Most Recent: Top Story

Why I’m Boycotting SimplyGames

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CVG recently reported that UK-based online retailer SimplyGames has been accused of blatantly profiteering from gamers who have pre-ordered Sony’s PlayStation 4 by upping the price from £350 ($558) to £415 ($662). Those who do not pay this £65 ($103) upgrade ransom have been told they will lose their pre-order, although PixelEnemy has noted that those with orders of two or more units are guaranteed to receive a system on launch day. (more…)

Posted in Opinions, PS4, Top Story |

Will Zelda: A Link Between Worlds’ Item Shop Really “Transform” the Franchise?

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According to the most recent Nintendo Direct presentation, The Legend of Zelda: A Link Between Worlds will, in the words of Nintendo President Satoru Iwata, “transform the way you play Zelda.” After years of following a consistent, popular formula, Nintendo has finally seen the need for progression. The next Zelda game will “buck the mold” of traditional Zelda gameplay with one revolutionary change: items will now be rented from and bought at a shop, rather than found in a dungeon. (more…)

Posted in 3DS, Opinions, Top Story | Tagged

The Legend of Zelda: The Wind Waker HD Review: Amazing At Any Resolution

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Nintendo is no stranger to remakes and reimaginings. Super Mario Bros. Metroid. Mario Kart. Donkey Kong. In fact, most of the company’s key franchises have been recycled with every console generation. And yet, somehow, The Legend of Zelda: The Wind Waker HD feels different. Perhaps it is because the Wii U is under intense pressure to pick up sales, and needs a knockout game. Or maybe it is the fact that certain critics see Nintendo’s stable of characters as stale and overused, relying too much on the charity of nostalgic gamers. Or it could just be that it is the first Zelda game in high definition.

Whatever made Nintendo decide to re-release this title, it has proven to be a brilliant choice. It’s like meeting an old friend after a ten-year gap. (more…)

Posted in Reviews, Top Story, Wii U | Tagged

Beyond: Two Souls Hands-On Preview: Into the Depths of the Supernatural

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Beyond: Two Souls is the latest game from French company Quantic Dream, the same team that brought us Indigo Prophecy (AKA Fahrenheit) and Heavy Rain. In Beyond, you play as Jodie, a woman who has had a supernatural entity attached to her since she was a child. The entity’s name is Aiden, and players can control Jodie or Aiden, depending on what the situation calls for. A new demo for the game has shown us that while Quantic Dream still relies heavily on QTEs (as they did in their previous games), they have done much to expand on – and improve – their unique style of gameplay. (more…)

Posted in Previews, PS3, Top Story | Tagged

The Games of October 2013

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The Fall is finally upon us, and with it, the influx of fantastic games truly begins! We here at Warp Zoned are all over the map in what we are anticipating, although we’re all in agreement about one thing… Batman: Arkham Origins. Read on to find out what else we plan on playing while we get ready for Halloween! (more…)

Posted in Features, Top Story |

Warpback: What We Played in September 2013

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This has been an amazing month for gaming – at least it has been for us here at Warp Zoned! We’ve been playing games that are all over the map, but it seems we’ve all especially been pretty attached to the console release of Diablo III. Read on to find out what else has been taking up all of our free time! (more…)

Posted in Features, Top Story |

Interview: Traveling the Death Road to Canada with Rocketcat’s Kepa Auwae

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In our most recent Kickstart This! feature, the Sweet September Edition, we highlighted Rocketcat Games’ Death Road to Canada, a top-down “randomized permadeth road trip simulator” that pits you against mobs of undead hoardes while trying to survive the apocalypse. The game proved to be popular among Kickstarter backers, roaring across its $25,000 goal line and currently sitting at more than $40,000. With a few hours to go, we spoke with Kepa Auwae, the game’s Lead Designer, to discuss zombies, gaming inspirations, and Arnold Schwarzenegger. (more…)

Posted in Features, Interviews, Mobile, PC, Previews, Top Story | Tagged

Interview: The Harrowing Inspiration Behind Matt Gilgenbach’s Neverending Nightmares

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In the recent Sweet September Edition of our regular Kickstart This! feature, we highlighted the pencil-drawn psychological horror adventure Neverending Nightmares. The story behind the game’s development is incredible, and even more heartfelt.

Matt Gilgenbach, the creative mastermind behind the game, is well known for developing the reverse 2D space shooter Retro/Grade. Although it was lauded by critics, the game was a commercial disaster. Its lack of sales pushed Gilgenbach into a state of severe depression, which was also coupled with his on-going battle with OCD. After a couple of years, Gilgenbach managed to take inspiration from his mental disorders and transform them into Neverending Nightmares, a semi-autobiographical tale of horror. I caught up with Gilgenbach to find out more about what has driven him to make such a unique and personal game. (more…)

Posted in Features, Interviews, PC, Previews, Top Story | Tagged