Keiji Inafune’s Mighty No. 9 is fully funded after 36 hours

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The Kickstarter campaign for Keiji Inafune’s Mighty No. 9 is now fully funded, just a tick over 36 hours after it began. Inafune and his team at Comcept asked donors for $900,000 to complete development on the side-scrolling platformer, which was heavily inspired by Inafune’s most famous creation, Mega Man. As of this writing, backers have pledged over $940,000.

So now that Mighty No. 9 is a mighty success, it’s time to talk about stretch goals. In the initial pitch, Inafune expressed a desire to bring the game to the PS3, Wii U, and Xbox 360. And if fans can reach the priciest goal, $2.5 million, that’ll be a reality. Other stretch goals include:

  • $1.2 Million: Two More Stages
  • $1.35 Million: Mac and Linux Versions
  • $1.5 Million: New Game Plus and Turbo Mode
  • $1.75 Million: ???
  • $2 Million: The Making of Mighty No. 9 Video Documentary
  • $2.2 Million: ???
  • $2.5 Million: PS3/X360/WIIU CONSOLE VERSIONS!!!

Congratulations to Keiji Inafune and his team at Comcept on a MEGA successful Kickstarter campaign.

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Capybara confirms Super Time Force in 2013, Below in 2014

capybaragames-logoCapybara Games confirmed a few release dates for us this weekend during the PAX Prime expo.

GameSpot caught up with Capybara’s President, Nathan Vella, and he told them that Below, a roguelike the company has in development for the Xbox One as a timed exclusive, would be released in 2014. Meanwhile, Polygon also chatted with the studio head yesterday and he revealed that their fourth dimensional shooter for the Xbox 360, Super Time Force, is “feature locked” and will be released in 2013.

They’re vague release dates, but it’s more than we had pre-PAX Prime.

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XCOM: Enemy Within trailer brings “War Machines” to the fight

“War Machines,” the latest trailer for Firaxis Games’ XCOM: Enemy Within, made its debut at this weekend’s PAX Prime. The trailer depicts many of the new abilities your XCOM soldiers will have at their disposal including biological augmentations (such as telekinesis), cybernetic enhancements, and massive mechs. The aliens will counter with two new enemy types including a hulking mech of their own (known as Mechtoids) and the ghost-like Seekers.

The PC version of XCOM: Enemy Within, which requires a copy of XCOM: Enemy Unknown, will be released on November 12. The expansion will also be available as a standalone release for the PS3 and Xbox 360 on the same day.

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Mass Effect Edition add-on coming to Minecraft: Xbox 360 Edition this week

Microsoft wants to infuse a little Mass Effect into your Minecraft with a new add-on pack. The “Mass Effect Edition” will add 36 Mass Effect Skins, a “Pre-Built Mars Facility” World, a Mass Effect Texture Set, a Mass Effect-themed UI, and 22 music tracks from Mass Effect 3 to Minecraft: Xbox 360 Edition. The add-on pack is priced at $3.99 and will be available this Wednesday, September 4.

Microsoft is referring to this add-on as the “first” mash-up pack, so there’s a very good chance that more are in the works. Minecraft: Halo Edition, anyone? Be sure to check out the trailer above and you can view a ton of “Mass Effect Edition” screenshots at Microsoft’s Play XBLA blog.

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Gearbox to publish Hardware: Shipbreakers as third Homeworld game

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Gearbox picked up the the rights to the Homeworld series during THQ’s franchise fire sale earlier this year. After the acquisition, they quickly announced that high definition re-releases of Homeworld and Homeworld 2 were in the works. And now they can add a third Homeworld game to their development slate… sort of.

At PAX Prime this weekend, Gearbox announced that they’ve partnered with Blackbird Interactive, a small developer that was founded by several members of the original Homeworld team at Relic Entertainment. As part of the deal, their current project, Hardware: Shipbreakers, will be folded into the Homeworld franchise. The game will now be known as Homeworld: Shipbreakers and it will serve as a prequel to the entire Homeworld series.

