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Dead Rising remasters will be available for PC, PS4, Xbox One on September 13

Capcom has announced that the first three Dead Rising games will make their way to the PC, PS4, and Xbox One on September 13.

The games (Dead Rising, Dead Rising 2, and Dead Rising 2: Off the Record) will be available to download for $19.99 apiece, or as part of a three-game Triple Pack bundle for $59.49 (those who opt to pre-order can get it for $49.99). The original Dead Rising will also be released for the PS4 and Xbox One as a Blu-ray retail release on September 13. It’ll be followed by a PS4 and Xbox One retail release for Dead Rising 2 on September 27.

All three Dead Rising games will get a graphical overhaul with 1080p visuals running at 60FPS. All previously-released downloadable costumes will also be available. And in case you’re unfamiliar with Frank West and his patented brand of anti-zombie mayhem, Capcom has you covered:

Dead Rising
Re-live the zombie outbreak that started it all and step into the shoes of freelance photojournalist Frank West. On the hunt for the scoop of a lifetime, a tip leads Frank to the small suburban town of Willamette that’s been overrun by zombies. It’s a true struggle to survive the endless stream of enemies, but with full reign of an entire shopping mall, Frank can use any items he can find to fight off the flesh hungry mob and search for the truth behind the nightmarish epidemic. Don’t forget to capture the insanity on film and show off those photo journalist skills along the way!

Dead Rising 2
The sequel to the original Dead Rising introduces Chuck Greene, a professional motorcycle racer. Surrounded by a huge horde of zombies in the casino town of Fortune City, Chuck finds himself in a race against time to obtain Zombrex, a life-saving drug that will keep his daughter Katey alive. Dead Rising 2 also takes the series one step further with the introduction of combo weapons like the “PaddleSaw”, two player co-op and thrilling four player gladiator battles.

Dead Rising 2: Off the Record
Photo journalist and original hero Frank West takes center stage to find his biggest scoop yet, returning in a reimagining of the Fortune City casino town from Dead Rising 2. The added Sandbox Mode allows players to explore the city and participate in deathly challenges, while Frank’s photo skills and upgraded camera features capture all of the violent and hilarious action up close.

A new “Dead Rising: 10th Anniversary” trailer has also been embedded above and it’s a bloody good time.

Posted in News, PC, PS4, Xbox One | Tagged , ,

Proletariat and Twitch launch Closed Beta for Steamline

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Twitch has announced that the first game from their “Stream First” initiative, Streamline, is now available as a Closed Beta through Steam. Developed by Proletariat, Streamline can best be described as a video game version of “Real-Life Pac-Man”:

Streamline is a multiplayer action game for PC that has pushed boundaries of gameplay in the Stream First genre—games that integrate directly with live streaming platforms like Twitch. Streamline uses the Twitch platform to connect players and live broadcasters with their viewers, creating a completely new entertainment experience.

Streamline also represents this idea thematically. Its bright characters co-opt public spaces to project an augmented reality playspace and collect holographic items, while viewers use a dashboard called “Streamote” to affect the players in real-time, covering the floor with digital lava or adding pixelated concrete shoes to their feet.

“The most exciting part of this project has been working with the passionate communities that are so hungry for the kind of engaging experiences you can only get from Stream First games,“ said Proletariat CEO Seth Sivak. “The feedback from our alpha has been critical to improving Streamline and we can’t wait to see what happens in beta.”

An Early Access launch for Streamline is planned for later this year, and Proletariat is currently distributing Beta keys to their fans and friends. You can check out the latest Streamline Play Test from Proletariat after the break. (more…)

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Puff Daddy is curating WWE 2K17’s in-game soundtrack

Two years ago, John Cena and Wiz Khalifa teamed up to create the soundtrack for WWE 2K15. This year, 2K Games called up Sean Combs, better known to the public as “Puff Daddy,” to curate the in-game soundtrack for WWE 2K17.

“I am a huge WWE fan. I love the intensity and the competition and I wanted fans to feel that energy in the soundtrack for WWE 2K17,” said Sean “Puff Daddy” Combs. “While prepping for the upcoming Bad Boy 20-Year Family Reunion Tour, I’ve been thinking a lot about the past and the artists that inspired me. I mixed some of my favorites with some of the best new acts in the game today to create something really special.”

Combs selected 13 songs for the game’s soundtrack from “established and emerging artists” from the hip-hop, indie and alternative rock, heavy metal, and electronic dance worlds. Here’s the complete tracklist:

WWE 2K17 Soundtrack

  • Action Bronson and Joey Bada$$ (Featuring Rico Love) – “What About The Rest Of Us”
  • Anderson Paak – “Come Down”
  • Andy Black – “We Don’t Have To Dance”
  • Axwell Λ Ingrosso – “This Time”
  • Black Sabbath – “Paranoid”
  • Bring Me The Horizon – “Run”
  • FIDLAR – “Drone”
  • French Montana (Featuring Kojak Black) – “Lockjaw”
  • Ishi (Featuring French Montana, Wale, and Raekwon) – “We Run”
  • P. Diddy, Black Rob, and Mark Curry – “Bad Boy For Life”
  • Travis Barker and Yelawolf – “Out of Control”
  • Twenty One Pilots – “Ride”
  • Yellow Claw (Featuring Lil Eddie) – “We Made It”

WWE 2K17, which will be released on October 11, is in development at Yuke’s and Visual Concepts for the PS3, PS4, Xbox One, and Xbox 360.

