Jay and Silent Bob: Chronic Blunt Punch reaches its funding goal on Fig

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Here’s some good news for fans of Kevin Smith… side-scrolling brawler Jay and Silent Bob: Chronic Blunt Punch has reached its funding goal on Fig. With a little over two days remaining, backers and investors have pledged more than $400,000 towards its development.

If you’ve been keeping tabs on the campaign, you might have seen that the berserkers at Interabang Entertainment have plans to add several other View Askewniverse characteds to the game. First, Brian O’Halloran and Jeff Anderson have been called in to voice Dante (who isn’t even supposed to be here today) and Randal from Clerks once again. Also, the developer also revealed that Cock Knocker (who was originally played by Mark Hamill in Jay and Silent Bob Strike Back) will appear in Chronic Blunt Punch as a playable character.

With the crowdfunding campaign complete, Interabang Entertainment hopes to release Jay and Silent Bob: Chronic Blunt Punch for the PC, PS4, and Xbox One in February 2018.

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Here are the finalists for the World Video Game Hall of Fame’s Class of 2016

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The Strong Museum has announced the finalists competing for a spot in the World Video Game Hall of Fame’s Class of 2016.

The Legend of Zelda, Minecraft, The Oregon Trail, Pokemon Red and Blue, The Sims, Sonic the Hedgehog, and Space Invaders were all nominated last year, but ultimately weren’t selected by the Hall of Fame’s international committee. They’ll get another shot in 2016, alongside Elite, Final Fantasy, John Madden Football, Nurburgring, Sid Meier’s Civilization, Street Figher II, and Tomb Raider.

Any and all of these titles would be worthy of enshrinement in the World Video Game Hall of Fame, but only a handful of titles will make the final cut when the inductees are announced on May 5 at 10:30 AM (Eastern Time).

If you’re unfamiliar with any of these classic games, a quick rundown of all 15 titles (provided by The Strong) is available after the break.

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Posted in 3DS, Mobile, News, PC, PS2, PS3, PS4, Retro, Vita, Wii, Wii U, Xbox 360, Xbox One | Tagged , , , , ,

Rumor: Call of Duty IN SPACE is real and coming this Fall

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It’s looking more and more likely the “Call of Duty IN SPACE” hints that Infinity Ward’s Mark Rubin teased back in 2013 will directly influence this Fall’s Call of Duty 2016.

Expected to be released this November, Call of Duty’s excellent space-based adventure was outed by Eurogamer, who corroborated a similar story being told by a game industry insider at NeoGAF.

Three years ago, Rubin told the Metro newspaper that “everything’s on the table” for Call of Duty 2016. Later adding, “If we think that it’d be cool to have a battle over Jupiter, sure. Why not?” The developer, who is no longer employed at Infinity Ward, was just playfully musing at the time, but after the smashing success of Destiny, I wouldn’t put it past Activision to launch another space-based shooter.

We’ll find out exactly what form Call of Duty 2016 will take during this year’s E3 Expo, where Activision plans to unveil the next game in the franchise during Sony’s E3 Press Conference.

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Insert Quarter: Building the Perfect Oculus Rift Headset

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Insert Quarter is our showcase for some of the best and most interesting writing about video games on the Internet.

Early adopters of the Oculus Rift will be able to sync their eye holes with the virtual reality headset for the first time this week, but did you ever wonder how a small startup got to this point? Sure, there was a massively successful Kickstarter campaign and the Facebook acquisition, but how did the engineers at Oculus actually build the Rift? Peter Rubin of Wired wanted to find out, so he met with Oculus founder Palmer Luckey and found out what makes the Rift tick:

WHEN YOU SET out to create a virtual reality headset, you soon realize that the idea of form following function is bullshit. It’s a reductive canard. Yes, both of those things matter, and the Oculus Rift does need to be both beautiful and powerful, but it’s not something you hold in your hand—it’s something you put on your face. That’s a daunting prospect: Not only are you blind to the world around you, but there’s the whole I-look-nuts thing.

That’s only part of it, though; once you put it on your face, it needs to disappear. It needs to be not just comfortable but light—or at least feel light. After all, it’s less of a window than it is a wormhole; the more you remember it’s there, the less you’re able to lose yourself in everything happening inside it.

The full article is available for your perusal at Wired.

Posted in Insert Quarter, PC |

Daily Scoop: March 28, 2016 – Last day for Humble CryEngine Bundle

It’s been an amazing few days! I played tons of board games, video games, and tabletop RPGs, and still somehow managed to get enough sleep to start the week. Oh, and I even ate some candy yesterday while playing Dungeons & Dragons, which I think is how every Easter should be spent from here on out.

