Most Recent: PC

Respawn reveals PC specs and “Pilots” trailer for Titanfall 2

While most fans flocked to the original Titanfall for the giant mech fights, Respawn wants to remind everyone that Pilots will also play a huge role in Titanfall 2. The brand new “Pilots” trailer shows the heavily-augmented soldiers dashing around the screens, delivering a lightning fast attack, and flying away with the help of a grapple gun. Even a Titan seems to be no match for a well-trained Pilot.

In addition to a brand new trailer, Respawn has unveiled the system requirements for Titanfall 2 on the PC. The Titanfall 2 Blog has an overview of what kind of PC you’ll need to play the game on “Minimum,” “Recommended,” and “Ultra 4K60” settings:

Minimum

  • OS: Win 7/8/8.1/10 64-Bit
  • CPU: Intel Core i3-3600t or Equivalent
  • RAM: 8GB
  • HDD Free Space: 45GB
  • GPU: NVIDIA Geforce GTX 660 2GB / AMD Radeon HD 7850 2GB
  • DirectX: 11
  • Internet Connection: 512Kbps or Faster

Recommended

  • OS: Win 7/8/8.1/10 64-Bit
  • CPU: Intel Core i5-6600 or Equivalent
  • RAM: 16GB
  • HDD Free Space: 45GB
  • GPU: NVIDIA Geforce GTX 1060 6GB / AMD Radeon RX 480 8GB
  • DirectX: 11
  • Internet Connection: 512Kbps or Faster

Ultra 4K60

  • OS: Win 7/8/8.1/10 64-Bit
  • CPU: Intel Core i7-6700k or Equivalent
  • RAM: 16GB
  • HDD Free Space: 45GB
  • GPU: NVIDIA Geforce GTX 1080 8GB
  • DirectX: 11
  • Internet Connection: 512Kbps or Faster

Titanfall 2 will be released for the PC, PS4, and Xbox One on October 28.

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Next Assassin’s Creed game will “revolutionize” the franchise

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Not all “annualized” franchises are created equal, as Ubisoft announced earlier this year that Assassin’s Creed would be skipping 2016 to give the development team more time to work on the next entry in the series. With the Assassin’s Creed film penciled in for a December release (and the subsequent announcement of The Ezio Collection), perhaps the publisher was afraid of a backlash from fans.

But in a new interview with GameSpot, Ubisoft CEO Yves Guillemot has confirmed that Ubisoft actually gave the Assassin’s Creed series a bit more time to breath so the development team could “revolutionize” the franchise with the next one:

GameSpot: This is the first year in a long time where we don’t have an Assassin’s Creed. Why was now the right time to take it out of rotation?

Guillemot: What we saw in the development of the next [Assassin’s Creed] was that we had an opportunity to take it to another level. So we said we’ll take all the time it takes to make the experience fantastic. It was feasible because we have other games. There’s a huge potential in this game to revolutionize the IP, so we said, “Let’s make sure we change our model so we have more time and that we can bring back a greater experience.”

GameSpot: When you say, “Let’s give it the time it needs,” does that mean you haven’t set a time for it to make its return? Most people are expecting it’ll be back next year, is that the case or will it be back when it’s ready?

Guillemot: It will be back when it’s ready. That’s when we feel we have something there.

Obviously, your idea of a revolutionary leap forward for the Assassin’s Creed franchise might differ from Ubisoft’s. But it looks like the publisher has no plans to just coast along with their biggest franchise, and I’m sure many are glad that Guillemot is so passionate about creating a “greater experience.”

An all new Assassin’s Creed game is expected to be released sometime in 2017, though Guillemot refused to commit to that timeline with GameSpot.

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Who wants some new details and screenshots for Duke Nukem 3D’s new episode…

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Duke Nukem will return to kick ass and chew bubblegum this October in Duke Nukem 3D: 20th Anniversary World Tour, but Gearbox has bigger plans for the re-release, including a brand new episode crafted by the game’s original developers. Over on the Gearbox Blog, the company has published comments about all eight new map from Allen H. Blum III and Richard “Levelord” Gray, along with a handful of new screenshots:

In addition to developer commentary and a new True3D rendering tool that allows you to switch between classic Duke Nukem 3D visuals and an updated 3D render on the fly, World Tour brings fans a brand-new episode, Alien World Order, which will send Duke around the globe to iconic locations to save babes and kick alien ass. “Richard ‘Levelord’ Gray came up with the premise of Duke traveling around the world fighting aliens,” said Blum. “So we picked locations that you might expect Duke would want to visit if he went on a vacation.”

