Final Fight’s Abigail will be Street Fighter V’s next downloadable character

Capcom has revealed that Abigail, the final boss from 1989’s Final Fight, will be the next downloadable character for Street Fighter V. The hulking leader of the Mad Gear Gang isn’t the first character from the Final Fight franchise to make the jump to the Street Fighter universe… Cody, Guy, Sodom, Rolento, and Maki all previously appeared in the Street Fighter Alpha series.

As always, the Capcom-Unity blog has a detailed breakdown of Abigail’s moveset:

Character Overview
Making his way from Final Fight to Street Fighter V, Abigail was one of the top ranking members of the Mad Gear Gang. His territory is the Bay Area of Metro City, a location he terrorizes with his gargantuan size, and at eight feet tall, he makes the Red Cyclone look like a spinning top. The tires around Abigail’s monstrous biceps make is clear what he’s been up to when he isn’t cracking skulls. This mountain of a man is a complete (mad) gear head that loves to make car noises almost as much as he loves driving them.

V-Skill: Hungabee
Abigail thrusts his sizeable belly forwards (either high or low) countering the opponent’s attack and setting himself up for a combo opportunity.

V-Trigger: Max Power
After popping his two-bar V-Trigger, Abigail can charge up his four different heavy punches for one hit of armour and extended juggles. A full charge will break the opponent’s guard.

Critical Art: Abigail Special
Abigail slams his opponent with a downward open-palm strike that puts them into a daze. He then hoists them into the air, pummels them like a makeshift speedbag before launching a savage hook that shatters the screen.

Abigail will be available to download next week, July 25, as part of Street Fighter V’s Season 2 Character Pass. The first trailer for Abigail has been embedded above.

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Tekken 7 will add Fatal Fury’s Geese Howard as a downloadable character this Winter

The fighters from Bandai Namco’s Tekken 7 will soon be able to do battle with another crossover character, as the publisher announced that Geese Howard will be added to the game this Winter.

Geese Howard made his debut in 1991’s Fatal Fury as the final boss, and would go on to appear in more than a dozen games in the combined Fatal Fury/Art of Fighting/King of Fighters series including Fatal Fury Special, Art of Fighting 2, and the recently released King of Fighters XIV.

Tekken 7 is currently available for the PC, PS4, and Xbox One, and you can get a glimpse Geese Howard in his Tekken guise in the trailer embedded above.

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New Retail Releases: Splatoon 2, Fortnite, Aerea

The Squid Kids will make their Nintendo Switch debut this week, as Nintendo will release Splatoon 2 for their console/handheld hybrid this Friday. The sequel will feature the return of Turf War, as well as a brand new single-player Campaign, and the wave-based Salmon Run cooperative mode.

Also set to launch this week is Fortnite, a survival simulation from Epic Games for the PS4 and Xbox One. Players will be able to craft crazy weaponry for attack missions and build their own “extravagant” forts to keep the monsters at bay.

Finally this week, Triangle Studios and Soedesco will release Aerea: Collector’s Edition for the PS4. The music-themed action RPG includes four different character and a hand-drawn graphical style.

That’s it for this the Retail Releases Report, but we’ll be back with an update on the latest additions to the PlayStation Store, Xbox Games Store, and Nintendo eShop later this week.

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See the developers of Star Wars: Battlefront II discuss the game’s story at D23 Expo 2017

Star Wars is front and center at this year’s D23 Expo, and while Disney probably won’t release the next trailer for Star Wars: The Last Jedi, we did get a new look at Star Wars: Battlefront II. Developers from DICE, Criterion, and Motive, along with the game’s cast, got together to take fans “Behind the Story” in a new video:

Star Wars: Battlefront II is bringing an all new hero into the fold with the introduction of Iden Versio, Commander of the Imperial special forces team known as the Inferno Squad. Fans were treated to an appearance by the game’s lead actress Janina Gavankar, who plays Iden, and a member of the Lucasfilm Story Group, Steve Blank. In addition to discussing the single-player campaign that tells a story from the unique perspective of the empire, Janina and Steve introduced a new behind-the-scenes look at the development of this original Star Wars story featured in the game.

Star Wars: Battlefront II will be released for the PC, PS4, and Xbox One on November 17.

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Kingdom Hearts III is getting a Toy Story world and it’ll officially be released in 2018

“To Infinity… and Beyond!”

