
In a final bit of Halo 4 news today, Microsoft has revealed the first details of the game’s “Infinity” multiplayer mode.
Halo 4’s multiplayer mode begins on the UNSC Infinity and tasks players with creating their own Spartan-IV supersoldier. From there, 343 Industries is giving those players the option of competing in your standard set of multiplayer matchtypes (call “War Games” here) or in a new episodic co-op campaign known as Spartan Ops (which can also be played solo).
Whichever mode you choose, the Infinity multiplayer system will include several improvements over previous Halo games:
Total Combat Freedom: Halo 4 features a vastly expanded suite of new multiplayer modes, weapons, vehicles, armor abilities, a new loadout and player progression system, and a new armor modification system that introduces gameplay-enhancing customizations for the first time in a Halo game.
Player Progression: The Halo 4 player progression system goes beyond simple aesthetic upgrades, encouraging players to invest time and effort to create a Spartan that looks and plays the way they want. Players can earn and activate combat enhancements called “Specializations” based on the style of play they engage in, from stealth to all-out assault, and everything in between.
Want to learn more about the Spartan Ops episodic campaign? Sure you do, because it sounds awesome. Hit the jump for more details on Spartan Ops and War Games.
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Microsoft began their big Halo 4 marketing push today, as the publisher has announced a pre-order program for the Limited Edition of the game. Also, they announced a Halo 4 Limited Edition, but that’s not much of a surprise, is it?
Many people have been complaining about glitches, bugs, and maintenance on the Battle.net server. Blizzard is probably – maybe? – regretting the concept of forcing even single-player gameplay to be online. We’re crashing everything! I got in a few hours of play last night, so I’m selfishly happy. How about you?
Tomonobu Itagaki made a name for himself many years ago at Tecmo’s Team Ninja by creating the Dead or Alive series. He was also responsible for resurrecting the Ninja Gaiden series and being an outspoken critic of the industry. Since leaving the developer in 2008, Itagaki has started Valhalla Game Studios with several former Team Ninja teammates, as well as begun work on Devil’s Third, which made a big splash at E3 2010.
