Capcom announced today the official release date for its motorcycle racing game MotoGP 10/11, and the game will be on store shelves March 15, 2011. This entry boasts completely new racing simulation physics, hoping to make this the most realistic entry in the series to date. Players will be able to take on the persona of GP heroes Danny Pedrosa or Andrea Davizioso on the Mugello circuit or try to best their own records in Time Trial. New player assist features allow users to customize their bikes and control setups. A PSN demo will be coming in February, but no firm date was given.
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When MAG was first announced at E3 2008, it immediately became one of my most-watched games. I was delighted at PAX Prime 2009 to play it with some of the guys at Zipper Interactive at a PlayStation Blog meetup, and redeemed the beta vouchers from the expo as soon as I could. Participating in nearly all of the betas, I was extremely excited to take it home launch day and sink my teeth into everything the final product had to offer. A year later I only touch the game every now and then, and this is as much the community’s fault as it is Zipper’s. MAG was an incredibly ambitious project which really nailed all the key areas it needed to hit, but in many ways that same ambition led to the problems responsible for its diminished player base. The game is an interesting example of innovation as well as the shortcomings of a good idea, and we’re looking back at these issues in the inaugural edition of The G-Spot. 

Good morning, scoopers! Today I have waved the white flag of surrender to winter. We are currently buried under several inches of snow with no hope of getting out of here alive. Exciting!




