Outlast garnered a lot of attention and praise back when it was released in 2013. Inspired by what Penumbra: Black Plague and Amnesia: Dark Descent did so well, Outlast was basically a first-person hide and seek simulator set within an insane asylum. With no means of fighting off the deranged patients and mutants that hunted you, there was a lot of hiding inside lockers and under beds while eluding capture. Does the sequel hold true to that formula? I played the recently released demo to find out.
If you’re a fan of dungeon crawlers, you’ll be very “happy” to explore a trio of new games in today’s Xbox Games Store update…
First up, Toylogic’s free-to-play multiplayer adventure, Happy Dungeons, will escape the Xbox Game Preview program this week. The full version is now available to download for the Xbox One, and players will be able to customize their characters before taking on a series of “dastardly villains” in the game’s underground catacombs.
Also new this week is Warhammer: End Times – Vermintide, a multiplayer survival game set in the long-running fictional universe. Now available to download for the Xbox One, Vermintide players will be able to team up with three friends and battle “the ratmen’s forces” together.
Finally this week, Bandai Namco will bring Necropolis, a third-person combat game, to the Xbox One. Necropolis promises players will experience “permadeath dungeon-delving,” and a multiplayer option will also be included.
More information on all of these games (and a few other new releases) can be found after the break.
In the latest Kickstarter update for Bloodstained: Ritual of the Night, Koji “Iga” Igarashi has announced that he’s signed an agreement with 505 Games to publish the side-scrolling “IgaVania” game. To seal the partnership, “Iga” sat down to showcase some new footage from the game in the trailer embedded above.
Bloodstained: Ritual of the Night will be released sometime in 2018 for the PC, PS4, Vita, Wii U, and Xbox One.
Last week, Michel Ancel unveiled a stray piece of Beyond Good & Evil 2 concept art through Instagram. But today, the famed developer went ahead and confirmed that the game (which was first announced by Ubisoft back in 2008) has officially entered the pre-production phase.
Once again, this barrage of good news began on Instagram, with Ancel uploading images of a shark monster and a bipedal rhino. The image of the rhino was accompanied by a caption confirming the game’s newly-minted status as an in-development project: “Endangered species – now saved – Game in pre-production – Stay tuned!”
It will likely be quite a while before Beyond Good & Evil 2 receives a splashy public debut, but in the meantime, Ubisoft wants to further stoke the hype train with a free giveaway of the original Beyond Good & Evil through their Ubisoft Club. Fans will be able to be able to pick up the PC edition of the game for $0 beginning on October 12.
Jonathan Nolan, brother of Christopher and co-writer of The Dark Knight, The Dark Knight Rises, and Interstellar, has previously discussed how he used video games as an inspiration for HBO’s reboot of Westworld. Previously, Nolan cited Red Dead Redemption and BioShock as two games that helped shape his vision for Westworld. But speaking to Vice, the showrunner revealed he was also fascinated by the independent lives that Bethesda created for NPCs in The Elder Scrolls V: Skyrim.
I was fascinated by the concept of writing a story in which the protagonists’ actions aren’t part of the story. In games like The Elder Scrolls: Skyrim, Red Dead Redemption, or the sandbox games that BioWare make, morality is a variable. How do you write a story in which the hero’s moral component exists on a spectrum? That’s a fascinating challenge.
I’m also fascinated by how non-player-characters in video games have their own lives. In Skyrim, when you walk into a village, you aren’t necessarily the most important person there. The NPCs have lives that happen whether you’re there or not. I was listening to directors’ commentary from Ken Levine about building BioShock Infinite and the affection that game developers and designers develop for their characters. It’s a qualitatively different relationship than the one screenwriters have with their characters, because video game characters don’t just recite dialogue—they do shit, and the players interact with them.
Nolan expanded on this theme in a separate interview with IGN, where he said that “life [is] ever more beginning to resemble a game” and that some people have started to live their lives according to the rules of a fantasy universe:
For me, the jumping off point of starting with the Host… Everyone’s favorite party conversation brainteaser these days is “Are we living in a simulation?” I get tired of that question fairly easily because in a sufficiently robust simulation there’d be no way of answering of course. But the idea that our lives could be programmatic, that there could be rules at play that we’re not familiar with, that we don’t understand, is something I’ve long been fascinated by – and so is the idea of fate and the idea of an unseen hand that’s guiding events. Here, it’s a very literal thing.
Before we had children, I was a gamer back in the day, and I think that was the other aspect of what drew me to the original concept, was the idea of life ever more beginning to resemble a game. That with enough wealth and sufficient technological advancement that you could get to a point where you live, as a lot of people do, a significant portion of your life in a fantasy universe, whether it’s World of Warcraft or the new VR games that are just coming out.
You really dissolve into that experience and live your life inside – not a real world but a curated world. One that’s distinct from the real world because there’s intention there, there are rules. There is a narrative. Life, real life, resists narrative through lines. There aren’t hidden levels. There’s just f**king chaos. But in the game universe there are always deeper levels of meaning. So for us it was like a candy store. There were all these ideas that we wanted to play with in one series.
New episodes of Westworld will premiere every Sunday on HBO. Have you noticed the show’s parallels to video games? Let us know in the comments.
Sony is making PS4 owners an offer they can’t refuse with this week’s PlayStation Store update.
2K Games leads things off with Mafia III, their 60s-set tale of organized crime and the aftermath of the Vietnam War. Taking place in New Bordeaux, a stand-in for New Orleans, players will take on the role of Lincoln Clay as he takes on the Italian Mafia.
Also available this week is Space Hulk: Ascension, a turn-based strategy game based on the popular tabletop experience. But the PS4 adaptation adds “new RPG style mechanics, additional weapons, enemy types, an all-new chapter, and loads of other new features.”
Finally this week, Rogue Stormers is a new side-scrolling shooter with a roguelike twist from Black Forest Games.
A full list of this week’s new releases can be found after the break, and a rundown of this week’s new add-ons and discounts is available at the PlayStation Blog.
We’re all over the place in what we are looking forward to playing this month! From Dragon Quest Builders to Titanfall 2, it seems like we’re in love with everything. Hit the jump to see the diverse list we’ve come up with for the month of October!
I would talk about games I’m playing, but it’s still just the same ones over and over! One of these days, I’m going to hop into the stack next to my television. Anyway, there are a lot of deals happening today, so let’s hop right in!
Humble already has a new bundle available, and it’s all about the Company of Heroes 10th Anniversary. Pay $1 for Company of Heroes, CoH: Opposing Fronts, CoH: Tales of Valor, and CoH 2 – The Western Front Armies: Oberkommando West. Beat the average to unlock CoH 2 – The Western Armies: US Forces, CoH 2, CoH 2 – Case Blue Mission Pack, CoH 2 – Southern Fronts Mission Pack, and the soundtrack for CoH 2. Pay $10 to unlock CoH 2 – The British Forces, CoH 2 – Ardennes Assault, CoH 2 – Ardennes Assault: Fox Company Rangers, CoH 2 – Exclusive Skins Pack (a Humble exclusive), and the CoH art book. Finally, pay $30 or more to unlock an exclusive humble CoH t-shirt.
The Midweek Madness over at Steam is Fellow Humans – A Robot-Themed Sale. Get Machinarium for $3.99, Planetary Annihilation for $8.99, Transformers: War for Cybertron for $4.99, and everyone’s favorite Five Nights at Freddy’s for $2.49. The Daily Deal is Wargame: Red Dragon. Get the game alone for $11.99, or the franchise pack for $14.99.
Just one t-shirt today. Hit the jump to check it out!