Warp Zoned Presents
Video Game Canon
- Meet the World Video Game Hall of Fame’s Class of 2025: Quake, GoldenEye 007, Defender, and Tamagotchi
- The BAFTA Games Awards Polled the Public and Shenmue is “The Most Influential Video Game of All Time”
- 2024 GOTY Scoreboard: Astro Bot, Balatro, Final Fantasy VII Rebirth, More
- The Strong Museum of Play Acquires Prototypes and Development Documents from Volition’s 30-Year History
- Minecraft’s Volume Alpha Soundtrack Has Been Added to the Library of Congress’s National Recording Registry
Warp Zoned Presents
Video Game Research Library
- Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio – Bloomberg (2025)
- Fight Club, The Game David Fincher Didn’t Want You To Play – Time Extension (2025)
- It’s beginning to feel like gaming isn’t for everyone – Digital Trends (2025)
- 22 years later, modders are keeping SimCity 4 alive – The Verge (2025)
- The B-movies of Paul W.S. Anderson double as acts of devotion to his muse, Milla Jovovich – The AV Club (2025)
Warp Zoned Archives
All Articles: Xbox One
The Changing Face of Bethesda’s Heroes Led the Way at E3 2015
Bethesda’s first-ever E3 Press Conference was chock-full of goodies, from Dishonored: Definitive Edition for next generation consoles to a new Doom and its intuitive SnapMap creator. But there was also something else to celebrate during the presentation, as the company’s two biggest announcements, Fallout 4 and Dishonored 2, both offered the choice to play as a female character. And believe it or not, every game showcased by Bethesda will give players that same choice. (more…)
Posted in Opinions
Tagged Assassin's Creed: Syndicate, BattleCry, Dishonored 2, Doom (2016), E3 2015, Fallout 4, Horizon: Zero Dawn, PC, PS4, ReCore, The Elder Scrolls Online, Xbox One
Dishonored 2 debut trailer shows a return to the clockwork world of Corvo and Emily
Gamers flocked to Dishonored for its combination of stealth gameplay and a visually amazing steampunk aesthetic. After three long years, we’ll finally get to return to the world of Corvo Attano and Emily Kaldwin in Dishonored 2.
Taking place several years after the end of Dishonored, Princess Emily is all grown up and decides to join Corvo in his mission to help the people and stop the plague. Players will take control of both characters, who each have their own unique powers, weapons, and tools. In development for the PC, PS4, and Xbox One at Arkane Studios, Dishonored 2 will be released in Spring 2016.
But first, the publisher used their E3 Press Conference to unveil the great-looking trailer embedded above. Take a look, it’s worth it.
Insert Quarter: Why Bethesda’s E3 Showcase Means More Than a Fallout 4 Announcement
Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.
Bethesda will present a Press Conference during this year’s E3 Expo for the first time in the company’s history. This is a momentous occasion for many reasons, but first and foremost, because Bethesda will surely use the event to announce Fallout 4. But Bethesda’s E3 Press Conference is also much bigger than that… and not just because it’ll probably also include more substantive reveals of Doom 4, BattleCry, and possibly even Dishonored 2. Bethesda’s E3 Press Conference also signals the publisher’s entry into the upper echelon of third-party publishers.
VG247’s Matt Martin recently delved into exactly what this means for Bethesda and the wider gaming industry:
Elder Scrolls publisher Bethesda announced it would be hosting its own event at E3 this year. For a brief second everyone paused… and then immediately lost their minds over a Fallout 4 announcement.
While that’s likely, there’s a lot more to Bethesda going big at E3 than a new take on 50s sci-fi. It’s worth looking at what this says about the publisher, the two main consoles and E3 itself, as much as the games we can expect to be on show.
The full article is available for your perusal at VG247.
Posted in Insert Quarter
Tagged BattleCry, Dishonored 2, Doom (2016), Fallout 4, PC, PS4, Xbox One
Rumor: Xbox 720/Durango to cost $300 with a subscription, $500 standalone
Paul Thurrott is a technology journalist who runs Supersite For Windows. With his high-profile in the tech community, he’s managed to provide accurate reports about the future of Microsoft before. Now, his sources are talking about the Xbox 720/Durango, and Thurrott has appeared on the latest episode of the What the Tech videocast (embedded above) to relay what they told him.
According to Thurrott, he is hearing that the next-generation console will retail for $500, with a $300 “subscription” model also available for purchase. Details on the contract that would go with the subscription contract were unavailable, but Thurott is sure that “Durango is going to be expensive.” The journalist is also hearing that the Xbox 720/Durango will be revealed during a presentation on May 21. A more complete reveal will follow a few weeks later at the E3 Expo. Can’t say there’s anything too shocking about that.
