Most Recent: PC

Indie Megabooth announces massive PAX Prime 2015 presence

It’s that time gain! Those beautiful, brilliant minds behind the Indie Megabooth have announced the PAX Prime 2015 lineup, and it certainly IS mega! I see a lot of personal favorites in there, including Armello, Death Road to Canada, Hyper Light Drifter, Mushroom 11, Cinelinx: A Card Game For People Who Love Movies, Pleasant Dreams, Skiptrace, and two games I can’t keep my hands off of: Monikers and Mini Metro! And let’s not forget that this might be your best chance to check out Funomena’s Wattam!

If you’re in Seattle the last weekend in August for PAX Prime, trust me: you do not want to miss the Indie Megabooth. These are traditionally some of the best games on the show floor, and I don’t just say that because my own game (Resistor) has been part of the Tabletop Area. OK, maybe that might sway my opinion a little. But the team behind the IMB carefully curates some of the most amazing games, not just for your enjoyment, but as an installation of the best and brightest developers in indie gaming right now.

Enough of my gushing. Watch the trailer and hit the jump for the full list of developers and games (more than 70 in all)! (more…)

Posted in 3DS, Mobile, News, PC, PS3, PS4, Vita, Wii U, Xbox 360, Xbox One | Tagged ,

New CoD: Black Ops III trailer gives us a glimpse at the beta test

Activision gave us a sneak peek at what the Call of Duty: Black Ops III beta will contain in a new trailer released this afternoon.

Beta participants can expect to test out at least seven multiplayer modes, at least three maps, eight Multiplayer Specialists, and weapon customization with the game’s “Paintshop” tool.

Do you want to be part of the beta? First thing you have to do is pre-order a copy of Call of Duty: Black Ops III on the PC, PS4, or Xbox One. Then you’ll get an invite to join the beta on August 19 (PS4) or August 26 (PC and Xbox One).

Call of Duty: Black Ops III is in development at Treyarch and will be released on November 6.

Posted in News, PC, PS4, Xbox One | Tagged

Grand Theft Auto V has sold 54 million copies; Single-Player DLC is still MIA

grandtheftautov-box-largeTake-Two Interactive didn’t have much to talk about during their quarterly financial report yesterday. Because XCOM 2, Battleborn, and Mafia III are still many months away, company executives mostly used the presentation to boast about the continued success of Grand Theft Auto V.

Take-Two CEO Strauss Zelnick said that the game has sold more than 54 million copies since it was released in 2013. That number includes GTA5’s initial launch on the PS3 and Xbox 360, as well as its subsequent release on the PS4, Xbox One, and PC. It’s quite an impressive achievement for everyone involved, which is probably why Zelnick didn’t sound very appreciative when an analyst tried to compare Mafia III to a Rockstar-developed project during the Q&A portion of the presentation:

Mafia III is a completely different experience. I wouldn’t compare it to anything else out there. The reveal was great, but it stands alone. And no, we don’t use any other game in the same sentence as Grand Theft Auto. It is the industry’s standard bearer. It’s not up for comparison. So no, I think, it’s flattering to even think that may be the case, but it’s not.

I love Zelnick’s “take no prisoners” attitude and the defense of his developers, but there was also some bad news for GTA fans during the presentation as well. Karl Slatoff, the President of Take-Two Interactive, confirmed the publisher has no information to share about a single-player expansion for Grand Theft Auto V, telling one analyst, “[W]e really don’t have anything to say about that today.”

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Woolfe: The Red Hood Diaries developer GRIN shuts down, cannot deliver Kickstarter rewards

After a successful Kickstarter campaign, Woolfe: The Red Hood Diaries was released by developer GRIN earlier this year (the Belgian GRIN, not the Swedish Grin that shut its doors in 2009). Yesterday, founder and CEO Wim Wouters wrote on the game’s official website that the developer has filed for bankruptcy and is shutting its doors immediately. Wouters said that poor sales of the game and the unexpected costs associated with an increase in scope during development were to blame:

Why on earth would we want to increase the scope of our game without increasing the budget. Ok, it is understandable that you get inspired to try new things in gameplay, you have to experiment to come up with creative ideas and solutions. I’m not saying the ideas we came up with were impossible. But changing gameplay from 2D to 3D had a major impact on overall development cost (we found out a little too late).

Wouters also talked about the company’s history and its decision to try out Kickstarter, making it an interesting read by itself.

While not losing my passion and still spending every minute of spare time, I generated my basic income doing work-for-hire jobs. Every year the company grew a little stronger, a little better, a little more stable. Until 2 years ago, GRIN had 5 full-time employees exclusively making games for clients, we even made enough money to save a little cash on the side. We would use these savings to create the game of our dreams. Little did we know this would be the beginning of the end.

However, his positive take on the situation turns to worry when he starts to talk about Kickstarter rewards. Primarily because GRIN doesn’t have the money to ship any of the physical rewards.

The people that believed in us from the beginning? People we made promises too. People we have let down. Even worse… people we will not be able to give the full rewards they invested in.

The crazy thing is, that we have most of the rewards ready for postage. All the backer stickers and letters of enlistment just need a stamp. All the poster sets printed, signed and ready. The artbook is ready to be printed, the soundtrack is ready for distribution, the DVD case is ready for production. But we have literally no money whatsoever to pay for stamps, let alone print the artbooks and dvd-cases.

