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Gearbox announces expansion plan and official start of development for Borderlands 3

borderlands-11Ladies and gentlemen… brace yourselves… Borderlands 3 is officially in development (more or less) as of right now. And by right now, I mean RIGHT NOW.

Randy Pitchford took the stage during the “Borderlands Behind-The-Scenes” panel at PAX South and announced that Gearbox wants to begin work on Borderlands 3 as soon as possible. And they will, after they complete a huge round of hiring and massively increase the size of the team. Referring to it as “The Big One,” Pitchford said that he wants to look outside Gearbox to find fresh ideas for the future of the franchise. According to IGN, Pitchford closed out the first-ever PAX South by telling the assembled masses:

“We want to think about the future and we want to think about what the next Borderlands is and we’re going to need some help. The fact is, we’re not working on a new Borderlands game, but we want to. If you are in the industry and you think you can help us, we want you to help us. We want to get started on a new Borderlands game. There’s literally nothing to tell, but we’re ready to start.”

After the panel ended, he let his Twitter followers in on the good news:

So Borderlands 3 is officially in development. Sort of. And it’ll be released someday. But not any time soon. It’ll be a long wait, but don’t worry, we’ll all get there together.

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Weekly Warp-Up: Are You At PAX South 2015?

No, that’s not a typo. Welcome to the Weekly Warp-Up, your weekly wrap-up of the biggest and the best articles posted at Warp Zoned this week…

The Penny Arcade Expo is conquering another bit of territory with this weekend’s first-ever PAX South in San Antonio, Texas. The convention appears to be a big hit, so here’s to PAX South 2016!

Nintendo is enjoying the PAX South climate and they’ve brought their fancy new New 3DS XL handheld to the show along with playable demos of The Legend of Zelda: Majora’s Mask 3D and Monster Hunter Ultimate 4. In other big Nintendo news, the consolemaker has announced that they will discontinue Club Nintendo this year. But don’t worry, a new loyalty program for Nintendo’s most loyal fans (which is basically all of them) will launch later this year.

Finally, Warp Zoned recently published our review of Alien: Isolation. If you haven’t gotten a chance to check out Creative Assembly’s survival horror masterpiece, perhaps our review will be what sways you.

If not, there’s always more news from the week that was after the break. (more…)

Posted in News |

New Releases: Dying Light, HyperDimension Neptunia ReBirth2: Sisters Generation

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Two new releases will be available in stores this week and they are…

Dying Light is a first person zombie game from Techland (the makers of Dead Island) that will introduce a day/night cycle to the action as well as include parkour elements partially designed by David Belle, the creator of parkour. It will be available for the PC, PS4, and Xbox One.

Also scheduled for release next week is HyperDimension Neptunia ReBirth2: Sisters Generation, a Vita remake of HyperDimension Neptunia MK2, an RPG that was originally released for the PS3 in 2012. The Vita remake will add new playable characters and minigames while also making the whole game portable for the first time.

Check back soon for more details on several new releases scheduled to launch on the PlayStation Store, Xbox Games Store, and Nintendo eShop this week.

Posted in News, PC, PS4, Vita, Xbox One | Tagged

Here’s the first gameplay trailer for the Daytona-inspired 90s Arcade Racer

Before Gran Turismo and Forza Motorsport, racing game fans cut their teeth on “arcade racers” like Sega’s Daytona USA and Namco’s Ridge Racer.

Most of the arcades we frequented in those days have shut their doors, but the freewheelin’ spirit of those games will live on in Pelikan13’s The 90s Arcade Racer. Currently in development for the Wii U, mobile devices (iOS and Android), and PC platforms (Windows, Mac, and Linux), The 90s Arcade Racer will attempt to meld together elements from our favorites 90s arcade racers in a brand new game for modern audiences. Basically, it’s the “Snakes On A Plane” of on-the-nose game titles. But how on the nose is the title? Why not see for yourself in the first ever gameplay trailer, which has been embedded above.

The 90s Arcade Racer currently doesn’t have a release date and will be available… wait for it… when it’s ready.

