastrous news for the company, however solvent they are. Yet taken in a different perspective, it does not immediately spell doom and gloom for the Wii U. First of all, the console has sold 3.61 million units globally in the eight months since it was released. Also, Q2 saw a vast drought of games for the console. The only first party games released were Game & Wario and New Super Luigi U, and the latter is just a downloadable expansion for New Super Mario Bros. U. Worthwhile third party games were also in scant supply, though multiplatform games such as Injustice: Gods Among Us and Resident Evil Revelations did make it to the Wii U.
The pessimistic view is that games are not the issue, yet as GamesIndustry International reports, the July release of the long-awaited Pikmin 3 pushed the Wii U to sell 22,000 units in a single week in Japan. Given that only 90,000 units sold in that country in the previous three months, it would be safe to assume the raft of new games set to release this year, including The Wonderful 101, Donkey Kong Country: Tropical Freeze and Super Mario 3D World will see the Wii U steadily climb in sales before its next generation siblings are released.
However, Pikmin 3 also illustrates how Nintendo is learning from their past mistakes. A advertising big push for the game in Europe prior to its launch propelled it to number two in the most recent Chart-Track list of bestsellers.







