Warp Zoned Presents
Video Game Canon- Angry Birds, Dragon Quest, FIFA Soccer, and Silent Hill are the World Video Game Hall of Fame’s Class of 2026
- 2025 GOTY Scoreboard: In Progress
- BAFTA Games Awards: All the Winners from 2003 to Today
- Clair Obscur Completes the Sweep by Winning “Best Game” at 2025-2026 BAFTA Games Awards
- Boss Fight Books to Get a New Look for Richard Moss’s “Age of Empires”
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Video Game Research Library- With Grand Theft Auto 6 poised to take over the world, I reached out to Jack Thompson and it did not go well – PC Gamer (2026)
- Vib-Ribbon: An oral history – Design Room (2026)
- How a Second-Grade Teacher Revived a Beloved Video Game – The New York Times (2026)
- Spore: An oral history – Design Room (2026)
- Diablo IV PC Cooled With Real Human Blood Is Still Going Strong Two Years Later, Says Guy Who Won It – Aftermath (2026)
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This E3 2015 trailer gives us our first look at Mirror’s Edge: Catalyst
EA took their turn on the E3 Press Conference merry-go-round and they came out shooting with both barrels. But one of their biggest new games mostly eschews guns for a more physical form of combat. I’m talking, of course, about the insane parkour that’s at the center of Mirror’s Edge: Catalyst.
In addition to showing the trailer embedded above, developer DICE got a chance to talk about their latest passion project, which seemed unlikely to ever exist just three years ago. Taking place in the city of Glass, and serving as a prequel (of sorts) to the original Mirror’s Edge, Catalyst will reveal the backstory behind Faith, a “Runner” working against the dystopian government:
In Mirror’s Edge: Catalyst, you will experience the rise of Faith, a daring Runner who uncovers a hidden truth within the walls of the city of Glass. Through her journey, Faith will explore every corner of the city, from the highest, most pristine skyscrapers, to the dark and gritty tunnels that lie beneath. Players will need to master the environment, using their momentum and timing their combat to fight the oppression of the ruling elite, uncovering the dark secrets behind the city’s beautiful façade. Mirror’s Edge: Catalyst gives players the freedom to explore the entire city, discovering a variety of new activities, like Dash, races from point A to B, environmental puzzles and story missions to complete at their own pace.
Mirror’s Edge: Catalyst is built on top of a sprawling open-world of glass and steel, and DICE has decided to tease out some of the details of that world through the official Mirror’s Edge website. In addition to a biography of Faith, the developer also published a primer on the art of freerunning in the game and a small glimpse at some of the darker corners of the city.
Mirror’s Edge: Catalyst will be released for the PC, PS4, and Xbox One on February 23, 2016.
Bandai Namco confirms Dark Souls III will launch in early 2016 for PC, PS4, Xbox One
After last week’s accidental reveal, fans knew to expect a Dark Souls III announcement sometime during this year’s E3 Expo. Bandai Namco didn’t disappoint and Microsoft got to do the honors during their E3 Press Conference, unveiling a teaser trailer for the medieval action RPG.
Dark Souls III is the latest chapter in the critically acclaimed Dark Souls series with its trademark sword and sorcery combat and rewarding action RPG gameplay. Players will travel across a wide variety of locations in an interconnected world of unrelenting challenge and deep RPG gameplay as they search for a way to survive the coming apocalypse.
Set to be released for the PC, PS4, and Xbox One in early 2016, Dark Souls III will once again be developed by From Software with Hidetaka Miyazaki at the helm.
The Walking Dead: Michonne continues the story of Season 2 this Fall

