Warp Zoned Presents
Video Game Canon- Jordan Minor’s “Boss Fight Books: Super Mario Galaxy” is Now Available for Pre-Order
- Angry Birds, Dragon Quest, FIFA Soccer, and Silent Hill are the World Video Game Hall of Fame’s Class of 2026
- 2025 GOTY Scoreboard: In Progress
- BAFTA Games Awards: All the Winners from 2003 to Today
- Clair Obscur Completes the Sweep by Winning “Best Game” at 2025-2026 BAFTA Games Awards
Warp Zoned Presents
Video Game Research Library- With Grand Theft Auto 6 poised to take over the world, I reached out to Jack Thompson and it did not go well – PC Gamer (2026)
- Vib-Ribbon: An oral history – Design Room (2026)
- How a Second-Grade Teacher Revived a Beloved Video Game – The New York Times (2026)
- Spore: An oral history – Design Room (2026)
- Diablo IV PC Cooled With Real Human Blood Is Still Going Strong Two Years Later, Says Guy Who Won It – Aftermath (2026)
Warp Zoned Archives
Author: John Scalzo
Shovel Knight will be available on PlayStation platforms “early next year”

In a new update to their Kickstarter backers, Yacht Club Games has revealed that Shovel Knight will be released for the PS3, PS4, and Vita in early 2015:
Maybe you haven’t heard the exciting news, but Shovel Knight is branching out on to other platforms for adventure. Early next year, Shovel Knight will make his debut on Playstation platforms: PS3, PS4, and PSVita! Along with this extremely exciting development in the legend of Shovel Knight, a guest character that you are all familiar with will be meeting our stalwart, blue knight: Kratos from the God of War series!
Yes, that’s right. Steel will strike against steel as Shovel Knight’s Shovel Blade challenges Kratos’ Blades of Chaos in a battle for the ages. The team is also hard at work on the Plague Knight campaign, which will be available to all owners of the game as a free downloadable update:
The pedal is to the proverbial metal on Plague Knight! We are working full time on update content (Plague Knight, Body Swap Mode, and Battle Mode!), and it’s shaping up to be amazing. The Plague Knight campaign will be the first content released, and it’s feeling like a whole new adventure already! A new relic system! New characters and bosses! Remixed content! On that subject, we’re going to share a little detail. Mona, who runs the potion minigame in the village, will have a vastly expanded role…
There’s no ETA on when the Plague Knight campaign will be released, but you can head over to Kickstarter for a peek at a few design sketches featuring Mona.
Xbox Store Today: Tetris Ultimate, Kalimba, Risk

Three new Xbox One games are now available to download from the Xbox Games Store:
- Tetris Ultimate – Calling any game the “Ultimate” version of Tetris is pretty tough, but the Xbox One edition does include four-player competitive play and six different gameplay modes.
- Kalimba – A new puzzle platformer from Press Play, the creators of Max: The Curse of Brotherhood.
- Risk – The classic board game of “global domination” has been recreated for the Xbox One. And remember, don’t call The Ukraine weak or feeble…
More information on all three of these games can be found below.
UPDATE: Risk was pulled from the Xbox Games Store shortly after release and will be re-added sometime in early 2015.
Xbox One Games
Tetris Ultimate ($9.99)
The world’s most-loved puzzle game arrives on next-gen consoles, and is better than ever in Tetris Ultimate. With six exciting modes, fun new features, and unique visuals, the evolution of this iconic game is the ultimate must-have on next-gen consoles. Experience the Best of Tetris In this fast-paced game of skills, you can take on the puzzle game solo, battle a friend, partner up with friends, or make battle teams. Up to four players can get in on the action.Kalimba ($9.99)
Kalimba is a mind-bending and playful puzzle-platformer. Choose between single-player and local two-player, where cooperation is key. The island of Kalimba has been cast into darkness. Jump, slide, and fly your way from the underworld to the heavens in order to restore light in the land.Risk ($14.99)
Modern combat meets Risk – the classic game of global domination. Risk steps into the near future with modern armies. Using the 2010 rules as standard, Risk offers an exciting strategic experience. Direct the war from your high-tech control room, fighting on the classic map layout on 3D; Deploy tanks, planes and infantry. All in the modern warfare twist on the classic game of global domination! Xbox Live league play allows you to compete with people from around the world.
Lords of the Fallen 2 is in development

