Most Recent: Xbox One

New Retail Releases: Shenmue I & II, F1 2018 Headline Edition, Little Dragons Cafe, More

It’s Gamescom Week, and like E3 Week last month, most game publishers have decided not to launch any new games during Europe’s biggest gaming event. But a few brave souls are racing ahead and trying anyway…

This week, Sega will give gamers another chance to experience the Shenmue franchise with the launch of Shenmue I & II for the PS4 and Xbox One. This re-release will include original and modern control options, as well as Japanese audio.

Codemasters got the green light to release F1 2018: Headline Edition for the PS4 and Xbox One this week. The speedy simulation will include the full calendar of circuits from the 2018 Formula One Season. Racing game fans will also be able to look into All-Star Fruit Racing for the PS4 and Switch this week.

Also this week, Aksys Games will bring Little Dragons Cafe to the PS4 and Switch. Players can raise their own little dragons and master the art of cooking by running a cafe.

And speaking of firepower, Grip Digital’s Mothergunship, a “bullet hell” first person shooter, is now available on retail shelves for the PS4 and Xbox One.

Finally this week, Retroism will release Return of Double Dragon for the Super NES. The game is actually a re-release of 1992’s Super Double Dragon, but it includes several bonus levels that were exclusive to the Japanese version of the game, as well as an expanded moveset for the ninja brothers.

That’s all for now, but we’ll be back later this week with a complete look at the latest additions to the PlayStation Store, Xbox Games Store, and Nintendo eShop.

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Activision unveils new Gameplay Trailer for Spyro Reignited Trilogy… and delays its release until November 13

Activision has been playing “Good News/Bad News” with Spyro fans all Summer long.

First, the Spyro Reignited Trilogy compilation had a great showing for the game at this year’s E3 Expo, but then the publisher revealed that only the first game in the franchise, Spyro the Dragon, would appear on the retail disc (the other two games will require an additional download).

And now, the publisher recently pushed out a hefty new Gameplay Trailer for the compilation, showcasing the Hurricos Realm from Spyro 2: Ripto’s Rage. That video is embedded above, but they also announced that the launch date for the Spyro Reignited Trilogy has been rescheduled from the relatively-soonish September 21 to the much-further-out November 13.

Writing on the Activision Games Blog, Toys For Bob’s Paul Yan said the compilation needs “more love and care”:

Everyone here at Toys for Bob is so proud to be reigniting the original Spyro trilogy after all these years. We’re deeply committed to getting these games right, so we’ve decided to move the release date of Spyro Reignited Trilogy to November 13, 2018. I really hoped that you would be rescuing dragons and scorching Rhynocs sooner, but the Trilogy needs more love and care. In November when you’re exploring the Dragon Realms, Avalar and the Forgotten Worlds, we know you’ll agree the extra time was worth the wait.

Yan didn’t expand on what “more love and care” means exactly, but hopefully the developer will find some way to fit all three games on the disc.

The Spyro Reignited Trilogy is currently in development for the PS4 and Xbox One, and is widely expected to also make its way to the Nintendo Switch sometime in the future.

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The Walking Dead: The Final Season, Graveyard Keeper, Keep Talking and Nobody Explodes, more coming to Xbox Store this week

The dead and the undead make this a rather somber week for the Xbox Games Store. Thankfully, there’s a bomb defusal party game thrown in to lighten the mood.

Telltale Games will bring players back to the world of The Walking Dead, as they follow Clementine on the final leg of her journey in the first episode of The Walking Dead: The Final Season for the Xbox One. Continuing the dead bodies theme this week is Lazy Bear’s Graveyard Keeper, a medieval cemetery management simulation for the Xbox One.

Finally this week, if you’d prefer to remain among the living, you should heed the rules of Keep Talking and Nobody Explodes… that’s the only way to win in Steel Crate’s bomb defusal party game for the Xbox One.

You can learn more about the rest of this week’s additions to the Xbox Games Store after the break. (more…)

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Capcom will bring Devil May Cry 5 demo to Gamescom 2018

Capcom’s Hideaki Itsuno has confirmed (via Twitter) that the first playable demo of Devil May Cry 5 will be available for fans during this year’s Gamescom event.

Presumably, we’ll learn more about the rest of Capcom’s presence at the big European showcase sometime this week, because the 2018 edition of Gamescom will throw open its doors on Tuesday, August 21st…

Devil May Cry 5 is a direct sequel to 2008’s Devil May Cry 4, and it’s set to be released for the PC, PS4, and Xbox One in Early 2019.

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Id Software already planning a single-player expansion for Doom Eternal

Even though we still don’t know when it’ll be released, we got our first taste of Doom Eternal with a gameplay demonstration during QuakeCon 2018 yesterday, and it was glorious. Promising to be bigger and bloodier than its predecessor, I am extremely excited where id Software is taking the franchise next.

But according to Game Director Marty Stratton, the developer has already started planning for life after the game’s launch. Speaking to Polygon, Stratton revealed that id Software is already planning a single-player expansion for Doom Eternal:

“Honestly, if there’s one thing thing that I would like to go back and do different is to give people more of the [Doom] campaign post-launch,” Stratton said. “You know, more follow-up DLC from a campaign perspective. So we’re already planning that and I’m looking forward to it. We’ll talk about our whole plan.”

