New Retail Releases: Battleborn

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Year after year, the month of May is usually flooded with big new releases, but the taps might be running a little dry in 2016. Sure, there are several intriguing new titles scheduled for the next four weeks, but that is probably all we’re getting.

Which brings us to Gearbox’s Battleborn, the sole new release that’ll be available on store shelves this week. Taking a break from the Borderlands universe, Gearbox developed Battleborn as a “Hero Shooter,” and they plan to offer players the chance to choose from dozens of heroes in both single-player and multiplayer modes. Also, expect to hear the word “Badass” quite a bit.

Battleborn will be available in stores this week on the PC, PS4, and Xbox One.

We’ll be back later in the week with an update on the PlayStation Store, Xbox Games Store, and Nintendo eShop.

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Activision begins teasing Call of Duty 2016 with a new video

There have been so many Call of Duty: Infinite Warfare leaks over the past few days that it’s hard to keep them all straight. But it looks like Activision is finally getting ready to reveal the game that’s still officially known as “Call of Duty 2016.”

A new video, titled “Know Your Enemy,” was uploaded to Call of Duty’s YouTube account just an hour ago. In it, a man delivers this monologue while images of the “Ghost” balaclava from Modern Warfare 2 occasionally interrupts the feed:

“Make no mistake, we will rip you from the history books. Every last trace of you, gone. You will know loss. We will be the architects of your pain. We will build monuments to your destruction. The whole world will bear witness to this: our ascension. We will blot out the skies, we will bury you in darkness. Know this, and know us. We are your enemy. We are the Settlement Defense Front.”

I’m going to go out on a limb and assume that Call of Duty: Infinite Warfare will be announced sometime soon, and it’ll be released for the PC, PS4, and Xbox One this November.

UPDATE: A second teaser trailer, available after the break, has been released by Activision. In the video, a Lieutenant Reyes hacks the feed and tells viewers to visit M.me/CODMessenger for more information, because it’s “the only secure comms channel.”

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The PAXpocalypse List: The Best of PAX East 2016

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Believe it or not, we’re not living in a post-apocalyptic hellscape (depending on your political affiliation, insert your own Trump/Hillary joke here). But you’d never know it if all you had to go by was the 2016 PAX East show floor, which was overrun by dozens of titles that took place after the collapse of society… and a lot of them were pretty good.

But what if some disaster did befall the world and force PAX East attendees to forever wander the halls of the Boston Convention and Exhibition, feasting on whatever mac and cheese bowls or turkey legs they may find? That’s where Warp Zoned’s PAXpocalypse List comes in, because these are the games we’d keep playing if we could never venture outside again…

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Xbox Store Today: DC Universe Online, Paranautical Activity, JumpJet Rex

Three new Xbox One games are now available to download through the Xbox Games Store, and they’re all pretty different…

DC Universe Online is a free-to-play MMO set within the DC Universe. Available on the PC and PS3/PS4 for a few years, players will choose a Hero or Villain in DC Universe Online and fight alongside (or against) some of the biggest names in comics.

Paranautical Activity is a first person shooter that combines the classic style of Doom and Quake with the roguelike randomness of The Binding of Isaac and Spelunky. Players of Paranautical Activity will get to experience “procedurally generated levels, impossibly fast gameplay, hidden levels, […] ridiculous bosses‏, and a kick ass Dubstep soundtrack.”

Finally, JumpJet Rex straps jump boots on a T-Rex and asks him to go nuts in a side-scrolling platformer. OK, I get it, but shouldn’t a T-Rex opt for cybernetic arm enhancements? His legs are probably already pretty powerful, but T-Rex arms will always be pretty useless. Perhaps I’ve put too much thought into this…

More information on all of these games can be found after the break.

