Techland shows off 10 minutes of gameplay from Dying Light

Techland, the company behind the Dead Island series, has released a 10-minute video (well, nine minutes and 29 seconds, to be precise) showcasing its upcoming multiplatform survival horror title, Dying Light. The clip offers an example of night-time gameplay, as the main character Antoine runs a mission for the encampment he is part of, racing against the setting sun to activate various power relays scattered around the city. The character rigs up a number of traps along the way, including an electric fence and a car bomb.

Not straying too far from their zombie roots, Dying Light’s monsters change demeanor between day and night, from stumbling, easy to kill zombies to bloodthirsty, adrenalin-fuelled psycho killers. As the video illustrates, once the sun sets, things go a little bit crazy.

As first impressions go, Dying Light certainly looks to redeem some of Techland’s credibility after the fun, but deeply flawed, Dead Island series. Dying Light will be released for the PC, PS3, PS4, Xbox 360, and Xbox One in 2014.

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Wii U: The Little Engine That Could (and Should)

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Ever since the launch of the PS4 and Xbox One, game journalists have pushed out editorial after editorial asking, “What can be done about the Wii U?” Brenna Hillier of VG247 says “Nintendo needs to reach beyond its catalogue to save [the] Wii U.” VideoGamer asked, “Is this the end for the Wii U?” And Gamenesia ran with a fanboy-baiting title pointing to the fact that the Wii U was outsold by the Vita in Japan, despite the release of a new Mario game. Yet looking at the sales figures in the same article, we can see that the margin the Vita outsold it by was a massive 42 units. Not only that, but the article fails to mention that the 3DS XL sold more than the Vita, the Wii U, and the original 3DS combined. The most ridiculous figure in that list is that the Xbox 360 sold 342 units in one week. The original Wii beat that with 457 sales.

But I digress. Hillier’s article is filled with vast generalisations quoting “the Twitterati.” Worse, she stuffs words in Nintendo’s mouth by using inverted commas as if the company has somehow uttered them, or, at the very least, thought them (“We’re Nintendo, and we do what Nintendo does.”).

Reading this article made me angry for a number of reasons. One, she is absolutely right – yet she has written this piece with a pessimistic crudeness – “Nintendo knows it bollocksed the Wii U marketing” – that also reeks of a self-aggrandising attitude toward the product itself. “It’s no longer fashionable to believe in the Wii U,” smirks the subheader.

And that made me even angrier, because this is where she is dead wrong. Why? Because it’s never been fashionable to believe in the Wii U. Ever since it was released, it has been a target for fanboy journalistic hooligans who would take shots at the console like Melissa Bachman would a sleeping lion.

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Posted in Opinions, Top Story, Wii U |

EA describes Battlefield 4 lawsuit as “meritless”

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Beleaguered uber-publisher Electronic Arts has hit back against claims contained in a series of lawsuits that are currently being explored by multiple law firms including Robbins Geller Rudman & Dowd and Holzer Holzer & Fistel on behalf of the company’s investors. EA’s official response, delivered to Polygon by a spokesperson for the company, is that these lawsuits are frivolous:

“We believe these claims are meritless. We intend to aggressively defend ourselves, and we’re confident the court will dismiss the complaint in due course.”

However, there may be more merit than EA is letting on, especially given the fact that Robbins Geller is the same law firm that took on the Enron class action lawsuit. Their lawsuit accuses EA executives of being able to sell “artificially inflated” shares prior to the release of Battlefield 4 due to releasing “materially false and misleading statements highlighting the purported strength” of the game. In other words, the lawsuit is claiming that EA executives were aware of the defective state of Battlefield 4 and purposely raised expectations surrounding its release to inflate share prices.

The law firm has until February to find someone brave enough to stand as the lead plaintiff in the case. If they do, and the case goes to court, it may set a precedent that prevents developers and publishers from releasing products with game-breaking bugs. But there’s also the long-standing concept of “caveat emptor” (or “buyer beware”) to consider. A ruling against EA in this case would likely make it open season on content creators.

UPDATE: A third law firm, Brower Piven, has announced plans to challenge EA is court over their Battlefield 4 statements.

