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NetherRealm officially unveils Kombat Pack with Jason, The Predator, Tanya, and Tremor

After this morning’s Predator leak, NetherRealm Studios has decided to just roll with it and announce all four characters that will be added to Mortal Kombat X as part of the Kombat Pack Season Pass. In addition to Jason Voorhees and The Predator, the Kombat Pack will also give players access to two “Klassic Kombatants”: Tanya and Tremor.

Tanya made her first appearance in Mortal Kombat 4 and would later go on to appear in Deception and Armageddon. Clad in yellow, Tanya is often depicted as a rival to Jade (the Mileena to her Kitana, if you will).

Meanwhile, Tremor is a Black Dragon that has never appeared as a selectable character in any Mortal Kombat game. However, he was momentarily playable in the Challenge Tower of 2012’s Vita port of Mortal Kombat. Prior to that, his only appearance was in Mortal Kombat: Special Forces, a beat ’em up spinoff released back in the PlayStation days. But a loyal fan following has finally made his big league call-up a reality.

The Kombat Pack is priced at $29.99, but it’s also included in every Mortal Kombat X special edition. Each character will also be available separately for those who aren’t interested in all four.

Mortal Kombat X will be released for the PC, PS4, and Xbox One on April 14 with a PS3/Xbox 360 port to follow in the Summer.

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The Behemoth’s Game 4 Hands-On Preview: Turn-Based Strategy From The Behemoth!

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Once again, The Behemoth built an elaborate demo station for their currently untitled turn-based strategy game, Game 4, at this year’s PAX East expo. In previous years, the developer has outfitted its arcade-like offerings in arcade cabinets, but the more tactical gameplay of Game 4 required something a bit more elaborate. So out went the arcade cabinets and in came a towering command module complete with a Y-shaped lever that set the action into motion. (more…)

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Get your first look at Life Is Strange: Episode 2 in this trailer

The second episode of Dontnod’s Life Is Strange is barreling towards its March 24 release date like a freight train. And speaking of trains, a big one plays a part in the first Episode 2 trailer. Here’s what else fans of the first episode can expect to see:

Now reunited with her friend Chloe, Max starts to experiment with her power and begins to wonder if it is related to her visions or the weird snow from the day before. But life goes on in Blackwell Academy and a certain viral video has become a major topic of discussion. Meanwhile, what did happen to Rachel Amber?

In Episode 2: Out of Time you will start to see much of your choices affecting the story in a lot of different ways, be prepared for some surprises! You will also discover new locations as Max will go outside of Blackwell Academy and start exploring new areas in Arcadia Bay. You’ll be able to learn more about the town, its inhabitants, and the social issues it’s facing. On top of this, new and important characters will be introduced, as well as having a lot of difficult choices to make.

Life Is Strange: Out of Time will be available for the PC, PS3, PS4, Xbox 360, and Xbox One next week separately or as part of the game’s Season Pass ($17.99).

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StarCraft II: Legacy of the Void closed beta will begin on March 31

Blizzard has announced the StarCraft II: Legacy of the Void closed beta will begin on March 31. A small number of invitations will go out at first, with Blizzard expanding the pool of players significantly as the beta continues. If you’d like a chance to get a beta invite, sign in to your Battle.net account and throw your name into the hat.

So what’s different about StarCraft II: Legacy of the Void since its BlizzCon 2014 debut? A lot of things. Blizzard put together the trailer above to give gamers a broad overview of what’s changed, though a more in-depth analysis of the game’s new features can be found at the StarCraft II Blog.

StarCraft II: Legacy of the Void is currently without a release date, but according to Activision’s most recent quarterly financial report, a 2016 launch is a possibility.

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Xbox.com listing confirms The Predator as a playable character in Mortal Kombat X

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Something tells me WB Games and NetherRealm Studios are rather angry with Microsoft right now. An Xbox.com listing for Mortal Kombat X‘s Kombat Pack Season Pass has confirmed that the Predator will be added to the game as a downloadable guest character:

Kombat Pack grants early access to four new playable characters and skin packs. Stalk and slash your opponents as Horror Icon Jason Voorhees, or play as Predator, the Ultimate Hunter. Two Klassic Mortal Kombat characters complete the offer. Each playable character comes with a themed skin pack including three new skins for select characters. Also includes The Samurai Pack available on April 14th 2015.

The Predator’s Mortal Kombat X cameo was first rumored back in February, though NetherRealm’s Creative Director, Ed Boon, teased an appearance from the dreadlocked hunter in July. Now that the Predator is official, we can all ponder what new tack NetheRealm will take on “If it bleeds, we can kill it!”

It’s unknown when the Predator will make his Mortal Kombat X debut (Jason Voorhees was previously described as “the first” DLC character), but the game itself will be available for the PC, PS4, and Xbox One on April 14. The game will also be released later this Summer on the PS3 and Xbox 360.

