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Telltale’s CEO talks about the company’s Batman game and his dream projects

telltale-logoTelltale Games has been busy, busy, busy over the last few years. Since 2013, the developer has launched five different episodic titles (The Wolf Among Us, The Walking Dead Season 2, Tales From the Borderlands, Game of Thrones, and Minecraft: Story Mode), and they don’t seem to have any plans for slowing down. This year, Telltale will release the final episode for Mincraft: Story Mode, along with The Walking Dead: Michonne and maybe even Game of Thrones Season 2. They’ll also release the first episode of a brand new Batman series this year, possibly their biggest game ever.

Telltale CEO Kevin Bruner recently sat down with Kotaku Australia to discuss the company’s future, and he had a lot to say about the Caped Crusader:

“Our Batman series is looking fantastic. I think it might become one of the best things we’ve ever done. I can’t go into much detail, but the Batman team is amazing and they are really on top of it. It’s not like any other Batman game out there. This game really explores all aspects of Batman, not just the the ‘fighting in the suit’ side of him. There’s a lot of subplots to explore and some really amazing choices that have a big impact on the story being told. I really think it might be the peak of the mountain for us so far.”

Working on a Batman game is clearly a dream for Bruner, but the executive dreams big, and he has a number of other projects that he’d love to be working on:

“Personally, I’m on record saying how much I’d love to make a Telltale Star Wars game. I’ve made Star Wars action games in the 90s when I worked at LucasArts, but a Telltale Star Wars game would be a dream come true. And Bond. James Bond would be freaking awesome. And Fletch. And Chinatown. Oh, and The Shining.”

Until just this moment, I never knew how much I wanted a game based on The Shining. Batman: A Telltale Game Series will make its debut sometime in 2016.

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Sniper Elite 4 will be released for PC, PS4, Xbox One this year

Rebellion has announced that Sniper Elite 4 is in development for the PC, PS4, and Xbox One. Best of all, the sniper simulator will be released this year. This time out, “elite marksman” Karl Fairburne is behind enemy lines in Italy in 1943:

Italy, 1943. Covert agent and elite marksman Karl Fairburne must help free Italy from the yoke of Fascism and defeat a terrifying new threat that could halt the Allied fightback in Europe before it’s even begun.

From sun-drenched Mediterranean coastal towns, to colossal Nazi megastructures, daunting forests, and giddying mountain monasteries, Sniper Elite 4 will offer breathless emergent stealth action and unrivaled sniping freedom across maps many times the size of those seen in Sniper Elite 3.

In addition to the supposedly massive single-player campaign, players will be able to team up with friends for a co-operative or compete in an adversarial mode. Rebellion doesn’t want to waste any time and plans to reveal more information about Sniper Elite 4 during next week’s Game Developers Conference in San Francisco.

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Blizzard’s Overwatch will be released on May 24

Blizzard has announced that their upcoming “hero shooter,” Overwatch, will be released for the PC, PS4, and Xbox One on May 24. The merry month of May will actually be a busy one for nascent genre, as 2K Games and Gearbox will release the similarly-themed Battleborn on May 3.

A brand new “Street Date” trailer will clue players in on the story so far, along with Overwatch’s many different modes:

In Overwatch, players join the ranks of a legendary force of soldiers, scientists, adventurers, and oddities, and clash on the battlefields of a near-future Earth. The game features a diverse cast of 21 heroes—each with their own unique arsenal of extraordinary weapons and incredible abilities. Teamwork is critical as players complete objectives, swap heroes on the fly, and combine their powers to game-changing effect—the action is intense, immediate, and fun.

Since the world last caught up with Overwatch at BlizzCon 2015, Blizzard has introduced a number of game features in the ongoing closed beta test. In a new map type, “Control,” teams battle to capture and hold objectives in locations such as an omnic village in the mountains of Nepal and a high-tech skyscraper in a Chinese metropolis. Overwatch’s new progression system awards players with Loot Boxes containing an array of cosmetic items to personalize heroes, including sprays, emotes, voice lines, and skins such as Punk Tracer and Safari Winston.

In addition to “Quick Play” mode, which automatically matches players with teammates and opponents of similar skill online, players can test their mettle against computer-controlled opponents in a new “Play Vs AI” mode, while “Custom Games” allow players to set special rules for hero switching, damage modifiers, and more.

Players who haven’t had the chance to try Overwatch yet will be able to participate in an Open Beta scheduled to take place May 5-9 on all three platforms. But if you’re already convinced that it’ll be great, prospective players who pre-order the game by April 29 will receive early access to the Open Beta beginning on May 3.

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Microsoft cancels Fable Legends and makes plans to close Lionhead Studios

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There are big changes happening at Microsoft Games Studios this morning.