Video game studios shut down all the time. It’s an expensive business, and feature creep is a serious issue for new and old developers alike (see Double Fine’s Broken Age). No matter how big or small the studio, it’s always sad to see someone who entered the industry to follow their dreams have life rip that dream from cold, hungry hands.

It’s even worse when Kickstarter is involved, and people don’t get to have their rewards. On the bright side, the game did end up getting made, and while it didn’t sell great, it got some decent reviews. All backers seem to have gotten their digital rewards at the very least. A continuation of the first game, Woolfe Chapter 2, is currently in limbo, as is the planned Xbox One version.

Here’s hoping those Kickstarter backers don’t feel too burned, and that the developers from GRIN get to continue their passion. For now, the developer is attempting to sell the rights to Woolfe: The Red Hood Diaries (and all the assets created for Chapter 2), so perhaps they’ll get enough to fund the physical rewards at least.

Posted in News, PC, Xbox One |

Blizzard is hiring for an “Unannounced Diablo Project”

blizzardlogoDespite some fan backlash at launch, Blizzard must be very pleased with the success of Diablo III. During their most recent financial report, it was revealed that the game has sold 30 million copies across the PC, PS3, PS4, Xbox 360, and Xbox One. Now it looks like Blizzard is gearing up to release a new entry in the series as an opening for an Art Director who will work on an “Unannounced Diablo Project” was recently posted on Blizzard’s Careers page.

Aside from asking that candidates possess a “deep understanding of the Diablo franchise,” there’s not much information in the listing. At this point, we dont even know if the project is Diablo IV or just a new expansion for Diablo III. And knowing Blizzard, it may be a while before we find out.

However, BlizzCon 2015 is just three months away (November 6-7 in Anaheim, California) and we may learn more about this mystery project then.

Posted in News, PC | Tagged ,

Batterystaple will release the beta build of 20XX on September 15

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Mighty No. 9 might have been officially delayed last week, but it looks like a game inspired by the Mega Man franchise will be released next month. Batterystaple Games has announced the “beta build” of 20XX, their procedurally-generated platformer that’s heavily inspired by Mega Man X, will be available on September 15.

The “beta build” of 20XX will still be part of Steam’s Early Access program and the “full release” of the game will come at a later date. However, Batterystaple considers the beta release a “major development milestone” and all of the game’s planned features, “more or less,” will be included in the beta release.

We loved 20XX at this year’s PAX East expo and can’t wait to get our hands on the beta.

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HBO’s Westworld looks to Red Dead Redemption and BioShock for inspiration

While many people only know Jonathan Nolan as Christopher Nolan’s less-famous brother, the younger Nolan has his own rather impressive career in Hollywood. In addition to co-writing The Dark Knight, The Dark Knight Rises, The Prestige, and Interstellar, he is also the creator of Person of Interest and the driving force behind HBO’s Westworld reboot. Originally released in 1973 (and parodied hilariously in the “Itchy & Scratchy Land” episode of The Simpsons), Westworld takes place within the walls of a futuristic amusement park where the life-like robots eventually run amok.

Before you ask, yes, the original movie was written and directed by Michael Crichton.

But in turning the story into a television show, Nolan wants to go beyond Crichton’s original concept and he’s looking to video games for his inspiration. Naturally, Rockstar’s classic western, Red Dead Redemption, is at the top of the list. However, Nolan told Esquire‘s Matt Patches that the underwater world of Irrational’s BioShock also informed his latest creation.

Finally, Nolan cited an “interactive play,” Sleep No More, as a third inspiration. A similar interactive theatre experience, Tamara, directly inspired Tom Zito to develop Night Trap, and other full motion video games, in the mid-90s.

HBO’s Westworld reboot will premiere sometime next year and will star Anthony Hopkins, Ed Harris, Evan Rachel Wood, James Marsden, Thandie Newton, and Jeffrey Wright. The first teaser trailer, which was released yesterday, has been embedded above.

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New Releases: Toy Soldiers: War Chest, XBlaze Lost: Memories

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If history is any guide, we’ll see a big uptick in new releases towards the end of August. However, since we’re still in the middle of the month, only four new games will be available on store shelves this week…

Toy Soldiers: War Chest is the third Toy Soldiers game from developer Signal Studios and the first to be published by Ubisoft. The special “Hall of Fame Edition” of the strategy game will feature four fictional toy armies doing battle with iconic characters from He-Man: Masters of the Universe, G.I. Joe: A Real American Hero, and Assassin’s Creed II. Toy Soldiers: War Chest will be available for the PC, PS4, and Xbox One.

Also available this week is XBlaze Lost: Memories, which will be released for the PS3 and Vita. Published by Aksys, XBlaze Lost was developed by Arc System Works and is the second prequel to the BlazBlue series of fighting games. Not only that, but the publisher and developer consider XBlaze Lost the first “RPG-style visual novel.” So I guess that’s something.

Finally, a pair of children’s games, Garfield Kart and Paddington: Adventures in London, will be released for the 3DS.

Several other new releases will be available this week through the Nintendo eShop, PlayStation Store, Steam, and Xbox Games Store.

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