Publisher CI Games and developer Deck 13 have revealed that development has begun on Lords of the Fallen 2. Lords of the Fallen, a medieval “hack and slash” reminiscent of Dark Souls, was released for the PC, PS4, and Xbox One back in October to above average reviews.
Tomasz Gop, the Executive Producer of the title at CI Games, confirmed the news to Eurogamer this morning, saying, “We’re now working on vision and concepts for Lords 2.” No other information about the game was announced.
While Lords of the Fallen 2’s destination has yet to announced, it seems likely that it too is in development for the PC, PS4, and Xbox One.
Posted in News, PC, PS4, Xbox One
Tagged Lords of the Fallen 2
Sniper: Ghost Warrior 3 will be released in first half of 2016
CI Games announced today they’re bringing their popular Sniper: Ghost Warrior series to new-generation consoles in the first half of 2016. Sniper: Ghost Warrior 3‘s development team will include Steve Hart (who previously worked on Sniper Elite V2 at Rebellion), as well as former Marine Paul B. Robinson, who has worked as a consultant on game development projects for more than 20 years, according to CI Games.
While it’s still early in the development cycle, here’s what prospective players can expect from Sniper: Ghost Warrior 3:
Set in a modern day conflict based in Eastern Europe, players will be thrust into the role of a sniper caught between three warring factions, played out in a realistic and immersive environment. Dig deep into the Ghost Warrior DNA as you choose between taking out your targets up close or from a distance, while at the same time focusing on your survival through evasion and stealth. Non-linear, sandbox-style gameplay on large open-ended maps give players the flexibility to play and replay the missions in a number of different ways. Sniper: Ghost Warrior 3 will offer intriguing challenges for tactically-minded gamers, while still remaining accessible to first-person shooter fans.
The first piece of concept art from the game has also been posted for your perusal.
Posted in News, PC, PS4, Xbox One
Tagged Sniper: Ghost Warrior 3
Insert Quarter: How Did 2014 Treat Indie Developers?

Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.
It is a precarious time to be an indie developer. Steam’s Greenlight and Early Access initiatives are producing just as many misses as hits and discoverability is still a problem on the Xbox Games Store, the PlayStation Store, and mobile storefronts. Matthew Handrahan examined the squeeze that indie developers are feeling from all sides as part of GamesIndustry.biz’s roundup of 2014’s major stories. The picture he paints is one of gloom and doom, but also one that can be overcome with the right level of talent and a genuinely groundbreaking idea:
So are indies heading towards a “mass extinction event”? Overcrowding is certainly a key aspect of the overall picture, but the act of making and releasing a game is only getting easier, and the allure of development as a career choice seems to grow with each passing month. It stands to reason that there will continue to be a huge number of games jostling for position on every single platform – more than even a growing market can sustain – but there’s only so much to be gained from griping about the few remaining gatekeepers. If the days when simply being on Steam or Kickstarter made a commercial difference are gone, and if existing discovery tools still lack the nuance to deal with all of that choice, then it just shifts the focus back to where it really belongs: talent, originality, and a product worth an investment of time and money.
The full article is available for your perusal at GamesIndustry.biz.
Rockstar will add Heists to Grand Theft Auto Online in early 2015
Grand Theft Auto Online players will feel the Heat next year as Rockstar has announced that they’re finally ready to release the “Heists” update for Grand Theft Auto V‘s multiplayer component. “Heists,” a cooperative mode that requires each player to complete multiple objectives to complete the job, will be available in early 2015:
GTA Online Heists are coming early in 2015 – check out the new trailer for the four-player co-op mode for Grand Theft Auto Online that allows players to plan, prepare and execute multi-tiered Heists across Los Santos and Blaine County. These will require tight communication and coordination, with players taking on specified roles at each point to accomplish multiple objectives on the way to each Heist’s epic finale. Featuring new gameplay, new vehicles, new weapons, new clothing and much more.
Rockstar has been talking about the “Heists” update for a long time and Lead Mission Designer Imran Sarwar sat down with IGN this morning to talk about why the mode has taken a little more time than originally expected.
Creative Assembly discusses the possibility of Alien: Isolation 2 “daily”

This article includes MASSIVE SPOILERS for Alien: Isolation.
For a long time, it has felt like a curse has become attached to game adaptations of the Alien franchise… you could say like a facehugger on John Hurt. But it looks like Alien: Isolation has finally lifted the bad juju on the series with acclaim from both critics and the gaming public. Naturally, this has lead to speculation about a sequel, so AvPGalaxy went directly to the source. They recently sat down with Gary Napper, Lead Designer at Creative Assembly, and asked him about his thoughts on Alien: Isolation 2.
Napper responded that the possibility of a sequel is discussed within the walls of Creative Assembly “daily” and that the team has considered taking a prospective sequel in several different directions:
AvPGalaxy – The end of the game is left very open for a sequel. There’s quite a lot of fan speculation about what really happened. Did Amanda get infected in the hive, did she die in space? How much thought has Creative Assembly put into continuing Amanda’s story after the events in Alien: Isolation?
Gary Napper – The plot for a sequel is a daily topic in the studio sometimes. People have their own ideas for where it should go, our writers have some solid concepts and yes, we do have a great opportunity to continue her story. I personally think that Amanda did not get infected in the hive, as when she wakes, the closest egg remains closed…
What do you think happens at the end of Alien: Isolation? And are you excited for a sequel? Hopefully, Sega and Creative Assembly will figure out where they want to take their successful series soon.