After several starts and stops over the years, Microsoft has announced plans to cease development on Fable Legends. This announcement comes just a few months after developer Lionhead Studios delayed the free-to-play title’s launch from Late 2015 to Spring 2016. Sadly, it’s not just the end for Fable Legends, Microsoft is currently in discussions with representatives from Lionhead about the proposed closure of the studio.

Microsoft also confirmed that Press Play Studios, the team behind Max: The Curse of Brotherhood and Kalimba, will also close its doors. The Danish studio was working on a multiplayer survival game known as Project Knoxville, but it too will be canceled.

Microsoft released a statement about the closures through the Xbox Wire:

These have been tough decisions and we have not made them lightly, nor are they a reflection on these development teams – we are incredibly fortunate to have the talent, creativity and commitment of the people at these studios. The Lionhead Studios team has delighted millions of fans with the Fable series over the past decade. Press Play imbued the industry with a unique creative spirit behind games like Max: The Curse of Brotherhood and Kalimba, which both captured passionate fans. These changes are taking effect as Microsoft Studios continues to focus its investment and development on the games and franchises that fans find most exciting and want to play.

We wish everyone at Lionhead and Press Play the best of luck in the future.

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Here’s your first look at Obduction, Cyan’s spiritual successor to Myst

Myst changed everything when it was released in 1993. The puzzle game popularized the first-person exploration genre, kickstarted the adoption of CD-ROM technology, and became the best-selling PC game of all time (a record it held for almost a decade). After creating a handful of sequels and an online-only spinoff, developer Cyan is working on a spiritual successor to Myst that’ll be available this June.

Obduction will take place on an alien world that is also home to a farmhouse from Kansas and other locales that properly belong on Earth. Somehow, these buildings have merged with this alien world, but by piecing together a series of clues, players might be able to return home.

The first teaser trailer for Obduction has been embedded above, but be warned, Cyan said it may include potential spoilers.

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Tusk crushes his enemies in the latest Killer Instinct Season 3 trailer

Iron Galaxy has returned with another new trailer for Killer Instinct Season 3, this time focusing on the immortal barbarian Tusk. Last seen in 1996’s Killer Instinct 2, Tusk is still an homage to Arnold Schwarzenegger’s Conan at his core, but the character’s voice actor also seems to be channeling Chris Hemsworth’s Thor.

Tusk will be part of the initial quartet of characters in Killer Instinct Season 3, which will be released for the PC and Xbox One on March 29. If you want a closer look at Tusk, developers from Iron Galaxy recently uploaded a 90-minute steam starring the character.

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New Releases: Tom Clancy’s The Division, Hitman, WWE 2K16 for PC

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Just three new releases will be available on store shelves this week, and one of them is just a Season Pass to a year-long episodic adventure.

Leading off the week is Tom Clancy’s The Division, which will be available for the PC, PS4, and Xbox One. Players will join up with the titular peacekeeping organization as they team up with other players from around the world to investigate a terrorist attack in New York City on Black Friday.

Also available this week is Hitman, IO Interactive’s latest entry in the long-running series. Agent 47 is back, but we won’t get to experience all of his new missions right away. Instead, IO and Square Enix will release the game episodically, but players can buy in to the whole series now for the PC, PS4, and Xbox One.

Finally this week, 2K Games and the WWE will slam their way onto Steam with WWE 2K16‘s PC debut.

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No Man’s Sky will be released for PC, PS4 on June 21

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After years of toil, a flood of biblical proportions, and a chat with Mr. Stephen Colbert, Hello Games is finally ready to announce that No Man’s Sky will be released for the PC and PS4 on June 21.

While the developer doesn’t have a new trailer to mark the occasion, they did reveal that No Man’s Sky will be available to purchase for the PC (as a digital download) and the PS4 (as a digital download through the PlayStation Store and as a Blu-ray disc at your game store). They also confirmed that players will interact with aliens throughout the course of the game, and will even need to decipher several alien languages to advance.

Managing Director Sean Murray stopped by the PlayStation Blog and spoke to SCEE Blog Manager Fred Dutton about this rather unexpected new feature:

In short, here’s how it works. As you travel around the universe you’ll encounter individuals from several distinct races. As with everything else in the game, how they look and what they say is procedurally generated based on a set of variables defined by the Hello Games team.

You’ll be able to trade with them, gain upgrades, learn more about the game’s lore, forge alliances and so forth. Sound straightforward? Well, not so fast.

[…]

“With NPCs in No Man’s Sky, you actually have to learn their language; they speak to you in their native tongue. The more you travel around the universe, the more you learn their language, and the more you can communicate with them.”

Murray used the remainder of the post to reveal a lot more about the game’s many alien languages and how players will interact with the various factions in the No Man’s Sky universe. I think it’s well worth your time.

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