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John Romero hacked together another Doom map in his spare time

doomJohn Romero is at it again. The Doom co-creator recently returned to one of his earliest successes with “Phobos Mission Control,” a brand new WAD for Doom that replaces the “Command Control” map (E1M4). Available to download now through Romero’s Dropbox account, here’s what the developer had to say about the new map:

With the Toxin Refinery in the rear-view, you make your way to Phobos Mission Control where the computers crunching the data from the Phobos Anomaly are located. You need to use them to gain access to the Phobos Lab, but remember hearing that the computers were tied into all areas of the installation and that you never knew when the environment around you would change. You need to keep your eyes alert to all movement – this place is not what it seems…

According to Romero, “Phobos Mission Control” isn’t as hard as his previous new map, “Tech Gone Bad,” and was created as another warm-up for the newly announced Blackroom. However, the developer “paused” Blackroom’s Kickstarter campaign earlier today to create a playable demo of the game for potential backers.

If you want to see “Phobos Mission Control” in action, check out a gameplay wakthrough embedded after the break from YouTube user “Doom Video Vault.”

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Koei Tecmo is developing at least one game for Nintendo’s NX

tecmokoei-logoNews about Nintendo’s upcoming NX platform is still pretty hard to come by, but Koei Tecmo has revealed the consolemaker won’t be going it alone. The Japanese publisher confirmed the NX will be one of the platforms they plan to support in the future within the pages of their most recent Financial Report.

Obviously, it’s still too early to speculate about specific game announcements, but Koei Tecmo and Nintendo have worked closely in recent years on Hyrule Warriors for the Wii U, as well as Hyrule Warriors Legends and Yo-Kai Watch: Three Kingdoms for the 3DS.

Nintendo’s NX platform will launch in March 2017, and an NX edition of The Legend of Zelda Wii U is widely expected to be available as part of its launch lineup.

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John Romero “pauses” Blackroom Kickstarter campaign to produce a gameplay demo for potential backers

Even though the Kickstarter campaign for John Romero’s Blackroom was going pretty well, the Doom developer has decided to suspend it for now to work on a gameplay demo for potential backers. Here’s what Romero had to say about pressing Blackroom’s “PAUSE” button:

The team is at work on a demo which demonstrates the kind of gameplay, look and innovative, cool features that make Blackroom truly unique — the things we’ve waited years to put into an FPS and which make us incredibly excited about this game.

There’s a hitch here, a hitch that’s making us do something that’s right for the game, the team, and the community: we’re pressing “PAUSE” on the fundraising campaign for Blackroom to complete this gameplay demo. Simply put, this will take more time than the Kickstarter has left, so we’ve decided to suspend the campaign and launch a new one when the gameplay demo is ready. We believe, however, it is the right choice. We know you do, too. Thanks to your feedback, we know we should have included it at launch.

Romero’s original goal for Blackroom was $700,000, and at the time of its cancellation, backers had pledged $131,052 towards the project. According to Kicktraq, Blackroom was on pace to reach its goal before the cancellation, so Romero, and the rest of Night Work Games, probably do want to do right by their fans.

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Insert Quarter: What Makes the Final Fantasy Franchise Tick?

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Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.

After more than a decade in development, Final Fantasy XV will finally make its PS4 and Xbox One debut this September. But how did we get to this point? More specifically, how did the Final Fantasy franchise grow from its humble beginnings on the NES to become the juggernaut that it is today?

Kotaku’s Jason Schreier wants to answer those questions too, so between now and September, he has vowed to replay and reexamine every mainline entry in the Final Fantasy franchise. Is there a certain “feel” to a Final Fantasy game? And do these RPGs still hold up today? Schreier is sure going to find out:

To prepare for FFXV, I’m starting a new project here at Kotaku. For the next five months, I’ll be digging into every mainline Final Fantasy game, in order, and taking a look at how the series has evolved over the past 30 years. Why has Final Fantasy resonated with so many people? What makes it so special? What exactly does it mean for a game to feel like a Final Fantasy?

The full article is available for your perusal at Kotaku.

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