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Daily Scoop: December 20, 2013 – Friday, Friday, Friday

It’s finally Friday! Not only that, it’s utterly gorgeous here in sunny Philadelphia. Contrary to popular belief, it is not always sunny here. Recently it’s been everything but – with crazy rain, hail, and snow keeping us down, it’s been hard to get our spirits up! But this weekend, it’s supposed to be 70 degrees (what!), so maybe I’ll even open up some windows while I’m playing video games. Maybe.

So, I know I keep talking about it, but Papers, Please is on sale at the Humble Store for just $4.99 right now, meaning you really have no excuse at all not to buy it. On top of that, the ridiculously amazing Broforce is on sale for $9.99! It’s in beta right now, but trust me – you still want to play it.

Oh, and if you’re still looking for Christmas gifts, Grand Theft Auto V is $39.99 right now on Amazon, and it will get to you in time for the holidays.

T-shirt time, woo!

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Posted in Daily Scoop, Etcetera, News |

BioWare has a playable (and beautiful) version of Mass Effect 4

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Mass Effect 4 exists in playable form (though it hasn’t been officially announced) according to a tweet from BioWare General Manager Aaryn Flynn. He calls the game “Ambitious. Beautiful. Fresh but recognizable. And fun.” Given that he works for BioWare, his opinion is just ever so slightly biased, but we can but hope that it is an accurate description:

The new title in the sci-fi franchise is utilizing the Frostbite 3 engine that can currently be seen crashing a lot in EA’s Battlefield 4. Hopefully BioWare is not experiencing the same issues that DICE seemed to.

The “fresh” approach Flynn alludes to confirms early reports that the game would shift away from Commander Shepard and his motley crew, although we hope that some familiar faces pop up in the final game.

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Call of Duty: Ghosts getting four map packs and a season pass… surprised?

Activision has just announced that Call of Duty: Ghosts will receive four post-launch map packs (Onslaught, Devastation, Invasion, and Nemesis). Each pack will be priced at $14.99 apiece, with a $49.99 Season Pass also available. None of this should really be news. The last three or four CoD games got the same treatment.

Each map pack will include a new set of multiplayer maps, bonus weapons, and an “Extinction” scenario. Each “Extinction” scenario will build on the one before it to create what Activision is calling “an episodic Extinction experience.”

If you decide to spring for the Season Pass, you’ll receive access to the “Free Fall” multiplayer map as well as unique “Team Leader” in-game content: MP Character Head, Weapon Camo, Reticle, Player Patch, Player Card, and a Player Background.

The first map pack, Onslaught, will be released sometime in 2014 with the rest to follow.

Posted in News, PC, PS3, PS4, Wii U, Xbox 360, Xbox One | Tagged

XBL Store Today: Max: The Curse of Brotherhood

I think Microsoft has given the boot to “Xbox Live Arcade Wednesdays” when it comes to digital releases on the Xbox One. Today, a Friday, the consolemaker added developer Press Play’s Max: The Curse of Brotherhood to the Xbox One Game Store. Here’s what you can expect from the puzzle platformer (which has been priced at $14.99):

Max: The Curse of Brotherhood is a classic action-adventure. At its core it is a platformer filled with puzzles. Max must start on a quest to save his brother who is kidnapped to a hostile world. His only chance to succeed is to stay courageous and use the powers of his marker to manipulate the environment. Unleash the many powers of the Marker and beat the evil kidnapper!

Max: The Curse of Brotherhood is also in development for the Xbox 360 and will be released in 2014.

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Only-On-Xbox documentary series will unearth E.T. Atari 2600 cartridges

et-atariOne of gaming’s greatest mysteries, the mass burial of E.T.: The Extra-Terrestrial cartridges, will soon be solved – and only on Xbox. A documentary series, set to film in January, will attempt to unearth these fabled games from the New Mexico landfill in which they supposedly reside. The documentary will be exclusive to the Xbox 360 and the Xbox One as part of Microsoft’s original programming initiative, and will air sometime in 2014.

For those of you who are not aware, here’s the skinny:

E.T. the Extra-Terrestrial for the Atari 2600 is largely considered as a major contributor to the great video game crash of 1983. The game was an awful mess, and millions of copies went unsold. Then, in the middle of the night, Atari drove several garbage trucks full of the game to the small town of Alamogordo, New Mexico, and buried them in a landfill.

So are they really there? We’ll all (well, those of us with an Xbox console) find out together next year when filmmakers Jonathan and Simon Chinn and director Zak Penn go in search of E.T.’s last home.

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