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Mortal Kombat X’s sixth Kombat Kast reveals Mileena, Takeda, Kung Jin, Quitalities, more

NetherRealm Studios hosted another “Kombat Kast” yesterday to pull the curtain back a bit more on Mortal Kombat X. Derek Kirtzic, Steve Brownback, and Tyler Lansdown covered a lot of ground in this episode, so let’s not waste any time…

At nine minutes in, we’re treated to our first extensive look at Mileena, including her three variations. Players who pick Mileena will be able to use “Ethereal,” which is heavy on teleportation tricks, “Piercing,” which will add unique sai attacks to her repertoire, and “Ravenous,” which drops the mask and lets Mileena make literal lunch out of her opponent.

At 19 minutes in, Takashi Takeda makes his Mortal Kombat X debut. Takeda is the son of Kenshi and pupil of Scorpion, so his fighting style borrows from both of them. His “Shirai Ryu” variation mimics Scorpion with teleports and his own take on the “Get over here!” spear. His second variation, “Lasher,” gives Takeda electrically-charged whips. And “Ronin” adds Kenshi’s penchant for swordplay to the character.

At 32 minutes in, the developers talk about game modes, including the re-introduction of Test Your Luck, a mode that adds “hundreds” of different modifiers to a fight, three-to-seven of which are chosen randomly before the fight begins. Kustom Kombat takes the randomness out of Test Your Luck by allowing players to choose which modifiers they’d like to use. The full list of modifiers was briefly shown, which hinted at a few unannounced characters including Kabal, Cyrax, Rain, Smoke, and Stryker. This quintet might not make it into the final game, but at the very least, their special moves will. The three develoeprs also confirmed that PS3 fight sticks will be compatible with the PS4 version of Mortal Kombat X during this segment. Sorry, Xbox One owners.

At 47 minutes in, the Kombat Kast shifted focus back onto another new character, Kung Jin, a descendant of Kung Lao. His three variations include “Ancestral,” which features powered-up arrow attacks, “Bojutsu,” which features staff-based attacks, and “Shaolin,” which adds a chakram throwing weapon to his arsenal.

Finally, at 59 minutes in, NetherRealm revealed the Quitality, a new kind of Fatality that explodes your opponent’s head if they quit on you in an online match. The Quitality is not meant to punish the person who quits, but rather, to give the person who stayed in the game a sense of satisfaction.

Mortal Kombat X is a little less than four weeks away and will be released on April 14 for the PC, PS4, and Xbox One. A PS3 and Xbox 360 version will follow in the Summer.

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Rumor: Hideo Kojima to leave Konami after release of Metal Gear Solid V: Phantom Pain

hideokojimaAre you ready for some DRAMA and INTRIGUE? GameSpot is reporting that Hideo Kojima might be leaving Konami after the release of Metal Gear Solid V: The Phantom Pain.

According to GameSpot, a source within Konami is claiming the publisher wants to push Hideo Kojima out of Kojima Productions along with other senior staff. The insider said Kojima’s employment with the company has already been terminated, and that he’s currently serving out the rest of his contract on a temporary basis. It was also stated that he is being prevented from promoting The Phantom Pain. This report comes on the heels of a shutdown of the Kojima Productions Twitter account and the removal of Hideo Kojima’s name from the official Metal Gear Solid website. Kojima’s name was also removed from a list of Konami executives as the publisher moves to a “headquarters-controlled system.”

Konami, of course, has denied these reports and issued a full statement to GameSpot:

“As we have already announced, we are shifting our production structure to a headquarters-controlled system, in order to establish a steadfast operating base capable of responding to the rapid market changes that surround our digital entertainment business. Konami Digital Entertainment (including Mr. Kojima), will continue to develop and support Metal Gear products. Please look forward to future announcements.”

It’s important to note, as GamesRadar did, that there’s no actual proof that Kojima is leaving Konami or that he’s being pushed out. Right now, everything being reported is conjecture, hearsay, and circumstantial evidence. In the end, this could all turn out to be nothing.

After the completion of The Phantom Pain, which will be released on September 1, Kojima was expected to devote his energy to Silent Hills and a collaboration with director Guillermo Del Toro. But right now, all we can do is wait for any “future announcements” from Konami.

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You’re all clear, kid! Star Wars: Battlefront will debut at Star Wars Celebration on April 16

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Electronic Arts and Lucasfilm have announced that Star Wars: Battlefront will make its public debut during next month’s Star Wars Celebration. Beginning on April 16 and running through April 19, the Star Wars Celebration will take place at the Anaheim Convention Center in Anaheim, California.

Writing on the game’s official website, EA’s Community Team said:

We could not think of a better or more appropriate place to debut the game officially for the first time than the premier event that celebrates the Star Wars universe and the legions of fans who have fallen in love with it.

Star Wars: Battlefront will be released for the PC, PS4, and Xbox One this Fall, presumably just before Star Wars: The Force Awakens hits theaters in December.

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