Super Mario Run tallies 40 million downloads in 4 days; Friendly Run mode launches

While fans still don’t know exactly what to make of the it, Super Mario Run was destined to become a financial success from the second it was announced. And this morning, Nintendo made it official, announcing that the iOS-exclusive game was downloaded 40 million times in its first four days of availability.

According to Apple’s Phil Schiller, Super Mario Run’s launch weekend performance set an iOS App Store record for most downloads in a four-day period.

However, the publisher didn’t reveal exactly how many of those curious iOS owners purchased the $9.99 “Full Upgrade” option to unlock all of Super Mario Run’s content. And for those that haven’t taken the plunge yet, perhaps a new mode will do the trick.

This morning, Nintendo pushed out an update for Super Mario Run that adds a Friendly Run mode to the game. Similar to Toad Rally, Friendly Run mode is an asynchronous multiplayer race that lets players challenge their friends without using their limited supply of Rally Tickets (but the mode also makes it impossible to win more Toads). Even without any stakes, players are still limited in the number of Friendly Run races they can compete in per day (up to five if you’ve completed World 2).

Super Mario Run was added to the iOS App Store on December 15 and it’ll be available to download for Android devices sometime in 2017.

UPDATE: Nintendo announced (via Twitter) that Super Mario Run just passed 50 million downloads. And as a thank you, all players will receive 10 free Rally Tickets.

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John Scalzo is Warp Zoned’s Editor-In-Chief and resident retro gaming expert. You can follow him on Twitter or email him at john AT warpzoned DOT com.

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