You have one more day to get the Humble CryEngine Bundle. It is definitely a must-have for game developers. It’s “an exclusive library of CryEngine Assets,” including environment props, textures, audio, vehicles, and much, much more. Some levels also unlock games (including the awesome Nexuiz). $13 or more will unlock everything, and that’s a steal.

There are 230 brand new Weeklong Deals at Steam! Pick up Dragon’s Dogma: Dark Arisen for $22.49, Dead Secret for $13.49, and RymdResa for $5.99, among tons of others. The Daily Deal is Impossible Creatures, which in on sale for $2.99.

Hit the jump to see today’s t-shirts!

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Posted in Daily Scoop |

Iron Galaxy unveils bundle options for Killer Instinct Season 3

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Killer Instinct Season 3‘s launch is less than 24 hours away, but developer Iron Galaxy wants to ensure that players have plenty of options to purchase the many pieces and parts that will be released alongside the free-to-play fighter’s latest update. Besides purchasing fighters on an a la carte basis, players will also be able to choose from three bundle packs:

Combo Breaker ($19.99)

  • Includes 8 New Fighters: Rash from Battletoads, Arbiter from Halo, Kim Wu, and Tusk available now… all other content to be released over the season.

Ultra Edition ($39.99)

  • Includes 8 New Fighters: Rash from Battletoads, Arbiter from Halo, Kim Wu, and Tusk available now… all other content to be released over the season.
  • Early Access to Fighters
  • 8 Retro Costumes, Accessory Sets, 18,000 KI Gold, VIP Double XP Booster, Bonus Retro Color For All Season 3 Characters

Supreme Edition ($59.99 on Xbox One / $49.99 on PC)

  • Includes EVERY Killer Instinct Character from Season 1, 2, and 3 (A Total of 25 Fighters)
  • Includes ALL Content from all 3 Ultra Editions (Costumes, Accessories, 18,000 KI Gold, Early Access to Fighters, VIP Double XP Boosters, Bonus Colors for Season 3 Characters)
  • Killer Instinct Classic (Xbox One Only)
  • Killer Instinct 2 Classic (Xbox One Only)

Players who purchase the Season 3 Combo Breaker or Ultra Edition will also be able to grab all the Season 1 and Season 2 for a discount price with the Double Combo bundle, which includes every fighter from the first two seasons for $29.99.

More information on Killer Instinct Season 3’s launch is available at the official Killer Instinct blog.

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Turok Remastered and Turok 2 Remastered are both coming to the Xbox One

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Night Dive Studios has announced plans to bring remastered versions of Turok: Dinosaur Hunter and Turok 2: Seeds of Evil to the Xbox One:

Night Dive added a number of improvements to the remastered edition of Turok: Dinosaur Hunter (including support for high resolution and widescreen displays, improved gameplay and level design, and Steam Achievements) that launched on Steam this past December. Turok 2’s remastered re-release is still in the works for the digital storefront, so it might be a while before either game comes to the Xbox One.

A later tweet confirmed that Night Dive is also considering a PS4 release for Turok and Turok 2, but they don’t have anything to announce at this time.

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TopWare announces Two Worlds III; New DLC in the works for 2011’s Two Worlds II

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TopWare Interactive originally released Two Worlds II for the PC, PS3, and Xbox 360 all the way back in 2011. But here we are in 2016 (AKA more than five years later), and the publisher recently announced that Two Worlds II will receive two single-player expansions and eight new multiplayer maps.

The first expansion, Two Worlds II: Call of the Tenebrae, will be released this Spring and features a rat-like genocidal cult:

Two Worlds II: Call of the Tenebrae focuses on the Hero’s return to Antaloor, where he witnesses the shocking murder of DarPha! The killers are a never-before-seen tribe of hideous, rat-like creatures known only as “The Chosen”, who control a mysterious, powerful new magic! Their genocidal plot threatens every living creature in Antaloor, and it’s up to the Hero to find a way to stop them!

Two Worlds II: Shattered Embrace will also be available sometime year, along with an update to Two Worlds II’s game engine. According to TopWare, the engine update will add “[a] much higher level of character and landscape detail, an HD GUI, in addition to tons of in-game Achievements, co-op multiplayer, and lots of new in-game features and upgrades!”

Finally, TopWare confirmed that Two Worlds III is currently in development at developer Reality Pump, but fans won’t get a chance to play it anytime soon. The game is currently in the “concept stage” of development and is at least three years away. So I guess that means we can expect an expansion to Two Worlds III in 2025…

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