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The Walking Dead: 400 Days is five tales of survival that set up Season Two

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Only someone with a heart of stone would say that Telltale’s The Walking Dead didn’t move them. That movement may have been something as simple as running from the horde of zombies at the game’s center or it might be something deeper. A second season of episodes, appropriately titled The Walking Dead: Season Two, is in the works for this Fall. But first, the developer wants to give players one last taste of Season One.

Known as The Walking Dead: 400 Days, the new episode will tell five tales of survival. Bonnie, Russell, Shel, Vince, and Wyatt will all come face-to-face with the undead and (hopefully) live to tell about it:

Centered on a truck stop on a Georgia highway, The Walking Dead: 400 Days is a DLC episode for Season One of Telltale’s award-winning game series. 400 Days tells five linked stories; each taking place at different points in time and from the point of view of a different survivor, from day one of the undead apocalypse to day 400.

The five stories can be played in any order and will change based on the choices that you make. Echoes of the choices you made in Season 1 will carry over into 400 Days and the choices you make in 400 Days will resonate into Season 2.

The Walking Dead: 400 Days will be available this Summer for the PC, PS3, Vita, Xbox 360, and mobile platforms. You can view the first trailer after the break. (more…)

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Ubisoft announces Trials Fusion and Trials Frontier

RedLynx’s Trials series has been a massive success on current generation consoles, but the developer will be taking their motorcycle stunt show to the next-gen with Trials Fusion. Trials Fusion is in development for the PC, PS4, and Xbox One. An Xbox 360 edition is also in the works.

Mobile gamers will also be able to get in on the fun with Trials Frontier, which will be available for “smartphones and tablets.”

Both games will be released sometime in 2014. You can check the first trailer (and a few seconds of gameplay for each title) in the E3 2013 trailer above.

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The Elder Scrolls Online coming to PC, PS4, Xbox One in Spring 2014

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First, the bad news… the release of The Elder Scrolls Online has been pushed back to Spring 2014. Now, the good news… The Elder Scrolls Online is now in development for the PS4 and Xbox One, in addition to the previously announced PC and Mac version. I realize that this is still “bad news” to many PC gamers, and for that, I’m sorry.

But the team at ZeniMax Online Studios sounds pretty excited about it:

“We are thrilled to bring this game to consoles, in addition to the PC and Mac,” said Matt Firor, Game Director of The Elder Scrolls Online. “It’s something our fans have been requesting since we first announced the title, and something our team is excited to offer. Everyone will be able to play The Elder Scrolls Online the way they want to play.”

If you’re interested in viewing The Elder Scrolls Online’s E3 2013 gameplay trailer, you can find it after the break. (more…)

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Shinji Mikami wants to scare you with The Evil Within’s gameplay

The PlayStation Blog hung out with Bethesda’s Pete Hines during this year’s E3 Expo and he proudly showed off Shinji Mikami’s The Evil Within. The Resident Evil creator is returning to survival horror in a big way and this quote from Hines sums up why that’s a very good thing:

“[Shinji Mikami’s] got some pretty twisted, warped ideas on how to scare people. And you know, that’s one of the things that he’s talked about. What used to scare people, like back when he created Resident Evil 1, doesn’t really work today. Things like blood and guts and gore… that stuff is in all kinds of games now. […] So you have to think of new ways to shake people up and some of the creations that he and his team have come up with are going to be introduced along the way so that just when you feel like you wrapped your head around it… OK, I can’t possibly see anything more horrifying than that last thing, here comes something else.”

I highly recommend watching the gameplay walkthrough/interview above. But be sure the lights are on.

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Pac-Man Battle Royale finally comes home in Pac-Man Museum collection

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Namco Bandai created Pac-Man Battle Royale specifically for arcades in 2010. The (up to) four-player Pac-Man title made each player compete for a limited supply of Super Power Pellets that would increase Pac-Man’s size and allow the player to eat the other Pac-Men. Using the graphics engine from the excellent Pac-Man Championship Edition, it was an interesting new take on the Pac-Man formula that was only available in arcades.

Until now. Battle Royale will come home this Winter as part of the Pac-Man Museum collection.

The game will be released for the PC, PlayStation Network, Xbox Live Arcade, Wii U eShop, and 3DS eShop. In addition to Battle Royale and Championship Edition, the collection will also include the 1980 arcade original and several other Pac-Man games from the character’s 33-year history. Sadly, the PS3/Xbox 360 version of Pac-Man Museum won’t include Championship Edition, as that game is already available as a separate download on the PSN and XBLA.

I’m not sure I like that, Namco Bandai. However, I’m thrilled that Battle Royale is finally coming home and I’m willing to overlook it (especially since any obsessive Pac-Man fan already owns Championship Edition).

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Transistor will be available on PS4, PC… and beyond

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Transistor will make its console debut on the PS4 in 2014, but Supergiant has confirmed it will also be released simultaneously for the PC through Steam. After that, the developer plans to bring the game to Linux and Mac. And after that? According to Creative Director Greg Kasavin, Supergiant “[hasn’t] ruled anything out beyond that.”

Bastion, Supergiant’s first game, originally appeared on the Xbox Live Arcade and over the course of a year was eventually released on several additional platforms including PC, Mac, Linux, iOS, and a version playable in Google Chrome.

Kasavin has similar plans for Transistor, saying: “The main reason Bastion ended up in so many places, of course, is because a lot of people liked the game. And the main reason a lot of people liked it is because we were able to create the game we wanted to make in the first place, by not spreading our focus too thin and making sure Bastion ran great on XBLA, then on Steam, and so on. So, in short: Our strategy of focusing on a console/PC launch worked well on Bastion so we’re doing it again on Transistor.”

We definitely liked Transistor when we played it at this year’s PAX East show.

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We do need another hero… watch the trailer for the Mad Max game

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“Two men enter, one man leaves.”

It’s not much of a stretch to say that this year’s E3 Expo resembles the gladiatorial arena of Thunderdome from Mad Max Beyond Thunderdome. So it’s only fitting that WB Games and Avalanche Studios (the creators of Just Cause) have come together to announce a Mad Max game.

Set for release in 2014, the game is in development for the PC, PS3, Xbox 360, PS4, and Xbox One. Like the films, Max will wander “The Wasteland” searching for gas and undertaking “treacherous missions” to scavenge supplies to build “the ultimate combat vehicle.”

It’s unknown if the Mad Max game will be connected to Mad Max: Fury Road, the next film in the series, in any way. But don’t walk away before you watch the game’s debut trailer, which can be found after the break. (more…)

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Secret Ponchos will be released on the PS4 in 2014

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Secret Ponchos was one of our favorite games on display at this year’s PAX East show, so it was great seeing the guys from Switchblade Monkeys on stage at Sony’s E3 Press Conference to announce that the game will be released on the PS4.

This morning, the Monkeys have confirmed that Secret Ponchos will be released sometime in 2014, which is a bit of a delay from its originally scheduled Summer 2013 release. Of course, if it was somehow released for the PS4 in Summer 2013 that would bend the laws of space and time. And I don’t think anyone wants that.

A blog post on the game’s official website reveals that a PC version of the game is also a priority for the developers: “We’re doing our best to bring Secret Ponchos to the PC.”

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