What is surprising is that Thurrott has also corroborated the “always-online” rumor that blew up last week. Writing on his site, Thurrott said: “Folks, the next Xbox is going to require an always-on internet connection. I don’t know the specifics of what that means. […] This piece of information had been communicated to me, along with some other relevant tidbits, in January. It’s true.”
Microsoft’s official statement on the matter (via Major Nelson) is a particularly wordy form of “no comment.” But the statement did say that Adam Orth’s comments “do not reflect the customer centric approach we take to our products.”
I know the evidence is piling up on the “always-online,” but I’ll be very surprised if it’s present in public version of the Xbox 720/Durango.
MS Creative Director shares his opinion of “always-online” consoles: “Deal with it”
Adam Orth is the Creative Director at Microsoft Studios. But he might have trouble introducing himself over the next few days as his foot has become firmly lodged in his mouth.
Yesterday, Orth took to Twitter and expounded on the rumors that the Xbox 720/Durango would require a constant Internet connection. Since his gaffe, Orth has switched his account to private, but thankfully, a Reddit user was able to capture the offending tweets (with BioWare’s Manveer Heir playing the part of the pissed-off public):
Orth: Sorry, I don’t get the drama around having an “always on” console. Every device now is “always on”. That’s the world we live in. #dealwithit
Heir: Did you learn nothing from Diablo III or SimCity? You know some people’s internet goes out right? Deal with it is a shitty reason
Orth: Electricity goes out too.
Heir: You’ve lived in LA, SF, Seattle… very connected places. Try living in Janesville, WI or Blacksburg, VA
Orth: Why on earth would I live there?
While Orth was using his personal Twitter account to disseminate his personal opinion, this exchange brings new meaning to the words “tone deaf.” A lot of people do live in those places, Mr. Orth, and not all of them have a steady Internet connection (or any Internet connection at all, for that matter).
Microsoft has yet to make any official announcements about what features the Xbox 720/Durango will or will not include, but Orth’s comments have lent quite a bit of weight to the rumors that the console will require an Internet connection. The Wii U launched in November without any kind of “always-on” requirement and Sony has previously promised one won’t be used in the PS4. So this would put the Xbox 720/Durango in a very bad position.
GameStop CEO calls Xbox 720 “a very hot, compelling device”
Somewhere in the bowels of Big Redmond is a prototype version of Microsoft’s next console, the Xbox 720/Durango. The whole world (OK, maybe not Japan) is waiting to get a glimpse of the console and the next-generation games that it’ll support.
One person who doesn’t have to wait is GameStop CEO J. Paul Raines.
Speaking to GamesIndustry International, the leader of North America’s largest game retailer has revealed that not only has he seen the Xbox 720, but that he’s very impressed with it:
“We’ve been spending a lot of time with Microsoft, but we have to let them take the lead on this, but it will be a very hot, compelling device. They are doing some really cool stuff, and I’m eager to hear them start their announcements because I think the world is going to stand up and take notice,” Raines commented.
Microsoft has yet to confirm when they’ll take the wrapping off the next Xbox, but many in the industry expect the system to launch before the end of the year.
SXSW: Pachter predicts next-gen games will cost $70
Michael Patcher, a video game industry analyst for Wedbush Securities Research, has predicted that games for both the next Xbox and the PS4 will cost $70. The infamous Patcher was speaking at a panel at the SXSW Interactive festival in Austin, TX and the quote originally appeared on the Twitter feed of GameTrailers TV host Geoff Keighley:
At #SXSW panel @michaelpachter says PS4 and next Xbox games will likely cost 70 dollars, 10 dollars more than current gen.
— Geoff Keighley (@geoffkeighley) March 9, 2013
This might be news to Sony as Jack Trenton, Sony Computer Entertainment America’s President and CEO, has previously stated that the PS4, “will offer games with prices ranging from $0.99 to the more traditional $60 range.”
Thief 4 confirmed for PC, PS4, other next-generation consoles
Thief 4 is dead… but say hello to Thief. Game Informer has revealed that the rebranded reboot of the stealth series will grace the cover of its April 2013 issue. The magazine also confirmed the Eidos Montreal-developed game will be released for the PC, PS4, and “other next-generation platforms” (such as the unannounced Xbox 720) in 2014.
Our April cover story is a world-exclusive look at this next-generation stealth title. Series hero Garrett returns to the Gothic, industrial metropolis known simply as the City to steal any and everything that will make him richer. Unfortunately, the City is broiling with social tension as it is ravaged by a plague and lorded over by a political tyrant known as the Baron. In order to survive his adventures, Garrett will have to pay attention to his environment and make use of the many possible paths through each of the game’s levels.
We’ll have to ask Square Enix to be sure, but it sounds like the PS3 and Xbox 360 versions of Thief 4 have gone up in smoke.