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SimCity Offline Mode will be included in next update

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Even though EA claims that SimCity included as “always-online” requirement because it was developed as an MMO, the publisher plans to cut the online cord with the next update. According to a post on the official SimCity blog, when Update 10 is made available to players, it will add the ability to play offline in a new “Single Player Mode.”

Patrick Buechner, the General Manager of Maxis, had this to say about Single Player Mode:

Yes, Offline is coming as a free download with Update 10 to all SimCity players. When we launch it, all of your previously downloaded content will be available to you anytime, anywhere, without the need for an internet connection. We are in the late phases of wrapping up its development and while we want to get it into your hands as soon as possible, our priority is to make sure that it’s as polished as possible before we release it. So, until then… testing, testing and more testing. As one of the final steps, we’re putting Offline into the hands of some of our most hardcore players, the DevTesters. This group of volunteers is going to put Offline through its paces before we release it.

EA and Maxis plan to reveal more details about SimCity’s offline mode soon.

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2014 Writers Guild Awards nominees announced

wgaThe Writers Guild of America has announced the nominees for this year’s Writers Guild Award. The award, which honors “Outstanding Achievement in Writing for Videogames,” will be given out on Saturday, February 1 during the 2014 Writers Guild Awards ceremony.

This year, the writers behind Assassin’s Creed IV: Black Flag, Batman: Arkham Origins, God of War: Ascension, The Last of Us, and Lost Planet 3 will all battle it out for the award. A full list of every nominated writer can be found right here:

Assassin’s Creed IV: Black Flag (Ubisoft)
Story by Darby McDevitt, Mustapha Mahrach, Jean Guesdon
Lead Scriptwriter: Darby McDevitt
Scriptwriter: Jill Murray
AI Scriptwriter: Nicholas Grimwood
Scriptwriter Singapore: Mark Llabres Hill

Batman: Arkham Origins (Warner Bros. Interactive)
Narrative Director: Dooma Wendschuh; Writer & Senior Narrative Designer: Ryan Galletta
Writer: Corey May

God of War: Ascension (Sony Computer Entertainment)
Written by Marianne Krawczyk
Additional Writing: Ariel Lawrence

The Last of Us (Sony Computer Entertainment)
Written by Neil Druckmann

Lost Planet 3 (Capcom)
Head Writer: Richard Gaubert
Writers: Orion Walker, Matt Sophos

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The Last of Us, Tearaway, Gone Home lead this year’s GDC Awards

gdcawardsThe nominees for the 2014 Game Developers Choice Awards have been announced and The Last of Us, Gone Home, and Tearaway lead the field with five nominations apiece.

The Last of Us and Gone Home will be competing for this year’s Game of the Year award alongside Grand Theft Auto V, Super Mario 3D World, and Tomb Raider. Tomb Raider and Grand Theft Auto V are also in the running for multiple awards as each has been nominated in two additional categories.

Other multi-category nominees this year include The Stanley Parable, Brothers: A Tale of Two Sons, Device 6, and Papers, Please.

This year’s Game Developers Choice Awards will be handed out on Wednesday, March 19 at the San Francisco Moscone Center during the 2014 Game Developers Conference. The full list of nominees can be found after the break. (more…)

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2014 Independent Games Festival finalists announced

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The Independent Games Festival announced the finalists for their 16th annual awards yesterday. This year, six titles will vie for the Seumas McNally Grand Prize including The Stanley Parable (Galactic Cafe), Don’t Starve (Klei Entertainment), Jazzpunk (Necrophone Games), Papers, Please (Lucas Pope), Device 6 (Simogo), and Dominique Pamplemousse in “It’s All Over Once the Fat Lady Sings!” (Deirdra Kiai Productions).

The Festival jury found a lot to like about all six of those games as they show up again and again throughout the full list of finalists. You can find the complete list of finalists after the break, including the selections for the Nuovo Award, which honors “Abstract and Unconventional Game Development.”

The IGF Awards will be held on Wednesday, March 19 at the San Francisco Moscone Convention Center, directly preceding the disbursement of this year’s Game Developers Choice Awards during the 2014 Game Developers Conference. (more…)

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WWE Network will be available through PC, PS3, PS4, Xbox 360, mobile devices next month

Whatcha gonna do when the WWE Network runs wild on you?

That’s the question Vince McMahon asked today at CES when he revealed the WWE Network, a streaming subscription service for original and classic WWE content.