But instead of relaxing on a vacation, Duke is on the job stopping a global alien invasion. Using his trademark bravado and an arsenal of weapons worthy of The King, Nukem goes from city to city, blasting aliens in the face and sending what’s left of them back home. Fans of the classic game will be right at home as the new levels fit right in with the rest of good ol’ Duke Nukem 3D, and are also larger than life – just like the real-world locations they represent.

Gray added that their primary goal was “making fun maps,” just as it was 20 years ago. We’ll all see if they succeeded when Duke Nukem 3D: 20th Anniversary World Tour launches for the PC, PS4, and Xbox One on October 11.

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Bandai Namco releases first gameplay trailer for Dark Souls III: Ashes of Ariandel

Here’s your first gameplay trailer for Ashes of Ariandel, the first downloadable expansion to Dark Souls III. So take a gander as the Ashen One ventures into a frozen wasteland to battle demons, monsters, and a massive giant. Thankfully, players will also discover new weapons, armor sets, and magic to battle the forces of evil.

Dark Souls III: Ashes of Ariandel will be available for the PC, PS4, and Xbox One on October 25. A second expansion is also in the works and will be released in Early 2017.

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Seen At PAX West 2016: Crashlands

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Let me start out by saying that Crashlands is not my kind of game. Resource collection and building, even when accompanied by quests, just don’t draw me in. But St. Louis-based Butterscotch Shenanigans has done the unthinkable and gotten me to play a crafting game, largely thanks to Crashlands’ charming art style, delightful soundtrack, and witty dialogue. (more…)

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Frank West goes back to the mall in two new Dead Rising 4 trailers

Poor Frank West. He’s covered wars, but he’ll always be remembered as the photojournalist who got caught in a mall with a horde of zombies. So ten years after the original Dead Rising, he’s decided to embrace his ridiculous claim to fame and return to the Willamette Mall. Unfortunately, the shops have once again been overrun by a zombie uprising.

The Capcom-Unity blog has the lowdown on the latest Dead Rising 4 trailer, which focuses on Frank’s many creative ways to kill a zombie:

Frank West is back and in cracking form, as today Microsoft and Capcom Vancouver revealed the new gameplay trailer for Dead Rising 4. Titled “Return to the Mall,” the trailer brings fans back to Willamette Mall, where a recon mission quickly goes awry. From cleaving through zombies in the food court to pausing for a few creative selfies, Willamette Mall is a key piece in Frank’s search for the truth behind a government conspiracy responsible for the outbreak. Check out the action for yourself in the video above!

If you’re looking for even more Christmas cheer on this final day of Summer, Microsoft and Capcom have also released an animated Cinematic Trailer for Dead Rising 4, and you can find it after the break. Dead Rising 4 will be released for the PC and Xbox One on December 6 as an Xbox Play Anywhere title. (more…)

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It’s In Your Blood: A History of Horror Games (Part Four)

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We’ve all been scared at one time or another. While “normal” people may try to avoid it at all costs, the rest of us actively seek out that primitive, guttural thrill. Horror movies do this well enough, but why bother watching when you can participate? There’s nothing like a good survival horror game, from Dead Space to Alien: isolation — but diehard fear junkies know the genre began much earlier. If that’s news to you, it’s okay! Just sit down and quiet yourselves, boys and girls, because class is in session.

After looking back at the birth of survival horror, the rise in popularity, and a huge wave of sequels, today, we’ll cover the next chapter in the genre’s evolution — one some would even describe as the death of true survival horror video games. (more…)

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Here’s 15 minutes of Metal Gear Survive gameplay from Tokyo Game Show 2016

Without Hideo Kojima at the helm, Konami’s Metal Gear Survive didn’t receive the warmest of receptions when it was revealed last month. But the publisher is pressing forward, and they even held a splashy gameplay demonstration for the zombie-centric spinoff during last week’s Tokyo Game Show.

The 15-minute video is now available online, and it focused on a co-op mission dedicated to “co-op stealth, infiltration and defense tactics, and special new equipment and weapons”:

In this world exclusive, Metal Gear Survive takes to the stage for the first time at TGS 2016. Join a squad of four players as they work together on a mission to infiltrate a dilapidated compound and then defend it from the onslaught of relentless creatures. Using co-op stealth, infiltration and defense tactics, and special new equipment and weapons, the squad provides a glimpse of both new and familiar survival gameplay elements that form Metal Gear Survive.

Metal Gear Survive will be released for the PC, PS4, and Xbox One sometime in 2017.

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