All Articles: PC

Pass Go and collect $200 with Monopoly Millionaires on Facebook

If you’ve been feeling depressed lately, you can take solace that we have finally achieved the pinnacle of Western civilization: EA and Hasbro have launched today Monopoly Millionaires on Facebook. The social game provides a new take on the classic board game franchise, allowing players to develop the sophistication of their own boards which their Facebook friends can then play on. Mechanics of the game itself have also been supplemented, with a deeper process for developing properties, such as turning on the electricity to get more money. A new progression system allows you to get better at the game as you play it; hopefully these don’t result in game-breaking advantages for players.

I checked out the game for a minute on Facebook and it seems to have both the accessibility of the source material as well as the social and progression aspects to keep you addicted for a long time. Monopoly Millionaires is available now, further exposing how much downtime there is at the American workplace.

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Deep Silver brings Dead Island back from the grave

Developer Techland had a lot of interesting projects in the pipeline, but most seemed to be put on hold, seemingly indefinitely after the Call of Juarez series began. Fortunately, one of those projects, Dead Island, is being brought back by independent publisher Deep Silver. IGN had a lengthy preview of the game, which will still be open-world, first-person, and having a heavy focus on melee combat. You play on a resort island, so there’s not really caches of military weapons lying around. You’ll have to rely on everything and anything you can get your hands on, which is certainly reminiscent of Dead Rising. However, Techland sets its game apart with a physics engine that makes every strike you land result in a very specific injury to the undead, taking off a certain piece of skin or breaking bones.

When I first heard of Dead Island, it was billed as a PC/360 title as Techland’s Chrome 4 engine apparently didn’t support PS3 back then. That seems to have been cleared up, as the game’s now on track for release on the three main high definition platforms and slated for a 2011 release. Hit the jump for the new teaser trailer. (more…)

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New Alice: Madness Returns teaser is trippy

File this one under “obvious,” but the latest teaser trailer for Alice: Madness Returns is full of whacked out visuals and gruesome violence. Alice is enjoying an idyllic day in Wonderland when a demonic vision turns the skys black and causes Alice to lash out (quite literally) at her Wonderland friends. Down the Rabbit Hole indeed.

Alice: Madness Returns is in development at Spicy Horse and will be released on the PC, PS3 and Xbox 360 this year.

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Felicia Day to star in Dragon Age webisodes

It seems like releasing webisodes to promote a new game is the cool marketing trend as of late, and all of us at Warp Zoned are extremely excited for the Mortal Kombat series accompanying the game. BioWare is the next developer jumping on the opportunity, as a six-episode series for Dragon Age II, titled Dragon Age: Redemption is already in post-production and will be hitting the net this year. The project is under the creative direction of Dr. Horrible’s Sing-Along Blog and The Guild star, Felicia Day. Day, a self-proclaimed “organic gamer” (?) wrote the story for the heroine she portrays, Tallis (the same name as the production company), and chronicles this Elven assassin’s quest to capture a renegade magician. Directing is Independence Day associate producer Peter Winther and cinematography is being handled by John Bartley, who also worked on “Lost.” Day commented, “They are going to take this a step above what we have seen on the Web before,” so hopefully this won’t look like recorded footage of Day and crew awkwardly LARPing.

“Tallis is headstrong, she fights dirty, and she has a really sarcastic sense of humor… I wanted to bring a modern sensibility to a fantasy character in a fantasy world.” Expect Tallis to be like every hipster chick you know who’s constantly seeking male approval.

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2K drops Balls of Steel Edition for DNF on May 3rd

The most important game in the world deserves an equally important collectior’s edition. Thankfully, it looks like 2K Games plans to come through for Duke Nukem Forever with the “Balls of Steel Edition.” The $99.99 package (available exclusively at GameStop and Amazon) doesn’t have an actual pair of steel balls in it, but it does include a ton of other neat stuff:

  • Collectible bust of the greatest alien ass-kicker of all-time
  • Numbered, limited-edition certificate of authenticity
  • 100-page hardcover book:
    The History, Legacy & Legend: Duke Nukem Forever Art from the Vault
  • DNF postcard series
  • DNF radioactive emblem sticker
  • DNF collectable comic book
  • DNF foldable paper craft
  • DNF poker chips
  • DNF mini-card deck
  • DNF radioactive emblem dice

It also includes a copy of the game for the platform of your choice (PC, PS3 or Xbox 360). Or maybe Gearbox has been screwing with us this entire time and there is no game. We are talking about Duke Nukem Forever after all.

Providing they’re telling the truth, Duke Nukem Forever and his Balls of Steel will be available on May 3.

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The Darkness II gets brought under the spotlight

In an announcement today, 2K Games stated that they have been working on a sequel to 2007’s action/shooter hybrid The Darkness. The Darkness II continues the story of Jackie Estacado, protagonist and demon-armed city-dweller of the first game. No word has been given on whether Faith No More’s Mike Patton would return to voice the demonic creatures, but 2K has revealed Digital Extremes as the game’s developer, again working out of the popular The Darkness comic book series.

Marc Silvestri, co-creator of the comics stated the following:

“Yeah, call me biased, but this second installment of Jackie Estacado’s epic saga is – in my humble opinion – one of the most brutally cool games I’ve ever played. 2K Games hammered this one out of the park.”

We’ll see, Marc. We’ll see.

The Darkness II is expected to arrive on Xbox 360, PS3, and PC this fall.

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Call of Juarez: The Cartel coming Summer 2011

Ever since DICE stepped into a contemporary setting with Battlefield 2, it seems the trendy thing for every shooter franchise is to go modern. Call of Duty and Medal of Honor followed suit, and with the latter selling over five million copies in four months, it’s safe to say the formula is pretty solid. Ubisoft announced today that their former Wild West franchise is next, as Call of Juarez: The Cartel will bring the series to the present day on “next-gen consoles” and PC. Developed by Techland, the game will release in Summer 2011 and takes players from Los Angeles to Juarez, Mexico in an adult story taking players on “a journey like no other.”

Director of Marketing Adam Novickas at Ubisoft commented, “Call of Juarez: The Cartel is an action-packed shooter game with a strong story, interesting characters and a wide variety of gameplay options.” In this day and age, I would certainly hope it would be.

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Assassin’s Creed: Brotherhood wins Writers Guild Award

Assassin’s Creed: Brotherhood and its writing team of Patrice Desilets, Jeffrey Yohalem, Corey May (Story); Jeffrey Yohalem (Lead Script Writer); Ethan Petty, Nicholas Grimwood and Matt Turner (Script Writers) won the Writers Guild Award for Videogame Writing last night.

Facing stiff competition from Fallout: New Vegas, Star Wars: The Force Unleashed II, God of War III, Prince of Persia: The Forgotten Sands and Singularity, the Ubisoft Montreal-developed Brotherhood has been praised for the way it wove real-life political figures into its story and its shocking ending.

Interestingly enough, Assassin’s Creed: Brotherhood wasn’t even nominated in the Best Writing category for the Game Developers Choice Awards or the Outstanding Achievement in Story category for the AIAS’ Interactive Achievement Awards.

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