Warp Zoned Presents
Video Game Canon- BAFTA Games Awards: All the Winners from 2003 to Today
- Clair Obscur Completes the Sweep by Winning “Best Game” at 2025-2026 BAFTA Games Awards
- Boss Fight Books to Get a New Look for Richard Moss’s “Age of Empires”
- GDC Awards: All the Winners from 1996 to Today
- Clair Obscur: Expedition 33 Wins “Game of the Year” at 2025-2026 GDC Awards
Warp Zoned Presents
Video Game Research Library- We Pitched a Museum a 1993 Game Hint Line (And They Actually Said Yes) – Yarn Spinner (2026)
- The History Of The Word “Metroidvania” And How It Spread – A Critical Hit (2025)
- Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment – Bloomberg (2025)
- Shadow of the Colossus: An oral history – Design Room (2025)
- In 2005, games started rewiring our brains – The AV Club (2025)
Warp Zoned Archives
Most Recent: Top Story
Skullgirls Review: Replace This Title With a Boob Joke

Skullgirls is a weird beast. The game was created by Mike Zaimont, a tournament-level fighting game player, and Alex Ahad, an artist who specializes in a “dark deco” aesthetic. Together, they formed Reverge Labs, and their talents resulted in a hardcore 2D fighter that features a roster of bosomy girls that inhabit an absolutely insane anime-inspired world. This kitchen sink approach produces an interesting experience, but not necessarily an interesting game. (more…)
Posted in PS3, Reviews, Top Story, Xbox 360
Tagged Skullgirls
Sleeping Dogs: Taking It For a Walk With Producer Dan Sochan

Sleeping Dogs was playable at PAX East this year, and as we were playing, we got a chance to talk with Dan Sochan, a Producer at developer United Front Games. Sochan was friendly and informative, and gave us tidbits about the game as we took protagonist Wei Shen out and smashed some enemies into anything we could on the streets of Hong Kong. Read on for more about this amazing upcoming game. (more…)
Posted in Features, Interviews, PC, Previews, PS3, Top Story, Xbox 360
Tagged PAX East 2012, Sleeping Dogs
Scarygirl’s Transformation From Graphic Novel to Game

Scarygirl is a project by Australian artist Nathan Jurevicius. Ambitious and haunting, the graphic novel follows the charming but strange orphaned girl raised by a giant octopus. The graphic novel is full of colorful, trippy illustrations – everything is very dreamlike yet whimsical. One of the most beautiful things about Scarygirl is the complete lack of any dialog whatsoever – speech bubbles have images, and thoughts and feelings are expressed through facial expressions and body language (as much as this can be done in a graphic novel). But everything about it just works – which is sadly not true for the video game adaptation recently released on the PlayStation Network and Xbox Live Arcade. (more…)
Touch My Katamari Review: You Can Touch It, But You Won’t Want To

When Namco Bandai announced yet another game in the Katamari series, I was only slightly surprised, and I was delighted that it would be on the PlayStation Vita. And I was tickled – no pun intended – by the title, which was Touch My Katamari. With the dual touch screens and dual analog sticks, there was no way this would be as bad as Me and My Katamari was for the PSP, right? Right??? The answer to that question made me sad, disappointed, and more than a little frustrated. (more…)
Posted in Reviews, Top Story, Vita
Tagged Touch My Katamari
Rise of the Videogame Zinesters Review: A How-to Book on Taking Back an Art Form

Rise of the Videogame Zinesters is the declaration of an independent game maker that we, the common people, can take back game creation from the overworked developers and overpaid publishers. Anna Anthropy has a plan, and that plan is to change the world and make it so that anyone can create a video game. Much like the printing press changed the world of reading and writing, there are tools today that will change video game design and bring about a renaissance of creation and distribution. (more…)
Diablo III Beta Impressions: Your Idle Hands Will Soon Belong to Diablo

For those of us who have been pouting and kicking dirt around, complaining about how Diablo III looked too much like World of Warcraft, or how it was taking oh so long to have a release date, I’ve got some news for you. It’s coming, and it’s spectacular. From what I saw in the beta (that ended May 1) – a beta that comprised roughly 3% of the game, if you can believe what you read on the Internet – I can safely say that I’m about to lose a chunk of my life in the next few weeks. Forget blacking out from drinking: I’m about to go on a full Diablo III binge. (more…)
Posted in PC, Previews, Top Story
Tagged Diablo III
Penny Arcade’s On the Rain-Slick Precipice of Darkness 3 Hands-On Preview: Resurrecting a Zombie in More Ways Than One

When the third episode of Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness was canceled in 2010, I have to admit, I was a bit shocked. The first two games in the series provided plenty of RPG thrills and all the Penny Arcade-style humor I could ever ask for.
I was equally shocked when the RPG series was reborn under the slightly less laborious title, Penny Arcade’s On the Rain-Slick Precipice of Darkness 3. Now in the hands of Zeboyd Games, an indie development house known for their love of 16-bit RPGs, the game was playable for the first time at last month’s PAX East expo. And play it I did. (more…)
Posted in Mobile, PC, Previews, Top Story, Xbox 360
Tagged PAX East 2012, Penny Arcade's On the Rain-Slick Precipice of Darkness 3
The Walking Dead: Episode 1 Review: A New Day For Adventure Games

In a world where nearly every medium is overwhelmed by the undead, yet another zombie game seems gratuitous. Is there really anything more to say about the living dead? Telltale seems to think so. And, from the first episode of their new game series based on Robert Kirkman’s massively successful comic, The Walking Dead, I can’t help but agree. (more…)