So what can wrasslin’ fans expect to find on the WWE Network? For $9.99 per month (with a six month commitment), they’ll receive live access to all 12 WWE Pay-Per-View events (including WrestleMania XXX, Summer Slam, Survivor Series, and the Royal Rumble). In addition to the live events, on-demand streaming of Raw and SmackDown replays will be available as well as original shows such as Countdown, WrestleMania Rewind, and Legends House. More details on these shows can be found at the WWE Network official site.

The WWE Network will be available through the WWE app on the PS3, PS4, Xbox 360, Roku, and mobile devices beginning February 24. Users will also be able to access WWE Network content through the WWE website as well. WWE Network support for the Xbox One and selected Smart TVs will be available this Summer.

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Atlus tells players “Don’t Look Back” in new Daylight trailer

Atlus has released a new trailer for its upcoming procedurally-generated horror game Daylight. The PC and PS4 game is in development at Zombie Studios and both publisher and developer have warned “Don’t Look Back” as you watch.

The trailer shows the female protagonist waking up in a derelict hospital and being taunted by her mysterious captor, as well as other spooky voices. It certainly sells the creepiness and feeling of isolation, thanks in part to the graphics powered by the Unreal Engine 4. In addition to the randomly generated levels, the game’s main character will have to fend off the evil within using the magic of their mobile phone, which ingeniously helps players light their way through the level while also showing a map of the area. The above video also shows the main character wielding other items such as scissors and a Holy Bible.

Daylight is expected to be released in the first half of 2014, but no date has been set. When it does hit, expect it to send shivers down your spine.

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Get Even uses photorealistic graphics to ask “What Is Real?”

Polish developers The Farm 51 are best known for budget titles like 2009’s Necrovision, last year’s Painkiller: Hell & Damnation, or the Indiana Jones-esque Deadfall Adventures. But for their first next-gen project, the company is getting a little ambitious.

Get Even plays with memories like The Matrix and drops players into a world that melds single-player and multiplayer gameplay. Which “memories” a player chooses to follow will change the how the game progresses. And, according to the developer, “[Other players] on the network can join the quest as enemies, so players never know whether their opponents are human or CPU-based.”

The game will also make extensive use of a brand new 3D photoscanning technology that will literally drop these images into the game to create “expansive and lifelike environments.” “Advanced lighting effects” will add to the immersive images to create an even more realistic world. The developer plans to combine these elements to create a unique shooter that stands out from the crowd.

Wojtek Pazdur, CEO of The Farm 51, said: “As an independent developer, it would be foolish to go head-to-head with the larger companies and create a ‘me too’ knock-off, and frankly we wouldn’t be interested in doing it. We believe that there is still a ton of content and design creativity that has yet to be explored in first-person genre, as well as an audience beyond the warfare player — those are the people we are going for with Get Even.”

Get Even will be available sometime in 2015 for the PC, PS4, and Xbox One.

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Rumor: Tom Clancy’s The Division delayed into 2015

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Tom Clancy’s The Division wowed attendees at last year’s E3 Expo. The MMO from Ubisoft Massive is powered by the brand new Snowdrop Engine and is expected to launch in late 2014 for the PC, PS4, and Xbox One. However, an anonymous developer within Massive recently told Gamereactor UK that he/she believes that is very unlikely due to the game’s current unfinished state:

“The game engine works well, it’s not done but works well. The actual game development has barely started, however,” says our source.

“The fact that Ubisoft has gone public with a 2014 release date feels laughable to be perfectly honest, we will never be able to release The Division this year. It’s a large project, and we have very far to go.”

Ubisoft hasn’t been shy about touting the technological muscle that has been poured into The Division, so if this report is true, it’s actually rather unsurprising. The Division is, quite literally, a massive game. And Ubisoft surely wants to get it right, as they’ve shown with South Park: The Stick of Truth, Watch Dogs, and The Crew.

And speaking of Ubisoft’s other games, the company has a huge slate of titles on tap for 2014. Even if The Division is ready, moving it would make sense from a practical standpoint. In addition to those three games, Ubisoft has also scheduled Child of Light, Valiant Hearts: The Great War, and an untitled new entry in the Assassin’s Creed series for release this year. That’s a lot of games and giving a big new franchise like The Division room to breath makes more sense than sticking to a (possibly) arbitrary 2014 release date.

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