The Kingdom Hearts franchise has yet to cross over with Star Wars, but the upcoming Kingdom Hearts III will be exploring new and never-before-seen worlds, including a visit to Pixar’s Toy Story universe. You can watch as Sora meets Woody and Buzz Lightyear in the brand new trailer embedded above.

The new trailer follows Sora, Donald Duck and Goofy to Andy’s room as they join Woody, Buzz Lightyear, Hamm, Rex, and Sarge’s investigation into the disappearance of their fellow toys and Andy, and the emergence of the Heartless enemies in their world. Featuring an original storyline, fans will get a first look at the dynamic trio’s Toy Story-themed looks, all-new toys, such as the Gigas, and special Keyblades that transform and give Sora unique attacks to unleash on Heartless enemies.

“At long last, we are excited to open up the Kingdom Hearts universe to include the world of Pixar’s Toy Story,” said Tetsuya Nomura, the Director of the Kingdom Hearts series. “I’m sure fans have been anticipating the inclusion of this world for many years. The narrative will be an original story exclusive to Kingdom Hearts III, and the gameplay will feel characteristic of the Toy Story style and aesthetic. Please stay tuned for more details to be revealed soon.”

Toy Story‘s inclusion in Kingdom Hearts III was revealed this weekend at Disney’s D23 Expo, and Square Enix also confirmed (after hinting at it for several months) that the game will officially launch in 2018 for the PS4 and Xbox One.

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Xbox Store Today: Serial Cleaner, Fatal Fury Special, DeadCore

It’s Friday, and Microsoft has added a trio of new games to the Xbox Games Store for the Xbox One.

First up is Serial Cleaner, an overhead action/stealth that asks players to take control of “The Cleaner,” a Tarantino-esque character who disposes of bodies for the mob.

Also available to download today is Fatal Fury Special, a fighting game that was originally released for the NeoGeo in 1993. Fatal Fury Special is actually a “powered-up” version of Fatal Fury 2, and it includes more characters, more speed, and the unique two-lane arenas the franchise is known for.

Finally today, Xbox One owners will have the chance to download DeadCore, a first-person platformer that blends “exploration, speedrunning, and puzzles” in a futuristic world.

You can learn more about all three of these titles after the break.

Press Start to Continue

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Thunder Lotus Games will unleash Sundered on July 28

Thunder Lotus Games has announced that PC and PS4 owners will get the chance to experience the Lovecraftian stylings of Sundered.

Featuring hand-drawn artwork similar to the developer’s first game, Jotun, Sundered is a Metroid-Vania that features procedurally-generated areas and a choice-based upgrade system (dubbed “Resist Or Embrace” by the developer) that can radically alter your abilities.

You can get a look at both halves of Sundered in the Launch Trailer embedded above.

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Nidhogg II will slash its way onto the PC and PS4 on August 15

Messhof has confirmed that their sword-fighting sequel, Nidhogg II, will be released for the PC and PS4 on August 15.

In addition to its deep fencing mechanics, the original Nidhogg was well known for its ultra-simple graphics. The developer decided to go in a different direction for the sequel, and Creative Director Mark Essen explained the reasoning behind this change for the PlayStation Blog today:

We were proud of the original Nidhogg’s visual style, but that’s not to say we weren’t a bit surprised by how well the chunky, featureless pixels were received. We were pushing the limits of old-school aesthetics, after all. What many people didn’t realize was that Nidhogg’s style actually grew out of practicality more than some daring vision.

When Kristy and I started thinking about Nidhogg 2, we looked back at our general to-do list from the original game. As always, there were a lot of items that had drifted from “Gotta hav this,” to “Wanna do this if we have time,” and on to “Can’t really do this, but man it would be cool.” Of everything on that list, a new animation process sat at the top.

I had been experimenting with 2D bone animation programs, which allow you to independently animate separate body parts instead of redrawing entire character sprites. This makes it infinitely easier to combine things like fencing footwork, various upper-body stances, and weapon types. Plus, it means you can swap out the sprites without breaking the animation.

It seemed silly to use all this potential on pixelated stick figures. So, instead of minimalism, why not try out some maximalism? Animated faces, sweet outfits and hairstyles, bustling environments – the doors had swung wide and Nidhogg 2’s visual style was born.

Nidhogg II will offer several ways to play when it launches next month including single-player, two-player versus, and eight-player tournaments. Full character customization, ten stages, four swords, and ten different customizable rules will also be available.

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