All Articles: Mobile

1 in 3 US/UK adults are ‘mobile phone gamers’

Information Solutions Group, on behalf of PopCap Games, announced today the findings of a survey exploring the tremendous shift towards mobile phones in the video game industry. According to the study, 33.6% of all adults in the United States and United Kingdom constitute ‘mobile phone gamers,’ having played a game on their phone at least once in the last month. Probably the most staggering finding is that this demographic considers their mobile phone as their primary gaming device, “leapfrogging video game consoles and personal computers in less than two years.” Of course, a lot of people who play games on their mobile phones probably weren’t your typical gamer to begin with, so the traditional manufacturers probably don’t have too much to worry about. Also of note is that 52% of respondents have played a game on their mobile phone at least once.

The study concludes that not only is mobile phone gaming prolific, it’s growing at an astonishing rate – the numbers have gone up dramatically since the last study they did in 2009. Still, I’m sure most of us continue to prefer their DS or PSP, despite the Xperia Play coming out next month blurring the lines between a mobile phone and traditional gaming handheld. You can view the full findings of the survey here.

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Final Fantasy III flying via The Invincible to iPhone

Amidst a sudden burst of uncharacteristic coherence, Square Enix recently announced that Final Fantasy III is joining Final Fantasy Tactics: War of the Lions as being currently in development for the iPhone. No further details were given, and many are curious if this will be in the style of the FFI & II iPhone games or if it’ll be a port of the Nintendo DS version. The latter would be considerably delightful, as the entire game was designed to be playable using the touchscreen. Expect FF3 to join the App Store later this year.

Oh, The Invincible is the name of the airship from FF3, in case you didn’t realize.

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Xperia Play launches in March, exclusive to Verizon

Sony’s “PlayStation Phone” was revealed earlier today at the Mobile World Congress in Barcelona and it looks like it may be everything gamers on the go are looking for in a phone/handheld hybrid.

The Xperia Play (the phone’s official name) will launch in the US in March and exclusively be available through Verizon. No pricing details were announced, but gamers will receive a phone that comes equipped with a D-Pad, two trackpads for analog control, four PlayStation-branded face buttons and two shoulder buttons. In other words, the Xperia Play is nearly a complete portable PlayStation experience.

As the first PlayStation Certified device, the phone will run all of the PlayStation Suite software in development at Sony and at third parties like Activision, Electronic Arts, Namco Bandai, PopCap and Ubisoft. Xperia Play buyers looking to get their game on won’t have to wait long after its out of the box, the phone will come pre-loaded with Asphalt Adrenaline 6, Bruce Lee, Star Battalion, The Sims 3, and Tetris. Other games in development for the Xperia Play include Need For Speed, a world-first multiplayer version of FIFA 11, Guitar Hero, Assassin’s Creed and Tom Clancy’s Splinter Cell.

In total, more than 50 games are in development exclusively for the Xperia Play, in addition to all of the games found on the Android App Store, which are also supported by the super sexy phone.

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Paranormal Activity game creeps onto iPhone

Augmented Reality’s Ogmento Inc. announced Paranormal Activity: Sanctuary for iPhone, which is a location-based “reality game.” Players can use their surrounding environments – namely public locations – to enhance the thrill of the game, which urges players to keep demons at bay by announcing their presence at any given location through the app.

Ogmento’s co-founder Brian Selzer says: “The Paranormal Activity franchise embodies the powerful psychological space between what’s real and what’s imagined; we wanted to encapsulate that feeling in an iPhone game and use augmented reality to accentuate the overall game experience in a way that has never been done before.”

Now I’m scared. No, not because of how scary Paranormal Activity was, moreso because the Paranormal Activity movies just weren’t good movies (in my opinion). And now a game? Well, alright. I shouldn’t judge it just yet. I always thought that the integration of real-life locations into “swarm-type” games were cool. Give Paranormal Activity: Sanctuary a shot, even if only because it’s a free app.

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Sony officially announces Xperia Play phone

The latest “worst kept secret in gaming,” the Xperia Play phone, was officially unveiled by Sony Ericsson yesterday.

Engadget has all the details on the so-called “PlayStation Phone,” including the date and time of the Xperia Play’s worldwide debut at the Mobile World Congress in Barcelona on February 13th and the crazy Super Bowl ad.

Did you miss the Xperia Play commercial during yesterday’s Super Bowl? Check it out after the break below. (more…)

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Capcom Mobile brings Devil May Cry 4 (and Nero) from hell to iPhone

Since Devil May Cry 4‘s release four years ago, gamers have been looking for a new Devil May Cry game to sink their teeth into. (And no, I don’t mean THIS garbage.)

While their thirst won’t be completely quenched, Capcom Mobile has decided to throw a bargain their way. Not only is Devil May Cry 4 releasing on Apple’s App Store for iPhone and iPod Touch, it’s got a limited time launch price of $1.99. I mean, heck, I already OWN Devil May Cry 4 and I’m still considering it.

The game is available now with retina display graphics and GameCenter achievement support. No details regarding an iPad release have been announced.

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Sony Computer Entertainment introduces ‘PlayStation Suite’ on Android

Last night was a pretty insane time for gaming as Sony unveiled the next-generation successor to the PSP, codenamed NGP. But before Kaz Hirai got into details of their powerful new handheld, PlayStation Suite for Android smartphones and tablets was announced. This is a content delivery service in which devices running Android 2.3 or higher will be able to experience “PlayStation quality” titles. To maintain the good will of the brand, the “PlayStation Certified” program will provide development support and licensing. The service is set to launch within the calendar year, and although no formal lineup has been announced, PlayStation oldies like Cool Boarders 2 and Medieval were spotted at the conference last night. It looks like PlayStation-style buttons appear on the touch screen and players control the games that way.

Despite the ever-increasing relevance of Apple and its iOS in the gaming industry, many have complained about the lack of depth thus far seen on smartphones. Hopefully this service will bring more substance to the market. In addition, SCE’s own touch device, the NGP, will also support PlayStation Suite titles. So you can have PlayStation Suite on your PlayStation… sweet!

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Disney Interactive cuts jobs

Disney Interactive is currently downsizing, apparently in a pretty substantial way, as nearly half of its 700 member staff may be getting the boot. Disney calls the layoffs a “restructuring process” in its statement. Variety reports that many were anticipating the layoffs as many key players left the division last year, including Graham Hopper, who spent the last eight years building the studio into a formidable entity in the gaming industry. New talent is coming in to upper management, including John Pleasants, CEO of Playdom, which Disney acquired last year. Disney’s current CEO Bob Iger said Pleasants would “focus on turning those businesses into profitability” and “diversifying our presence in the business, so we’re not reliant on one platform that’s obviously facing challenges.”

While terms can have multiple connotations in the business context, he may be referring to last year’s Epic Mickey, which released exclusively for the Nintendo Wii, a console that is notoriously difficult for third party developers to find success on. Epic Mickey was panned critically, but is apparently the fastest selling game in Disney Interactive’s history, pushing 1.3 million copies last December.

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