Posted in Mobile, News, PC, Wii U | Tagged

This is Bud Light’s “Real Life Pac-Man” Super Bowl XLIX commercial… and it is awesome

Budweiser isn’t waiting for Super Bowl XLIX to debut the next commercial in their “#UpForWhatever” series… and that’s alright with me. Titled “Real Life Pac-Man,” the commercial hands a giant quarter to a random Bud Light drinker and then drops it (and him) into the coin slot of life-sized simulation of the greatest arcade game of all time. There’s neon aplenty, pulsating techno music, and it looks like a good time was had by all.

I know it’s too early, but I think we may have already found the best commercial from this year’s Super Bowl.

Posted in News, Retro | Tagged

Xbox Store Today: Riptide GP2

xboxgamesstore-logoVector Unit, the developer of Hydro Thunder Hurricane, is back with another futuristic water-based racer. Riptide GP2 is available to download today from the Xbox Games Store for the Xbox One and it features… wait for it… futuristic water-based racing.

Here’s a little more information about Riptide GP2 from Vector Unit:

Rev up your rocket-powered hydro jet and put your racing skills to the test as you rip across a dynamic, ever-changing torrent of waves in Riptide GP2. Race through futuristic cityscapes, twisting canals and rivers, open harbors and mysterious research facilities. Hurl yourself off sky-high jumps and bust out death defying stunts. Build a collection of powerful watercraft and customize their performance and paint schemes to suit your individual style. Trade elbows with friends in up to six-player splitscreen matches right in your home! Featuring dynamic racing on fully interactive water surfaces, a deep career mode with tons of upgrades, customizable riders and skills, local six-player split-screen multiplayer, and fully integrated controller support, Riptide GP2 is the standard in modern water racing games.

Posted in News, Xbox One |

Daily Scoop: January 23, 2015 – We missed our birthday

Somehow, John Scalzo and I have been so busy that we missed Warp Zoned’s birthday. WZ turned 4 years old on 1/1/15. We launched her on 1/11/11. I want to send out a huge thank you to everyone who has stuck with us, believed in us, and read all of our articles. It’s been an amazing four years, and I’m happier than ever!

To celebrate, let’s check out some great digital game deals! There’s a new Humble Mobile Bundle you might want to check out. Pay what you want for Buddy & Me, Lyne, and Doodle Kingdom. Beat the average to unlock the second game in a great series, Sorcery! 2, as well as King of Dragon Pass and OTTTD.

There are some great sales at Steam, too. Their Weekend Deal is The Crew for $40.19. And their Daily Deal is Monaco: What’s Yours Is Mine, which is on sale for the ridiculously low price of $1.94. Scoop it up!

Let’s end this week with some t-shirts! (more…)

Posted in Daily Scoop |

Hyrule Warriors was such a success that it may lead to Super Mario Warriors

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Polygon recently talked with Hisashi Koinuma, Koei Tecmo’s Executive Vice President, about the success of the Dynasty Warriors series (and its various spinoffs) in Japan and the rest of the world. Naturally, the conversation drifted towards Hyrule Warriors, one of the most recent spinoffs for the series and one of Koei Tecmo’s biggest successes. But instead of resting on his laurels, Koinuma admitted that what he’d really like to do is develop a Dynasty Warriors game set in the Mushroom Kingdom:

He’s open to the idea of a Musou game targeted at kids, for instance, if the right license comes along, and in a recent interview with Eurogamer, he even mentioned a Mario Musou game, saying, “One of my ultimate dreams would be using that character with the red hat on top.”

Asked whether he was joking with that comment, Koinuma says he thinks it could actually work. He sees Mario as a character that would need to branch out from hand-to-hand combat but could focus on his distinctive moves. Speaking hypothetically, Koinuma suggests Mario could “blast enemies off the screen or knock them unconscious” with his moveset. “I suppose the game would be balanced so the kids could enjoy it as their first action game experience, whereas the adults could enjoy the game with friends and families as a group,” he says.

While this doesn’t mean that a “Super Mario Warriors” game is definitely in development, it seems like it could be a possibility, and an intriguing one at that. At the very least, Koinuma’s words likely point to a world where we’ll see more Nintendo/Koei Tecmo collaborations in the future.

Posted in News, Wii U | Tagged