During today’s Pre-E3 festivities, Telltale Games announced that The Walking Dead Season 2 isn’t over. Players will be able to continue their adventures within Robert Kirkman’s zombie-plagued world with The Walking Dead: Michonne, a three-episode miniseries that will begin this Fall:
The Walking Dead: Michonne stars the iconic character from the comic book series haunted by her past and coping with unimaginable loss and regret. The story explores her untold journey during the time between issues #126 and #139. Through this Telltale Games mini-series of 3 episodes, players will discover what took Michonne away from Rick, Ezekiel, and the rest of her trusted group… and what brought her back.
“In many ways, Michonne herself is a reflection of the world of The Walking Dead. She is brutal and cold on the outside, but deep beneath what is broken, she remains hopeful, trying to claw her way out of the darkness that surrounds her,” said Kirkman. “In our effort to bring the world of the comic and the world of the Telltale series closer together, there is no greater character than Michonne to help bridge that gap.”
The Walking Dead: Michonne will serve as an expansion to The Walking Season 2, so players will have to own the first episode of Season 2 to play Michonne. But if that’s not too big a hurdle, you’ll be able to purchase the first episode this Fall for the PC, PS3, PS4, Xbox 360, Xbox One, or compatible mobile devices (iOS and Android).
And don’t forget, Telltale is hard at work on The Walking Dead Season 3, but it likely won’t be released for a long time.
Rev up that chainsaw and be sure to watch Doom’s 20-minute debut
Bethesda pulled off their first-ever E3 Press Conference without a hitch last night, and while Fallout 4 was clearly the highlight of the evening for most folks, I was on the edge of my seat during the debut of Doom.
The Doomguy (or Doomgirl, we never see the character’s face) can jump, climb, perform “finishing moves,” and plug a dozen shotgun shells into a demon’s face. OK, the character could always do that last one, but the other three are brand new and they look great. Of course, it wouldn’t be Doom without Shotguns, Super Shotguns, Imps, Pinky, Revenants, Zombie Soldiers, exploding barrels, ridiculous gibs, and so much more. And they’re all present and accounted for. The gameplay video embedded above is full of moments that will make fans ooh and aah, but it never feels like fan service.
Executive Producer Marty Stratton also gives fans a look at Doom SnapMap, an editing tool that will allow players to create their own maps and customized game modes. It looks very easy to use while offering a ton of complexity.
Doom will be released for the PC, PS4, and Xbox One this Spring.
Fallout 4 will be released on November 10, 2015… get your first look right here
Fallout 4 is coming… and much sooner than you’d think. To close out their first-ever E3 Press Conference, Executive Producer Todd Howard took the stage to introduce the long-awaited sequel, but also to reveal exactly when we’ll get a chance to play it. Ladies and gentlemen, old onto your Vault doors, Fallout 4 will be released for the PC, PS4, and Xbox One on November 10, 2015.
Howard then took viewers on a whirlwind tour of the new game, beginning with the revelation that Fallout 4 opens before the nuclear war that would eventually decimate the world. Players will get a chance to completely customize their character, man or woman, by editing a wide variety of facial features. Once you step away from the mirror, you’re ready to begin your Fallout 4 adventure… or rather, you will, 200 years from now as the sole survivor of Vault 111.
Once you’re out in the world, you’ll reconnect with your robot butler, Codsworth, and meet a friendly German Shepherd. Players will be able to give the dog commands and it will help in battles. But don’t worry, the strategic shooting of the VATS System is back. And a revamped Pip-Boy model offers a new spin on one of Fallout’s signature features. This new Pip-Boy will even play games, like the Donkey Kong homage “Red Menace.”
And speaking of gadgets, players will have a ton of options for crafting in Fallout 4. Tools, armor, weapons, buildings. The options are endless. And once you’ve got a building, you can hook it in to the power grid and build an entire town which will be inhabited by other survivors in short order.
Finally, Howard revealed that the Fallout 4 Collector’s Edition will come packaged with a WORKING Pip-Boy. How, you ask? The Pip-Boy is actually a cradle for your smartphone that you wear on your wrist (eat your heart out, Apple Watch). Bethesda is even designing a Pip-Boy app that you can use as a “second screen” for Fallout 4. The Fallout 4 Collector’s Edition will be available in “limited quantities” and it’ll set you back $119.99.
The complete Fallout 4 presentation from Bethesda’s E3 Press Conference has been embedded above and you can check out the first screenshots from the game at the Bethesda Blog.
T-Minus 119 days until launch… of the game… not the bombs.
Dishonored: Definitive Edition will be available for PS4, Xbox One this Fall

The Dishonored franchise is coming back in a big way next year with the release of Dishonored 2 for the PC, PS4, and Xbox One. But first, Bethesda announced that gamers will get the chance to return to Dunwall this Fall in Dishonored: Definitive Edition for the PS4 and Xbox One.
Dishonored’s Definitive Edition will include the original game, as well as all of its post-launch downloadable content: Void Walker’s Arsenal, Dunwall City Trials, The Knife of Dunwall, and The Brigmore Witches. As is to be expected for any “Definitive Edition,” Bethesda and developer Arkane Studios will also provide Dishonored: Definitive Edition with enhanced graphics and other visual tweaks before its release this Fall.
Posted in News, PS4, Xbox One
Tagged Dishonored, E3 2015
See how ridiculously gory the new Doom is before its Spring 2016 release
I should probably stop calling it Doom 4… and that’s because Bethesda and id Software have finally blown the lid off their Doom reboot, which will be released for the PC, PS4, and Xbox One in Spring 2016. Doom is ridiculously fast and ridiculously gory, and you can see it for yourself in the new trailer embedded above. But this is just a small taste of what’s in store for the new Doom, as Bethesda also include about 20 minutes of gameplay during their E3 Press Conference earlier tonight.
We’ll have that for you soon, but for now, watch the trailer above and catch a glimpse of the Shotgun, the Super Shotgun, the Plasma Rifle, the Chaingun, the Chainsaw, Imps, Pinky, and gallons upon gallons of blood. If you look close, you’ll see a variety if “finishing moves” that are new to the franchise.
The new Doom will also include a game editor known as Doom SnapMap. With SnapMap, players will be able to fully customize their own maps or gameplay modes using a very extensive set of tools. Players will also be able to share these creations with the world.
Spring 2016 can’t come soon enough, but remember, if you pre-ordered Wolfenstein: The New Order, you’ll be able to join the upcoming Doom multiplayer beta.
Insert Quarter: Are the E3 Press Conferences a Waste of Time?

Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.
The first E3 Press Conference for 2015 will begin in just a few minutes. Bethesda’s first-ever presentation at the Electronic Entertainment Expo is sure to be amazing with gameplay reveals for Doom 4, Fallout 4, Dishonored 2, and probably a bunch of other stuff. We’ve got a new player in the AAA space and that’s exciting. But will Bethesda’s Press Conference (and Microsoft’s… and Sony’s… and Nintendo’s… and Square Enix’s… and EA’s… and Ubisoft’s…) be a huge waste of time? In between all the glitz and the horrible jokes, won’t there be precious little time actually devoted to games?
At least, that’s what Vice’s Dan Maher believes. He remembers the horrible gaffes (middle-aged executives that have no idea how to talk to regular people), the horrible lies (what Sony promised the PS3 could do) and the horrible people (Jamie Kennedy, good god, Jamie Kennedy). He makes the case that all this pomp and circumstance is more at home during a graduation ceremony than the showcase event for a multi-billion dollar industry:
It shouldn’t be difficult. The last time I checked, video gaming was still a festival of colour and noise and excitement and dakkadakkadakka-pweeeeeee-kaboom. Chuck them up on a screen bigger than your house, crank up the volume to unbearable, bar the doors. Done. And yet, somehow, what we inevitably end up with leaves the audience feeling like stakeholders at the world’s most extravagant board meeting.
The full article is available for your perusal at Vice.







