Most Recent: PS3

The Wolf Among Us huffs and puffs on PC, Xbox 360 on October 11

Telltale’s non-zombie, episodic, story-heavy game The Wolf Among Us has been announced to hit Xbox 360 and PC this Friday, October 11th. PlayStation fans need not worry – they’re trying to get the PS3 version released shortly thereafter.

In The Wolf Among Us (which is based on the popular Fables comic series), characters from classic fairy tales live in hiding in the real world, trying to make ends meet. You play as Sheriff Bigby Wolf (Little Red Riding Hood‘s Big Bad Wolf), who is now reformed, and is in charge of keeping the peace in a small borough of New York City called Fabletown.

The episodes will run you $4.99 each. Players can also save $5.00 by purchasing a Season Pass (for $19.99) which includes all five episodes.

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New details about The Order: 1886 revealed in Game Informer

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I have to admit, when I first saw the trailer for The Order: 1886 back at E3, I was sure it was going to be Left 4 Dead meets Castlevania. Looks like I was a bit off.

This month, Game Informer‘s cover story blows the lid off the mysterious PlayStation 4 title, giving us a wealth of information on story, setting, and gameplay mechanics. The game is said to be a third-person action title, with some amazing visuals. Weaponry blends medieval and science fiction – lightning pistols, for example – and is said to be quite stunning.

The PS4 exclusive is set to hit stores some time in 2014.

[Source: CVG]

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Square Enix bringing Drakengard 3 to PS3 in 2014

If there’s one thing that the PlayStation 3 has a bevy of, it’s quality role-playing games. And who’s gonna complain about one more, right? Especially if that one more is Drakengard 3, announced today by Square Enix. The title will actually be a prequel, so if you haven’t played the first two games (*slowly raises hand*), you won’t be missing anything.

Drakengard 3 is set to hit North American shores sometime in 2014. While you wait, please enjoy the trailer, which includes some amazing music.

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This is the first five minutes of BioShock Infinite: Burial at Sea

Bored of your everyday life in the clouds? Do you long for a more aquatic adventure? Then, friend, this DLC is just for you! Today, BioShock series honcho Ken Levine showed off the beginning of the upcoming downloadable chapter to Bioshock Infinite, “Burial at Sea.”

Now, don’t go thinking that this is a continuation of the Infinite storyline. Burial at Sea is a separate story that features the Infinite’s leading couples in completely different roles. Booker fills the shoes of, well, a gumshoe, and Elizabeth plays his client. The story takes place on New Year’s Eve, 1958 – the day Rapture plunged into all-out war. The game will play out in classic noir style, so expect a lot of monologuing.

BioShock Infinite: Burial at Sea will be available to download before the end of the year.

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Disgaea D2, Just Dance 2014, F1 2013, more added to PS Store

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It’s another big day for the PlayStation Store as Disgaea D2: A Brighter Darkness, Just Dance 2014, and F1 2013 are now available to download… on the same day as they’re available in stores. Interstingly, Sony’s biggest October release for the PS3, Beyond: Two Souls, is not available on the PSN in conjunction with its physical debut.

Disgaea D2: A Brighter Darkness is a strategy RPG and the first direct sequel to the PS2 cult classic Disgaea: Hour of Darkness (a PS2 game that is also available through the PlayStation Store). Meanwhile, Just Dance 2014 and F1 2013 are the latest games in the annual dancing and racing franchises.

A ton of other games are available to download today, and you can get all the details on them after the break. And don’t forget, the PlayStation Blog has a complete rundown of this week’s new game add-ons. (more…)

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Yaiba: Ninja Gaiden Z also coming to PC in early 2014

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Tecmo Koei has announced that Yaiba: Ninja Gaiden Z, the zombified Ninja Gaiden spinoff that stars a robot, will also be available for the PC (through Steam) in early 2014. Originally announced for the PS3 and Xbox 360, Yaiba is in development at three studios: Team Ninja, Splash Damage, and Keiji Inafune’s Comcept.

