Most Recent: Wii U

The A-Z of E3 2011

This year’s E3 Expo was probably best characterized by the nearly complete lack of surprises that emerged from the show floor. Nearly every game on display had been announced ahead of time and the ones that weren’t (like Super Smash Bros. 4 for the Wii U) are just words in a press release. And speaking of the Wii U, Nintendo’s next system lost some of its luster after the console’s entire feature set leaked online before E3… but the tablet controller certainly has potential.

And here’s a bunch of other games that have potential too. (more…)

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Sega exec reveals “Spring/Summer 2012” release for Wii U

E3 is over and we still don’t know when the Wii U will be released. All Nintendo will say for now is that the new console will be in stores sometime in 2012. But a Sega executive may have spilled the beans without even realizing it.

Alan Pritchard, Sega’s Executive Vice President of Marketing, sat down with GameSpot during the closing hours of the show to talk about Aliens: Colonial Marines, the Vita, the PSN, movie games and the Wii U. It was during that last subject of conversation that the two sides had this exchange:

GameSpot: Will Sonic Generations be released for the Wii U?

Pritchard: The timing just doesn’t work. Generations releases this November, and the Wii U is coming out next spring/summer. […] But to bring out Generations on a platform six or eight months after we release PS3, 360, and 3DS probably won’t be the best strategy.

Pritchard talks about the Wii U’s release window as falling pretty solidly within the April to June timeframe (Nintendo itself has confirmed the console won’t be released before April). And if anyone at Sega would know, it’s the guy in charge of marketing the games the publisher plans to release for the system. It’s too early to say for sure, but I have a sneaking suspicion that Pritchard was telling the truth.

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Wii U demo reel footage was from PC, PS3, Xbox 360

Nintendo of America’s president, Reggie Fils-Aime, admitted in an interview to GameTrailers (full interview above) that the footage used in their demo reel was from the PC, PS3, and Xbox 360 versions of those games. “We’re talking a year away from when the system’s going to launch,” Fils-Aime said as the reason for using the footage. The footage included Tom Clancy’s Ghost Recon: Future Soldier and Darksiders II, and other footage shown during the press conference included Battlefield 3 (which hasn’t been formally announced for the Wii U by anyone). The games looked fantastic… but they weren’t being run on Nintendo’s hardware.

I’m not entirely sure how I feel about this. On the one hand, Microsoft and Sony have bought been caught running games on other systems and showing the footage off as their own, but that still doesn’t make Nintendo’s subterfuge ok. On the other hand, this is a misleading and dishonest way to promote the new console, but at least Nintendo came right out and admitted it after the fact. The whole thing has left a bad taste in my mouth. Perhaps a reasonable price tag on the Wii U will get rid of that.

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Wii U online to include unique usernames; Friend Codes are dead

Speaking to Ubisoft producer Adrian Blunt, the MTV Multiplayer blog has confirmed that the Wii U’s online network will launch with the ability to create unique usernames, very similar to PSN or Xbox Live handles:

“The first is the ability for individuals to make accounts. Rather than a machine having an account, each individual user has an account.”

[MTV Multiplayer asked]: “Equivalent to a gamertag on Xbox Live?”

“Yeah, exactly,” he said.

Blunt would go on to say that Friend Codes are a thing of the past and that the complicated codes will no longer be needed to find your friends on the Nintendo network. Instead, a unified Friend List will take its place:

“Also the ability to easily find friends. Rather than using friend codes, which we’ve had in the past, we’re able to connect players in a much easier way, which allows us to have a community that’s playing together in the game.”

HD graphics, no more Friend Codes, third party support… Nintendo may challenge Sony and Microsoft’s dominance for hardcore gamers yet.

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Wii U controller won’t be sold separately

I’m not sure I like the sound of this. A Nintendo representative at E3 has told CVG that the Wii U’s tablet-like controller will not be sold separately from the console. “Both the controller and the console will be sold as one unit. You won’t be able to buy the controller alone,” the spokesman said.

If true, this raises some interesting questions, including what are gamers supposed to do if their Wii U controller breaks, and does this mean that only one Wii U controller can be synced to the console at a time? During the system’s debut at their press conference, Nintendo never showed more than one Wii U controller in operation at a time, and the five-player multiplayer demo Chase Mii was controlled using a single Wii U controller and four Wii Remotes.

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Beyond Good & Evil 2 is beyond current generation’s grasp

There’s been plenty of E3-related news over the last few days, but how about a bit of E3 “non-news.” Rayman creator Michel Ancel revealed that Beyond Good & Evil 2 will not be released for this generation of consoles. However, the acclaimed developer confirmed that the game is still in development and is in no danger of being canceled:

“It is still alive and we are very far [into] development so we can’t go back now,” Ancel said. “We are targeting the next generation of consoles.”

The franchise has never really been forgotten as fans have been clamoring for more on the sequel since it was announced back in 2008. A high definition remake of the first Beyond Good & Evil was released on the Xbox Live Arcade in March. It will be added to the PlayStation Network any day now.

[Source: GamesIndustry.biz]

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Miyamoto confirms Pikmin 3 is in development for Wii U

Every year after Nintendo’s E3 press conference, Shigeru Miyamoto holds the Nintendo Developers Roundtable. The roundtable is a more intimate gathering of press and Nintendo personnel which Miyamoto uses to talk about concepts and ideas that either wouldn’t be a good fit for a splashy media presentation or are too early in development to truly talk about.

At the 2007 Nintendo Developers Roundtable, Nintendo’s guru of games revealed that Pikmin 3 was in development for the Wii. The game quickly become the subject of this year’s discussion as well, prompting Miyamoto to confirm the game has jumped to the Wii U:

“We really did want to release Pikmin this year in honor of [the series’ 10-year] celebration,” Miyamoto told the crowd. “Earlier, someone asked if we’re working on any other Wii games after Skyward Sword. Well, Pikmin was a Wii game we were working on.

“However, as we’ve been working on Wii U hardware and I’ve been looking at those high-definition graphics and that beautiful controller, I’ve been getting the feeling I wanted to see Pikmin there instead.”

Pikmin 3 has never been publicly shown since its 2007 “announcement.” Perhaps we’ll learn more about its HD makeover (and get an official announcement!) at E3 2012.

[Source: 1UP]

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Wii U supports hard drive, new images released

If there was any doubt the Wii U wouldn’t match up with the PS3 or Xbox 360, it’s gone now. Nintendo has released the system specs of their tiny behemoth and the console appears more than capable of carrying Nintendo into the HD age.

In addition to being backward compatible with all Wii games and accessories, the system will support SD/SDHC Memory Cards or an external USB hard drive for storage. It will also support a “proprietary high-density optical disc” for game storage (basically, no switching discs) and a variety of video outputs including 720p, 1080i and 1080p.

Hit the break for the first images of the new controller as well as a summary of the system specifications, straight from Nintendo. (more…)

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