With the new season underway this week, Activision has announced Wipeout 3, a third game in collaboration with ABC Entertainment, upon whose obstacle course game show it will once again be based. While most gamers will associate the title with high octane futuristic racing, Activision’s Wipeout 3 will instead allow those at home to tackle the many obstacles of the hit show, including those great big red balls.
The new game will make full use of Xbox 360 Kinect and the Wii Remote’s motion controls, as players imitate flailing their arms around to keep their balance. There will also be a 3DS version, but a PS3 version using Move wasn’t announced, marking a departure from Wipeout 2.
It seems Activision and the game show’s producers are targeting the show’s audience with the release, courting the casual gaming market, highlighted by Wipeout’s creator, Matt Kunitz:
“Much of Wipeout’s success has stemmed from the fact that people of all ages enjoy the show. We want to capture that essence with Wipeout 3 so that kids, parents, and even grandparents can plunge into this easy-to-learn, zany game.”
To capture the mood of the show, the game will feature split screen modes and team modes for four players. It will differ from its previous versions by including more characters (although not fully customisable ones), as well as a new storefront where players can purchase additional items to help them overcome an obstacle. You too can challenge the big balls when Wipeout 3 is released in the Fall.









Man, Activision is really stretching the definition of “classic” Bond movies, aren’t they?
Mercury Steam has done a pretty stellar job of jumpstarting the Castlevania franchise. Especially after the success of Castlevania: Lords of Shadow and the E3 2012 announcement of Lords of Shadow 2 and a 3DS spinoff. But the company has an even more ambitious plan for their future…
Radical Entertainment, the developer behind the Prototype series, The Simpsons: Hit & Run, The Incredible Hulk: Ultimate Destruction, and other titles, has been shut down by Activision. Though a few employees will remain in Activision’s employ to support “existing projects.” The publisher cited poor sales of Prototype 2 and an inability to sell the Canadian developer as the reason for the closure:
