First Tales From the Borderlands details to be revealed at SXSW

TalesFromTheBorderlands_Panel_SXSW

Key staff members from Gearbox Software and Telltale Games are going to be on stage together at SXSW to talk about the details of their upcoming episodic game series, Tales From the Borderlands. Randy Pitchford (President of Gearbox), Anthony Burch (Borderlands 2 writer), Matthew Armstrong (Borderlands Franchise Director), Kevin Bruner (President of Telltale), and Harrison Pink (designer) will all be on stage together to discuss how this idea came to life.

The panel will be moderated by Kumail Nanjiani and Emily V. Gordon, The Indoor Kids from the Nerdist Network, and will start at 5:30 PM on Saturday, March 8.

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Strike Suit Zero: Director’s Cut coming to PS4, Xbox One in March

In Born Ready’s trailer for Strike Suit Zero: Director’s Cut, there are three simple steps to winning: “Pilot the Strike Suit. Obliterate the enemy. Save Earth.” That’s easy enough, right? The Director’s Cut, which is referred to as the “definitive version of the game,” has “a restructured campaign… with an adapted story and all new dialogue,” according to Born Ready’s announcement. This restructuring allows players to man the Strike Suit even sooner, jumping right into the action.

Strike Suit Zero: Director’s Cut will be available for the PS4 and Xbox One in March, and Born Ready will be announcing a PC version “later this spring.”

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Sacred 3 will be available for PC, PS3, Xbox 360 this Summer

“Victory Is Ours. Glory Is Mine,” reads the tagline for Sacred 3, the latest installment in the Sacred franchise. Publisher Deep Silver announced that the game will be released this Summer on the PC, PlayStation 3, and Xbox 360. The game has drop-in, drop-out co-op multiplayer both local (for two players) and online (for four players).

Remy van Leeuwen, Brand Manager of Deep Silver, said, “The paramount development goal for Sacred 3 has been to create a seamless online and offline co-op experience… By creating a game built around the central concept of co-op gameplay, we’re expanding the series to new audiences without compromising the rich lore and fantasy of the Sacred universe.”

The game will also feature recurring characters from the series, including the Seraphim, Ancarian, Khukuhru and the Safiri. Return to Ancaria this summer on the PC, PlayStation 3, and Xbox 360.

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XSEED will bring Ragnarok Odyssey Ace to PS3, Vita on April 1

XSEED went into detail on the PlayStation Blog about all of the new features coming to Ragnarok Odyssey Ace, which will be releasing for PlayStation 3 and Vita on April 1.

The original game, which was designed to be played on the go, pits players – alone or with up to three friends – against giant bosses in a Norse-themed world. Played can “use their gravity-defying powers to fly circles around the giants and take them apart piece by piece.” Sounds amazing, right? But with Ace, there have been loads of added features, including more options for character customization, elite-level AI mercenaries, Ace skills (new job-specific powers), and even a brand new dungeon after chapter 9, which was the end of the original game. This is a lot of content: “the new Tower of Yggdrasil has 400 floors… each of which changes its layout with every visit.”

The developers have also added “a variety of enhancements that make Ragnarok Odyssey more convenient to play,” including a new, easier merchant system and new control schemes, “and, Thor’s name be praised, the benefits of weapon refining are no longer random.”

Ragnarok Odyssey Ace will be released digitally and physically on April 1 for the PlayStation 3 and PlayStation Vita. The PS3 version will cost $39.99, while Vita owners will have two options – the physical limited edition (which comes with a soundtrack CD) for $39.99, or the digital edition all by itself for $34.99.

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Grounded: The Making of The Last of Us documentary is available from Amazon for free

The Last of Us, Naughty Dog’s immersive, third-person action survival game, took the world by storm last year. It was almost universally loved and won many awards. But the Dogs were coming off of years of making Uncharted games, and it wasn’t the easiest road.

Grounded: The Making of The Last of Us is a documentary that follows the developers on their journey to create this game. It was previously available to Season Pass holders, but right now, it’s available for free on Amazon. It’s 95 minutes long, and will fill that hole you’ve had since you finished the Left Behind DLC.

UPDATE: The entire film has been posted to YouTube as well. Watch it right here after the break.

Press Start to Continue

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First gameplay video of The Order 1886 revealed

“The wall dividing life and death… it is so thin.”

So says the narrator in this first gameplay trailer of The Order 1886 over at Machinima’s Inside Gaming. Ru Weerasuriya, the CEO and Creative Director and Ready at Dawn, sat down for an interview to discuss some of the decisions they made while designing the game.

One of the most interesting points is about the developers not falling into a typical trope – instead of having the player control Lafayette, the rookie, they decided to have them control Gallahad, who has far more experience within The Order. They came to the decision organically, Weerasuriya said. The best person “to live the story” was “someone with experience, who saw the world the way it was, and will see the world the way that it is in the future… Lafayette would have too many questions.”

The Order 1886 will be out later this year for the PlayStation 4.

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Cliff Bleszinski wants to develop for the PC from now on because of the community

CliffBleszinski Leigh Alexander captured a candid interview with Cliff Bleszinski in her usual lovely style over at Gamasutra. It’s a worthwhile read, and full of brilliant points about where the video game industry is headed. Bleszinski, personally, sees himself moving towards the PC for his next game. As Alexander said, “Starting his own studio is the direction in which he’s leaning, and he wants to benefit from a modern online environment that allows development teams to have closer relationships with their players and welcome them into the iterative process.”

Bleszinski himself had this to say:

“PC is where I’m going to wind up. That’s where the community is… The trend will always be the core. If I start a studio, I want a community manager there day one. I want weekly video or podcasts; I want task lists available on the subreddit. When my wife and I play Rust, before we play, we check the subreddit. Whenever you get a little bored with a game, someone issues an update. I feel like a game developer again, where I get to check out the build list.”

Something else struck me in the interview as well. Bleszinski also told Alexander: “The whole ‘old guard,’ where you get a Game Informer cover and an E3 reveal, is dead. I’ll never make another disc-based game for the rest of my career, and [at E3] they’re trying to woo buyers from Target and Walmart?” This fits with Ken Levine’s statement about focusing on digital games made by smaller teams.

This “old guard” is going to reshape the face of the industry. It truly is an evolutionary time in video game development.

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Kingdom Come: Deliverance officially coming to PS4, Xbox One

Kingdom Come: Deliverance, the super-realistic PC RPG set in Medieval Europe, has had a great run on Kickstarter. In fact, there is still a few more hours left if you want to get in on it. And what’s more, Warhorse Studios has announced that the game will also be coming to PlayStation 4 and Xbox One, via an adorable video of them unboxing an Xbox One devkit.

Kingdom Come: Deliverance is scheduled to come out in December 2015. Check out their Kickstarter page for more details.

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