Stratton followed that up by saying any Doom Eternal expansion would likely tie with the new Invasion Mode:

“It’s fun, too, because when we when we look at doing campaign DLC, and then we [can] have something like Invasion play a part in it, you know, it just, it kind of makes it even more valuable to have that,” he said. “We really love the replayability of the game — we love playing the game over and over and over. We love that people are still playing the game, and on their 20th time through the campaign or doing a speedrun or, you know, maxing out all of their guns or whatever. And [we want to give] people more reasons to come back, whether it’s Invasion, or DLC, it’s really important to us.”

It’s likely much too early to worry about Doom Eternal’s single-player expansion, but we do know the game is currently in development for the PC, PS4, Xbox One, and Nintendo Switch. Hopefully, a release date will be announced soon.

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Indie Megabooth’s PAX West 2018 installation will include 78 games from 17 countries

The Indie Megabooth is slimming down slightly for their PAX West 2018 installation, but they’ve scoured the globe to bring playable demos for 78 games from 17 different countries to the Seattle-based show.

Among the highlights this time around are a handful of games we’ve had our eye on including Chainsawesome Games’s Aftercharge, Lab Zero Games’s Indivisible, and Wonderful Lasers’s Super Impossible Road (which will be part of the Minibooth). The Indie Megabooth’s Minibooth will also be home to Vertex Pop’s super-colorful Super Crush KO, which was announced earlier today.

You can find the Indie Megabooth’s complete PAX West 2018 lineup after the break. (more…)

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Bethesda fully unveils Doom Eternal at QuakeCon 2018

Executives and developers from Bethesda delivered the keynote address to QuakeCon 2018 attendees earlier this morning, but the centerpiece of the presentation was definitely when the stage was turned over to id Software’s Marty Stratton and Hugo Martin. Together, they unveiled the first gameplay demonstration for Doom Eternal, and it promises to be a bigger and bloodier game than its predecessor.

First, they gave viewers a taste of the Doom Slayer’s new Armor, which includes a wrist-mounted blade, a shoulder-mounted flamethrower, and a brand new Dash ability. But if you really want to fly through the game’s hellish landscapes, you’ll need the Super Shotgun’s Meat Hook attachment. Players will be able to latch onto nearby enemies and rush towards them at lightning-fast speeds. Eat your heart out Scorpion.

Id is also looking to the past for Doom Eternal and bringing back the “Ludicrous Gibs.” That’s thanks to the new “Destructible Demons” system, which creates showers of blood and gore with every shotgun blast. Classic demons from Doom II: Hell On Earth, including the Pain Elemental, Archvile, and Arachnotron, will also return in Doom Eternal.

Finally, Stratton and Martin showcased Invasion Mode, an optional new piece of the Doom Eternal puzzle that allows other players to invade your Campaign as demons. Your friends can even join up with a hunting party to give someone “a true taste of Hell.”

And in case you missed anything during the nearly 30-minute demonstration, id Software distilled it all down for us:

Slayer 2.0
Unleash the overwhelming power of the Doom Slayer. With updated armor and an arsenal of new and improved equipment, including a shoulder-mounted cannon with flamethrower, extendable blade, and a new dash ability, you’re faster and deadlier than ever. Destroy every demon in your path with an upgraded array of guns and mods, including the Super Shotgun’s new Meat Hook attachment to pull yourself point blank with the faces of hell.

Rip More, Tear More
Obliterate more demons than ever before, each with their own attacks and abilities. Fan-favorite classics such as the Pain Elemental, Archvile, and Arachnotron make their return, while a horde of totally-new demons join the roster including the Doom Hunter and corrupted Marauders. Doom Eternal’s “Destructible Demons” system takes your power fantasy to new levels by ensuring that every trigger pull has never felt better.

All-New Invasion
As the Slayer, allow real players to invade your campaign as demons for a dramatic and unpredictable twist anytime you’re playing the campaign. Or join the ranks of the damned yourself as you become a demon and invade a friend or other player’s campaign. Invade others either by yourself or with another player, as part of a hunting party, to give the Slayer a true taste of Hell.

We’re Not on Mars Anymore
Rip and tear across epic, never-before-seen worlds. Witness the tumbling skyscrapers of Hell on Earth; battle through an invasion of the mammoth BFG 10,000 on Phobos; and discover the ancient secrets of the Doom universe. With idTech7, every environment is brought to life in unprecedented detail.

Doom Eternal doesn’t currently have a release date, but it is currently in development at id Software for the PC, PS4, Xbox One, and Nintendo Switch.

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Keep Talking and Nobody Explodes is coming to consoles on August 16

Steel Crate Games has announced that Keep Talking and Nobody Explodes, their bomb defusal party game, will make its way to the Switch and Xbox One on August 16. PS4 owners can already purchase the game through the PlayStation Store, but a “Non-VR Update” will be made available the same day to remove the PlayStation VR requirement.

If you’re unfamiliar with Keep Talking and Nobody Explodes, the trailer embedded above should give you a pretty good idea about how it works. This quick overview, straight from the developer, is a pretty concise explanation as well (and as we all know, when you’re diffusing a bomb, every second counts)…

In Keep Talking and Nobody Explodes, one player is trapped in a room with a ticking time bomb they must defuse. The other players are the “Experts” who must give the instructions to defuse the bomb by deciphering the information found in the Bomb Defusal Manual. But there’s a catch: the Experts can’t see the bomb, so everyone will need to talk it out… fast!

Keep Talking and Nobody Explodes is now available to pre-order through the Nintendo eShop and Xbox Games Store, and it can be yours for 10% off if you slam down on the “Buy” button before launch day.

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