Doom 4 likely won’t be shown to the public until next year

doom-header

Doom 4 (I know, I know, it’s actually just Doom) made its debut at this weekend’s QuakeCon, but it sounds like the rest of us won’t get a peak at the next game in the beloved series until sometime in 2015. Speaking to PC Gamer, Bethesda’s Pete Hines revealed that that’s because development is still in the early going and that the game isn’t quite ready for a public reveal just yet:

“I try really, really hard for this to be a dev first, dev-lead thing,” said Hines, and id Software isn’t ready for a worldwide reveal of Doom. “We’re working with them to say, ‘How does this work? What do we want to show?’ And they’re like, ‘Look, we don’t want a stream to go up for a game that isn’t at the point where we would formally show it to the world, and now that thing is getting picked apart, and digested, and gone through frame-by-frame and getting nitpicked to death, when normally we wouldn’t be showing this to anybody at all.’”

So if Doom 4 is still so rough around the edges, why show it at QuakeCon at all? According to Hines, it was to get the Doom name back out there and show that id Software’s troubles are behind it:

“I really wanted to put something out there that, in a strong way, said, ‘id is working on something that we think is really cool,’” said Hines. “And we wanted … to show something to [id Software fans] that gives them the confidence that it is still a viable studio that’s doing really cool stuff, that is making a game you want to play, and is treating Doom with the care and respect that you want.

“And now we’re going to go away and go back to making the game, but to be able to counter other people talking about us and we’re sort of just sitting here staying silent, or operating from this negative space of like, ‘Oh, it got rebooted, oh it’s in trouble.’ All of that stuff just bothered the hell out of me.”

It looks like those of us who couldn’t attend QuakeCon 2014 are just doomed to wait.

This entry was posted in News, PC, PS4, Xbox One and tagged . Bookmark the permalink.
John Scalzo is Warp Zoned's Editor-In-Chief and resident retro gaming expert. You can email him at john AT warpzoned DOT com.