Most Recent: PC

Ubisoft confirms Assassin’s Creed: Unity will take place during French Revolution

Kotaku recently posted a report revealing the French Revolution setting of the next Assassin’s Creed game. Believed to be codenamed “Unity,” their source stated the game was only in development for next-generation systems and that it would be released this Fall.

This morning, Ubisoft confirmed that the next game in the series will be titled Assassin’s Creed: Unity and that it will be set during the French Revolution. Unity has been in development for over three years and it is currently scheduled to be released during this year’s holiday season.

The publisher also released a short teaser trailer for the game, which you can view above.

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Mighty No. 9’s GDC 2014 trailer is mega-tastic

I’ve got good news! Especially if you were 10 years old in 1990… Keiji Inafune and Comcept have unveiled another trailer for Mighty No. 9 during their Game Developers Conference presentation!

After Inafune left Capcom, the publisher left Mega Man, his best-known creation, to flounder amid a sea of cancellations and cameos. But the developer has distilled the essence of Mega Man into Mighty No. 9 and produced a game that is looking less “homage” and more “unauthorized sequel” every time we see it. And that’s a good thing. He even patterned Mighty No. 9’s boss robots on the Robot Masters from the original Mega Man. My inner 10-year-old gives this trailer seven thumbs up.

Inafune funded the side-scrolling shooter last year through a mega-successful Kickstarter campaign that ensured the game will be released for nearly every platform imaginable: 3DS, PC, PS3, PS4, Vita, Wii U, Xbox 360, and Xbox One.

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Continue Countdown #1 – Project Morpheus, The Last of Us Movie, South Park RPG, More

Welcome to the world premiere of Warp Zoned’s “Continue Countdown.” In each 30-minute episode, the Warp Zoned staff will discuss nine news stories from the week that was.

Get your quarters ready because in this episode Editor-In-Chief John Scalzo, Senior Editor Nicole Kline, and Staff Writer Mike Ryan talk about Sony’s “Project Morpheus” headset, the movie adaptation of The Last of Us, DriveClub’s delay, our expectations for Alien: Isolation, Gone Home’s console port, the epicness quotient of Angry Birds Epic, South Park: The Stick of Truth and the future of the licensed game, used games at Walmart, and our suggestions for the Official Scrabble Dictionary.

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The Last of Us wins Game of the Year at 2014 GDC Awards

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The 2014 Game Developers Choice Awards were handed out last night and The Last of Us took home “Game of the Year.” Naughty Dog’s unquestioned dominance in this year’s awards season really makes you wonder, does it ever get boring for Neil Druckmann and company? I’m guessing no, but after winning several BAFTAs, multiple DICE Awards, the Writer’s Guild Award for Videogame Writing, and a Warp Zoned Golden Pixel Award, it stops being surprising. In addition to being selected as “Game of the Year,” The Last of Us was also honored with the “Best Game Design” and “Best Narrative” awards.

But The Last of Us wasn’t the only winner last night. Nintendo’s The Legend of Zelda: A Link Between Worlds was picked as the “Best Handheld/Mobile Game” while IGF darling Papers Please took home the award for “Best Downloadable Game” as well as the “Innovation Award.”

The only other multi-award winner of the night was BioShock Infinite, which was recognized for its sights and sounds with the “Best Visual Art” and “Best Audio” awards. Finally, the low-key Gone Home (and its developer, The Fullbright Company) was picked as the “Best Debut” while the bombastic Grand Theft Auto V took home “Best Technology.”

The full list of this year’s winners can be found after the break. (more…)

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Papers Please wins big at the 2014 Independent Games Festival

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Lucas Pope’s Papers Please was the big winner during last night’s Independent Games Festival. The 2014 edition of the annual awards show honoring independent games gave three awards to Pope’s game including “Excellence in Design,” “Excellence in Narrative,” and the “Seumas McNally Grand Prize.” Who knew taking control of a border control agent living under a harsh dictator could be so fun?

Five other games were also honored with awards last night. The “Excellence in Visual Art” award went to Jason Roberts for his puzzler Gorogoa. If you’re more of a sound guy, you’d probably like to know that Simogo was given the “Excellence in Audio” award for their beguiling mobile game, Device 6.

The “Nuovo Award,” which recognizes “abstract, shortform, and unconventional game development,” was given to Tale of Tales for Luxuria Superbia. According to the IGF, Luxuria Superbia is “a musically and visually resplendent title that uses the player’s touch to stimulate in-game sensations of pleasure and joy. Absent any characters or underlying narrative, the game is focused entirely on the experience of traveling through a series of tunnels to make them “feel good” and affect their colors and plumage through the player’s tactile inputs.” Certainly sounds unconventional to me.

The final two awards of the night went to Hopoo Games and Galactic Cage. Hopoo Games is made up of students from the University of Washington and, obviously enough, they took home the “Best Student Game” award for Risk of Rain. Finally, the “Audience Award” went to Galactic Cafe for their work on The Stanley Parable, their heavily-narrated first-person game.

Congratulations to all of this year’s winners.

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South Park: The Stick of Truth Review: Douchebag Saves the Day

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Based on the long-standing truth that games based on already established properties are usually second-rate, and the fact that the development cycle was troublesome at best, It would be forgivable to assume that South Park: The Stick of Truth would release as a write off. A whole host of problems should have held back the release of this RPG; however, The Stick of Truth is surprisingly fantastic in almost every way. (more…)

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Decapre is the secret fifth new fighter in Ultra Street Fighter IV

Capcom has finally revealed the secret fifth new character for Ultra Street Fighter IV and it’s… drum roll… Decapre! Wait… who?

According to the Street Fighter Wiki, Decapre is a Doll. The Dolls are a cadre of brainwashed teenage girls who work for M. Bison as assassins and bodyguards. The Dolls have played a part in Street Fighter’s backstory for years as Cammy is a former Doll who broke free of the mind control. Due to their similar pasts, Decapre closely resembles an “Evil Cammy” in much the same way that Akuma is considered by many to be an “Evil Ryu.”

I’ll be honest, I was expecting something a bit more than “Evil Cammy” after how secretive Capcom has been about Ultra Street Fighter IV’s fifth addition.

Ultra Street Fighter IV will be available as a DLC upgrade for Super Street Fighter IV or Super Street Fighter IV: Arcade Edition in June with a standalone retail disc/PC download to follow in August.

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Gauntlet returns as a PC-exclusive this Summer

Warner Bros. Interactive Entertainment plans to reboot another popular Midway franchise this Summer with the release of Gauntlet. In development at Arrowhead Game Studios exclusively for the PC, Gauntlet will bring back the top-down dungeon-crawler in the most faithful way possible:

Gauntlet innovates on past titles while staying true to the brand’s legendary format. Players select from four classic fantasy-based characters: Warrior, Wizard, Valkyrie, or Elf. Each character has its own unique strengths and weaknesses. For example, the Warrior does the most damage in melee combat, the Wizard has the most powerful magic, the Valkyrie has the most armor and the Elf moves the fastest. Distinctive play styles, procedural dungeons and an impressive art style keep the gameplay fresh.

Gauntlet will include a local or online four-player multiplayer mode as well as support for SteamOS and the Steam Controller. If you’re in San Francisco for the 2014 Game Developers Conference, WB Games and Arrowhead will have a playable version of the game on display at the convention all week.

Finally, we can expect more classic reboots from WB Games in the near future as Gauntlet will mark the first release from the WB Games Vault, which will reimagine “popular Warner Bros. and Midway brands” as brand new downloadable games. I hereby request a new Smash TV, please!

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