Gearbox will provide financial support to Blackbird as, in the words of CEO Randy Pitchford, they are not the best team to develop a sci-fi RTS. Pitchford also commented on the production support they plan to offer to Blackbird: “We’ve become expert at production and that’s where we can help. I mean, we shipped Duke Nukem Forever, we didn’t build it but we made sure it came out. And that’s a ****ing miracle.”

[Source: Polygon]

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Weekly Warp-Up: There’s Still Two Days of PAX Prime 2013 Left

No, that’s not a typo. Welcome to the Weekly Warp-Up, your weekly wrap-up of the biggest and the best articles posted at Warp Zoned this week…

Normally, Sunday afternoon marks the end of PAX Prime. The publishers and vendors pack up and nerdy conventiongoers dream of Boston in the Springtime or next year’s Prime expo. But not this year. This year, PAX Prime is going a whole ‘nother day and won’t conclude until Monday, September 2.

And here’s what you can see with your remaining two days on the show floor:

  • Nintendo: Pokemon X/Y, Super Mario 3D World, Donkey Kong Country: Tropical Freeze, The Legend of Zelda: A Link Between Worlds, and a lot more.
  • Sony Computer Entertainment: Killzone: Shadow Fall, InFamous: Second Son, DriveClub, Knack, Gran Turismo 6, Beyond: Two Souls, and a lot more.
  • Ubisoft: Watch Dogs, The Crew, Assassin’s Creed IV: Black Flag, Rayman Legends, and more.
  • Microsoft: Killer Instinct, Forza Motorsport 5, Ryse: Son of Rome, and several “surprises.”
  • D3 Publisher: Earth Defense Force 2025, Regular Show: Mordecai and Rigby In 8-Bit Land, and Adventure Time: Explore the Dungeon Because I DON’T KNOW!
  • Midnight City: New indie publishing label with plans to display ten titles at PAX Prime.
  • Sega: Sonic: Lost World, Total War: Rome II, Castle of Illusion, and more.

And have you entered our PAX Prime Amazon Gift Card Giveaway yet? Because you really should. More news, some PAX Prime-related and some not, can be found after the break.

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New Releases: Diablo III, Rayman Legends, Total War: Rome II, More

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The Fall is here! The drought is over! Let’s talk about new releases!

This week, Blizzard’s Diablo III has finally been released for the PS3 and Xbox 360. It feels the console of their hack and slash game has been in development for ages, but it was only announced this past February at the Sony’s PS4 reveal.

Also available this week is Rayman Legends. The game was originally scheduled to be released this Spring exclusively for the Wii U, but Ubisoft sent it back to the development team and asked them to also push out additional editions of the game for the PC, PS3, Xbox 360, and Vita.

Finally, we’ve got the PC-exclusive release of Total War: Rome II from Creative Assembly. The developers have claimed the war simulation is their best yet, but you can try it for yourself if you’re attending this weekend’s PAX Prime in Seattle. In fact, all of these games are playable on the show floor today and tomorrow. How ’bout that?

You can find more new releases after the break.

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Mighty No. 9, a spiritual successor to Mega Man, announced by Keiji Inafune

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See if this sounds familiar to you…

You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!

Is this the plot to a lost Mega Man game? No, it’s Mighty No. 9, a new project announced today at PAX Prime by Mega Man creator Keiji Inafune. His team at Comcept have taken to Kickstarter to fund the 2D side-scrolling title and want to bring the same collaborative design process to the game that Inafune previously attempted with Mega Man Universe and Mega Man Legends 3.

Inafune and his team are looking for $900,000 to bring Might No. 9 to PC download services. A console edition of the game (PS3, Xbox 360, and Wii U platforms were mentioned) may also be developed if appropriate (but currently unknown) stretch goals are reached. If you believe in Inafune’s vision for a Mega Man spiritual successor, I highly recommend giving Mighty No. 9’s Kickstarter campaign a look. Let’s just hope Capcom doesn’t decide to sue him, because it really does resemble a lost Mega Man game.

If all goes well, Inafune expects to release Mighty No. 9 in the Spring of 2015.

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