In case you were worried that a game from the creators of Dead or Alive, Quake Wars, and Dead Rising would be tame, a statement from Tecmo Koei is here to calm your fears:

Players all called to battle fierce zombies as Yaiba, a cyborg ninja who will do anything to get revenge and stay alive. Cleaved in two, he is brought back to life with cyber-technology. Brandishing his ninja sword and the mecha weapons in his cyborg arm, he slaughters zombies with brutal, over-the-top abandon.

Step inside a stylised, living comic book where stunning graphics depict a world gone mad. Hordes of undead can only be stopped by Yaiba’s willingness to use any means necessary to get the job done. Will he kill by turning his cyborg arm into a razor chainsaw for slicing up undead… or just rip off an opponent’s arms to use as zombie nunchucks? Both possibilities fill Yaiba’s heart with twisted laughter—and the desire to kill more and more zombies!

Zombie nunchucks! Shut up and take my money!

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Rockstar has enough Grand Theft Auto ideas for the next five decades

In an interview with Develop Online, Leslie Benzies, Studio President at Rockstar North, has revealed that the creative team has enough ideas to see the Grand Theft Auto franchise continue well into the second half of the 21st Century.

“We’ve got about 45 years worth of ideas we want to do. We don’t know what GTA VI will be, but we’ve got some ideas. GTA Online is the focus right now. There ain’t no rest between finishing V and then Online. Plus we have some other things – stuff, DLC, I don’t know how to describe it exactly – that we’d like to do, and we’ll pick the right ones.”

Benzies is part of the core team consisting of Rockstar Games co-founders Sam and Dan Houser and Rockstar North art lead Aaron Garbut who initially come together to pinpoint the initial ideas that will then develop into the next GTA title.

“It comes from the idea first. Where is it going to be set is the first question. Then that defines the missions; you’re doing different things in LA than in New York or Miami. The map and story get worked up together, and the story is a basic flow of how it works out so you can layer the missions in… We throw stuff in the pot, and the good stuff stays and the bad stuff disappears – there are a lot of gatekeepers at the studio, who ensure not much of the chaff makes it through. Some of the good ideas, like the three characters, stick around.”

Benzies reveals that the idea of a trio of protagonists was raised in development for GTA: San Andreas, with one from each of the three cities, but was shot down due to technical constraints. He also reveals the thoughts of the team, that they are not making game-like movies, but music albums, with Grand Theft Auto IV reflecting the challenges and difficulties that took their toll on Rockstar.

“GTA IV was dark times. We’d been Hot Coffee-d. We were thinking ‘We make video games, and [the US authorities are] doing this to us?! Our darkness showed in IV, and we realised that. So the DLC lightened it up a bit. Gay Tony especially was more flamboyant and bigger. The expansions added more energy.”

With the launch of Grand Theft Auto V and Grand Theft Auto Online now past them, no doubt Benzies, the Houser brothers, and Garbut will soon be meeting again in London to figure out the initial spark that will eventually unfold into Grand Theft Auto VI.

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Injustice Ultimate Edition coming to PS3, Xbox 360, PS4, PC, Vita on November 12

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ORIGINAL STORY: Injustice: Gods Among Us has been quite the success for NetherRealm Studios. The Mortal Kombat makers branched out (slightly) and produced a memorable fighting game featuring many of our favorite characters (and Aquaman) from DC Comics lore. So what can they do for an encore? I don’t know, but we’ll all find out together sometime this week. Ed Boon, the developer’s founder and current Creative Director, tweeted the following news last night:

So what’s the big news? A PS4/Xbox One/Vita port is a possibility. As is another downloadable character or a “Game of the Year” edition containing all of the previously released DLC. But as I said, we’ll add find out together soon.

UPDATE: Seconds after this story was posted, Warner Bros. Interactive Entertainment confirmed that an “Ultimate Edition” of Injustice: Gods Among Us will be released for the PS3 and Xbox 360 on November 12. It will include all six DLC characters as well as additional character skins and S.T.A.R. Labs missions. The game is also coming to the Vita (thanks to Armature Studios), the PC (thanks to High Voltage), and the PS4 (thanks to NetherRealm themselves). Touch controls will be added to the Vita/PS4 versions and a soundtrack will be included with all editions of the game.

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