Warp Zoned Presents
Video Game Canon- BAFTA Games Awards: All the Winners from 2003 to Today
- Clair Obscur Completes the Sweep by Winning “Best Game” at 2025-2026 BAFTA Games Awards
- Boss Fight Books to Get a New Look for Richard Moss’s “Age of Empires”
- GDC Awards: All the Winners from 1996 to Today
- Clair Obscur: Expedition 33 Wins “Game of the Year” at 2025-2026 GDC Awards
Warp Zoned Presents
Video Game Research Library- We Pitched a Museum a 1993 Game Hint Line (And They Actually Said Yes) – Yarn Spinner (2026)
- The History Of The Word “Metroidvania” And How It Spread – A Critical Hit (2025)
- Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment – Bloomberg (2025)
- Shadow of the Colossus: An oral history – Design Room (2025)
- In 2005, games started rewiring our brains – The AV Club (2025)
Warp Zoned Archives
Most Recent: Reviews
Bugs vs. Tanks! Review: Not A Perfect Shot

Bugs vs. Tanks!, Keiji Inafune’s contribution to Level-5’s collaboration collection, “Guild02,” is now available through the 3DS eShop. The Mega Man creator’s game has you playing as Nazi soldiers during World War II. Somehow, your tank battalion has been shrunk down to be smaller than insects, and you find yourself fighting giant ants just to survive. While the game did have its ups and downs, I actually grew to like it, and found myself compelled by the gameplay. (more…)
DuckTales Remastered Review: Blessed Bagpipes or Cursed Kilts?

The original DuckTales game for the NES was one of my favorite games. I remember receiving the game as a Christmas gift when I was ten years old, and getting to the last level that very same day, only to have my older brother turn off the system during the final boss fight, because, as he put it, I “shouldn’t finish a game the same day I got it.” So I beat it the next day. And the day after that. For months, DuckTales was the only game that inhabited my NES. The gameplay, the controls, the music – it was in every way a perfect game. Fast-forward twenty-five years, and I am sitting at my desk at work when I see the announcement of DuckTales Remastered. Pulling up that announcement trailer, I was in a state of shock. One of my favorite childhood games, being remade by one of my favorite developers, WayForward – this was just too good to be true. After playing the new title, I can say that while it’s a great game, DuckTales Remastered is not all it’s quacked up to be. (more…)
SteamWorld Dig Review: Can Y’all Dig It? (We Can Dig It!)

Indie games are making a big splash these days. The era of digital titles has made way for smaller developers to put their creativity to work without need for AAA publishers. Case in point: SteamWorld Dig, the latest entry from Swedish developers Image & Form. This digital game just goes to show that you don’t need to spend $60+ for an enjoyable experience. And despite a few shortcomings, SteamWorld Dig is easily one of the best titles available on Nintendo’s 3DS eShop. (more…)
Posted in 3DS, Reviews, Top Story
Tagged SteamWorld Dig
Penny Arcade’s On the Rain-Slick Precipice of Darkness 4 Review: This is the End

Five years, four episodes, and two developers later, the Rain-Slick Precipice of Darkness saga has finally come to an end. Zeboyd Games picked up where Hothead Games left off after Episode Two, creating Episode Three in a very different, retro-y style. Zeboyd has since completed development of Penny Arcade’s On the Rain-Slick Precipice of Darkness 4 earlier this Summer. Though similar to the retro stylings of Episode Three, Episode Four throws a few new tricks at us, including monster training and a massively overhauled game world. Are these changes the end of the world as we know it? Or do Tycho and Gabe and Moira and the gelatinous goo that is Jim feel fine about the Underhell? (more…)
Posted in PC, Reviews, Top Story, Xbox 360
Tagged Penny Arcade's On the Rain-Slick Precipice of Darkness 4
Beatbuddy: Tale of the Guardians Review: A Toe-Tappingly Fun Ride

Beatbuddy: Tale of the Guardians, the innovative and fun puzzle platformer by German developer Threaks, is finally here. We’ve been talking about it since PAX East, when we first fell in love with it. The developers have worked closely with famous musicians to create one-of-a-kind levels in which the in-game animations sync up with each part of the music. As you progress your way through the levels, opening up more of the environment, the song grows more complex, adding in another part of the song with each environmental queue. The game’s difficulty increases as well, with the puzzles getting more complicated and the platforming testing your reflexes. Add in the beautiful, hand-drawn levels and characters that are painfully adorable, and you’ve got yourself a perfect little game with lots to offer. (more…)
Posted in PC, Reviews, Top Story
Tagged Beatbuddy: Tale of the Guardians
Dragon’s Crown Review: Not Your Dad’s Beat ‘Em Up

Dragon’s Crown is a beautiful new side-scrolling beat ‘em up from developer Vanillaware and publisher Atlus. It’s garnered a lot of bad publicity due to some of the art design choices, specifically the outrageous, over-the-top character models for some of the females. While the art style does take some stereotypes to the extreme, there’s no arguing that what the developers have done here is created something gorgeous and immersive and completely original. On top of this, Vanillaware has delivered a copious amount of entertainment in a tried-and-true genre, and they’ve done it on not just the PlayStation 3 but on the Vita as well, giving you the chance to continue the experience on the go. Does the gameplay make up for what many consider to be a questionable art style? Absolutely. (more…)
Posted in PS3, Reviews, Top Story, Vita
Tagged Dragon's Crown
Deadpool Review: SUCK IT WOLVERINE!!

Deadpool is the Marvel equivalent of Marmite; you either love him or you hate him. From his crass and vulgar sense of humour to his habit of breaking the fourth wall and talking directly with his gathered audience, the Merc with a Mouth offers some sweet comic relief in place of grim, dark, and brooding superheroes. But how is the character’s transition from comic to video game? (more…)
Thomas Was Alone Review: How to Relate to Shapes

Thomas Was Alone is a lovely little puzzle game in which you get to play as different shapes. Each shape has a different power – whether it’s jumping far, floating on liquid, or being able to walk on the ceiling. The shapes must work together to clear each stage, solving puzzles and helping each other get through areas – sometimes by physically carrying one another, and other times by pressing buttons to open up new areas. It may sound boring, but I can assure you, this tiny game is anything but boring – in fact, there’s a huge and beautiful game experience tied into its little frame. (more…)







