Warp Zoned Presents
Video Game Canon- Angry Birds, Dragon Quest, FIFA Soccer, and Silent Hill are the World Video Game Hall of Fame’s Class of 2026
- 2025 GOTY Scoreboard: In Progress
- BAFTA Games Awards: All the Winners from 2003 to Today
- Clair Obscur Completes the Sweep by Winning “Best Game” at 2025-2026 BAFTA Games Awards
- Boss Fight Books to Get a New Look for Richard Moss’s “Age of Empires”
Warp Zoned Presents
Video Game Research Library- With Grand Theft Auto 6 poised to take over the world, I reached out to Jack Thompson and it did not go well – PC Gamer (2026)
- Vib-Ribbon: An oral history – Design Room (2026)
- How a Second-Grade Teacher Revived a Beloved Video Game – The New York Times (2026)
- Spore: An oral history – Design Room (2026)
- Diablo IV PC Cooled With Real Human Blood Is Still Going Strong Two Years Later, Says Guy Who Won It – Aftermath (2026)
Warp Zoned Archives
Most Recent: PC
Check out this 30-minute gameplay video of Zeboyd’s Cosmic Star Heroine
Zeboyd Games brought their ultra-retro Kickstarted game, Cosmic Star Heroine, to the PlayStation Experience earlier this month. This video shows half an hour of alpha gameplay, which the developer warns is a very early demo.
“Many things are missing from the demo shown, including sound effects, items in treasure chests, several gameplay mechanics, and a lot of polish (graphics, text, writing, etc.),” they wrote in the description of the video. “These things will be added in due time!”
The game has some great humor, and the combat is definitely a throwback to retro hits like Chrono Trigger. Cosmic Star Heroine is scheduled to be released in 2015 on PC (Windows, Mac), PlayStation 4, and Vita.
Posted in News, PC, PS4, Vita
Tagged Cosmic Star Heroine, PlayStation Experience 2014
Kickstart This! Aviary Attorney, Curse of the Darkness, Spectrum

Finding original games, especially from the bigger game developers, is becoming something of a chore. WWhile Ubisoft and Activision continue to produce annualized franchises that fans don’t seem to want as much anymore, truly original titles can always be found on Kickstarter. Designers and developers on the crowdfunding site are creating new experiences and approaching tired genres from a different angle, holding their begging bowl out to the masses to drum up enough cash to keep the lights on long enough to finish the game. So as we enter the season of giving, here are three projects that could use a helping hand. This time we looked at French-inspired animal courtroom drama Aviary Attorney, haunted house FPS Curse of the Darkness, and comic-book inspired side-scrolling adventure Spectrum. (more…)
Lords of the Fallen 2 is in development

Publisher CI Games and developer Deck 13 have revealed that development has begun on Lords of the Fallen 2. Lords of the Fallen, a medieval “hack and slash” reminiscent of Dark Souls, was released for the PC, PS4, and Xbox One back in October to above average reviews.
Tomasz Gop, the Executive Producer of the title at CI Games, confirmed the news to Eurogamer this morning, saying, “We’re now working on vision and concepts for Lords 2.” No other information about the game was announced.
While Lords of the Fallen 2’s destination has yet to announced, it seems likely that it too is in development for the PC, PS4, and Xbox One.
Posted in News, PC, PS4, Xbox One
Tagged Lords of the Fallen 2
Sniper: Ghost Warrior 3 will be released in first half of 2016
CI Games announced today they’re bringing their popular Sniper: Ghost Warrior series to new-generation consoles in the first half of 2016. Sniper: Ghost Warrior 3‘s development team will include Steve Hart (who previously worked on Sniper Elite V2 at Rebellion), as well as former Marine Paul B. Robinson, who has worked as a consultant on game development projects for more than 20 years, according to CI Games.
While it’s still early in the development cycle, here’s what prospective players can expect from Sniper: Ghost Warrior 3:
Set in a modern day conflict based in Eastern Europe, players will be thrust into the role of a sniper caught between three warring factions, played out in a realistic and immersive environment. Dig deep into the Ghost Warrior DNA as you choose between taking out your targets up close or from a distance, while at the same time focusing on your survival through evasion and stealth. Non-linear, sandbox-style gameplay on large open-ended maps give players the flexibility to play and replay the missions in a number of different ways. Sniper: Ghost Warrior 3 will offer intriguing challenges for tactically-minded gamers, while still remaining accessible to first-person shooter fans.
The first piece of concept art from the game has also been posted for your perusal.
Posted in News, PC, PS4, Xbox One
Tagged Sniper: Ghost Warrior 3
Insert Quarter: How Did 2014 Treat Indie Developers?

Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.
It is a precarious time to be an indie developer. Steam’s Greenlight and Early Access initiatives are producing just as many misses as hits and discoverability is still a problem on the Xbox Games Store, the PlayStation Store, and mobile storefronts. Matthew Handrahan examined the squeeze that indie developers are feeling from all sides as part of GamesIndustry.biz’s roundup of 2014’s major stories. The picture he paints is one of gloom and doom, but also one that can be overcome with the right level of talent and a genuinely groundbreaking idea:
So are indies heading towards a “mass extinction event”? Overcrowding is certainly a key aspect of the overall picture, but the act of making and releasing a game is only getting easier, and the allure of development as a career choice seems to grow with each passing month. It stands to reason that there will continue to be a huge number of games jostling for position on every single platform – more than even a growing market can sustain – but there’s only so much to be gained from griping about the few remaining gatekeepers. If the days when simply being on Steam or Kickstarter made a commercial difference are gone, and if existing discovery tools still lack the nuance to deal with all of that choice, then it just shifts the focus back to where it really belongs: talent, originality, and a product worth an investment of time and money.
The full article is available for your perusal at GamesIndustry.biz.
Rockstar will add Heists to Grand Theft Auto Online in early 2015
Grand Theft Auto Online players will feel the Heat next year as Rockstar has announced that they’re finally ready to release the “Heists” update for Grand Theft Auto V‘s multiplayer component. “Heists,” a cooperative mode that requires each player to complete multiple objectives to complete the job, will be available in early 2015:
GTA Online Heists are coming early in 2015 – check out the new trailer for the four-player co-op mode for Grand Theft Auto Online that allows players to plan, prepare and execute multi-tiered Heists across Los Santos and Blaine County. These will require tight communication and coordination, with players taking on specified roles at each point to accomplish multiple objectives on the way to each Heist’s epic finale. Featuring new gameplay, new vehicles, new weapons, new clothing and much more.
Rockstar has been talking about the “Heists” update for a long time and Lead Mission Designer Imran Sarwar sat down with IGN this morning to talk about why the mode has taken a little more time than originally expected.
Creative Assembly discusses the possibility of Alien: Isolation 2 “daily”

This article includes MASSIVE SPOILERS for Alien: Isolation.
For a long time, it has felt like a curse has become attached to game adaptations of the Alien franchise… you could say like a facehugger on John Hurt. But it looks like Alien: Isolation has finally lifted the bad juju on the series with acclaim from both critics and the gaming public. Naturally, this has lead to speculation about a sequel, so AvPGalaxy went directly to the source. They recently sat down with Gary Napper, Lead Designer at Creative Assembly, and asked him about his thoughts on Alien: Isolation 2.
Napper responded that the possibility of a sequel is discussed within the walls of Creative Assembly “daily” and that the team has considered taking a prospective sequel in several different directions:
AvPGalaxy – The end of the game is left very open for a sequel. There’s quite a lot of fan speculation about what really happened. Did Amanda get infected in the hive, did she die in space? How much thought has Creative Assembly put into continuing Amanda’s story after the events in Alien: Isolation?
Gary Napper – The plot for a sequel is a daily topic in the studio sometimes. People have their own ideas for where it should go, our writers have some solid concepts and yes, we do have a great opportunity to continue her story. I personally think that Amanda did not get infected in the hive, as when she wakes, the closest egg remains closed…
What do you think happens at the end of Alien: Isolation? And are you excited for a sequel? Hopefully, Sega and Creative Assembly will figure out where they want to take their successful series soon.
Evolve’s fourth behind-the-scenes video focuses on “The Planet Shear”
Turtle Rock Studios is back with the fourth episode in their “Evolution of Evolve” series of behind-the-scenes videos. Once again hosted by Adam Sessler, this episode focuses on the game’s alien world, “The Planet Shear,” and all its exotic flora and fauna. Viewers will learn all about how Evolve’s environments evolved from the earliest prototype stage to their current incarnation available at expos and conventions and during the game’s “Big Alpha.”
Evolve will be released for the PC, PS4, and Xbox One on Feburary 10.