Posted in News, PS3, PS4, Xbox 360, Xbox One | Tagged

NES Classic Edition will include multiple display modes

nesclassicNostalgic Nintendo fans are hyped for the NES Classic Edition, and a strong response to the microconsole’s announcement has encouraged competitors and caused fans to wonder, “When is the Super NES Classic Edition coming?” But little did we know, Nintendo of Canada’s Communications Manger revealed a bit about the NES Classic Edition during a French Canadian radio program, La Terrasse Energie, shortly after its announcement last month.

Helpfully translated by Nintendo Everything, Communications Manger Julie Gagnon confirmed the NES Classic Edition will include multiple display options. The microsoconsole will include a 4:3 Mode to recreate the NES’s original aspect ratio, as well as a CRT Mode that simulates the look of a classic tube TV. A Pixel Perfect Mode will also be available, which will “display each pixel as a square.”

The NES Classic Edition will be available in stores on November 11.

Posted in News, Retro |

Square Enix is bringing Dragon Quest X to the NX… in Japan

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We’ve known for a while now that Dragon Quest XI: In Search of the Departed Time is in development for Nintendo’s NX console at Square Enix. But the publisher has revealed that Dragon Quest X, the franchise’s MMO detour, will also be released for the NX. Producer Yosuke Saito and Director Chikara Saito delivered the news to Japan’s Weekly Famitsu magazine (via DualShockers).

However, like all previous versions of Dragon Quest X (it’s also available for the 3DS, PC, Wii, and Wii U), there’s no hint that the MMO will be released outside of Japan. Executives from Square Enix have discussed bringing the game to a global audience for years now, and perhaps the NX version will be the catalyst that makes that happen.

Little else was mentioned about Dragon Quest X’s NX debut, but Yosuke Saito did confirm that it’ll be available well before the launch of Dragon Quest XI.

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No Man’s Sky “Day One” patch will radically change the game and add multiple endings

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Have you heard that several stores broke the street date for No Man’s Sky, and that a small handful of lucky gamers are playing the highly-anticipated space exploration sim right now? It’s true, but once No Man’s Sky officially launches on August 9, we’ll all be playing a very different game…

In a lengthy post on the game’s official website, Director Sean Murray has detailed the many changes that will be applied to the game as part of a “Day One” patch. Some of these changes include the creation of three distinct “Paths” where “early choices have significant impact on what you see later in the game,” advanced combat techniques, multiple endings, and much, much more:

  • The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
  • Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
  • Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
  • Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.

According to Murray, this is just the first of several planned updates to the game. So, after several years in development, No Man’s Sky might be ready for release, but it’s far from finished.

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Bethesda delivers another look at Prey at QuakeCon 2016

With no connection to the original game, or the previously-announced Prey 2, I’m still a bit baffled as to why Bethesda chose to resurrect the franchise’s name for the upcoming first-person game now known as Prey. But resurrect it they did, and the publisher even had a new gameplay trailer on display during this weekend’s QuakeCon convention.

Developed by Arkane Studios, the trailer reintroduced fans to Morgan Yu and gave them their first look at life aboard the Talos I space station. Those who made the trip to Dallas were also treated to an extended (and exclusive) gameplay demo that focused on the different types of aliens Morgan will encounter, as well as the extraterrestrial powers and weapons he’ll be able to wield.

Thankfully, Bethesda.net was able to get Co-Creative Director Raphael Colantonio and Lead Designer Ricardo Bare to open up a bit about what’s in store for players of Prey:

Typhon are roaming the halls of Talos I, hunting down the remaining humans. How you choose to deal with these creatures is up to you. You can take a stealthier route, finding secret paths around the station while using your tools and abilities to avoid confrontation. The station itself is a completely contiguous world. The entirety of Talos I is open to you immediately… provided you can find a way to get there.

Whatever path you forge, you’ll face different dangers at every turn. One of the keys to survival are the neuromods you’ll find scattered around the station, as they allow you to enhance yourself with alien-based powers.

Prey will be released for the PC, PS4, and Xbox One in 2017.

Posted in News, PC, PS4, Xbox One | Tagged

Weekly Warp-Up: Still Reading Back Issues of Nintendo Power…

No, that’s not a typo. Welcome to the Weekly Warp-Up, your weekly wrap-up of the biggest and the best articles posted at Warp Zoned this week…

I have to admit, I’m still poring over almost every issue of Nintendo Power that was added as a free download to the Internet Archive this week. If you’re a sucker for video game history, this collection is a real treasure trove of what things were like back in the late 80s/early 90s. And best of all… no terrible Sega advertisements!

And speaking of retro games, earlier this week, Innex Inc announced the The Retro-Bit Generations, yet another HDMI microconsole with more than 100 built-in 8-bit/16-bit games from Capcom, Sega, Jaleco, and Irem. It’ll be released this Fall.

Elsewhere on Warp Zoned, the staff got together to discuss What We Played in July 2016 and to look ahead to The Games of August 2016. As you might have guessed, those were rather short conversations.

If you’re looking for more news from this past week, you can find it after the break. (more…)

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