Warp Zoned Presents
Video Game Canon- Clair Obscur: Expedition 33 Has Another Big Night and Wins “Game of the Year” at the 2025-2026 DICE Awards
- 2025 GOTY Scoreboard: In Progress
- The Game Awards: All the Winners from 2003 to Today
- Clair Obscur: Expedition 33 Racks Up Nine Wins, Including “Game of the Year”, at the 2025 Game Awards
- “Animal Crossing” and Undertale” Lead the Way for New Book Series About Games at University of Chicago Press
Warp Zoned Presents
Video Game Research Library- We Pitched a Museum a 1993 Game Hint Line (And They Actually Said Yes) – Yarn Spinner (2026)
- The History Of The Word “Metroidvania” And How It Spread – A Critical Hit (2025)
- Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment – Bloomberg (2025)
- Shadow of the Colossus: An oral history – Design Room (2025)
- In 2005, games started rewiring our brains – The AV Club (2025)
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All Articles: Mobile
Press that recall button… the entire cast of Firefly will join Firefly Online
“When your miracle gets here, you just pound this button once, it’ll call back both shuttles.”
No power in the verse can stop them. Spark Plug Games and QMx, the developers behind Firefly Online, have confirmed that the entire cast will provide voicework for the game. Nathan Fillion (Captain Malcolm Reynolds), Alan Tudyk (Wash), Adam Baldwin (Jayne), Sean Maher (Simon Tam), and Ron Glass (Shepherd Book) have already recorded their parts. Morena Baccarin (Inara), Jewel Staite (Kayley), and Summer Glau (River Tam) have also signed up and will record their parts soon.
In addition to the crew of Serneity, Michael Fairman (Niska) will be on hand to add a devilish presence to the game. Finally, Kelly Hu (Lady Deathstrike from X2) and Michael Dorn (Worf!) will voice new characters created exclusively for the game.
All this extra voicework (and the character animation to go along with it) means that Firefly Online will miss its originally planned Summer 2014 launch. Instead, the game will now be available for the PC and mobile devices in Spring 2015.
[Source: Firefly Online Facebook Page]
Posted in News
Tagged Comic-Con 2014, Firefly Online, Mobile, PC
Robotoki will use CryEngine to develop Human Element for PC, PS4, Xbox One
Robotoki and Robert Bowling, Infinity Ward’s former Community Manager, are hard at work on Human Element, their first game. Yesterday, Bowling confirmed that Human Element will be developed using Crytek’s CryEngine as well revealed the game’s launch plans.
Human Element is currently in development for the PC and will be released in November 2015 (so says Bowling via Twitter). In addition to the PC version, the game is in the works for next-generation consoles (specifically the PS4 and Xbox One), but it is unknown when the console edition will be available. A mobile spinoff of the open world game where players are tasked with rebuilding the world 35 years after a zombie uprising is also in development.
“The ambitious narrative and gameplay of Human Element required an innovative set of features in order to achieve our vision.” said Bowling. “CryEngine is the perfect fit for us because it delivers so many powerful features straight out of the box such as the physical based shading system and the infinite terrain from segmented worlds to create a massive open world experience but still allow the visual fidelity and detail our players expect from a first person experience from our team.”
Bowling also confirmed (again via Twitter) that a Human Element prequel originally in development for the Ouya has been canceled.
The Witness coming to PC/iOS… but probably not Xbox 720 or Wii U

One of the highlights of Sony’s PS4 announcement was the whimsical, Myst-like trailer for Jonathan Blow’s upcoming puzzler The Witness. The developer has since expanded on its unveiling to Kotaku, and confirmed what other platforms it will appear on.
“Our deal with Sony is a limited-time exclusivity that applies only to competing console platforms. Basically it is that you will see the game on the PlayStation 4 before you will see it on the Wii U or the next Microsoft console, if the game ever appears on either of those.”
In other words, he is free to launch it on the PC and iOS regardless of his deal with Sony. In fact, Blow states that if he and his team were able to develop those versions in time for the PS4 launch, “The ideal situation for us is to release everything simultaneously or close to simultaneously.” The outspoken developer was very forthcoming when discussing why he had chosen the Playstation 4 as the right console for The Witness, and revealed that Sony did not give him money for the exclusivity.
“The real situation is that, because we are a small developer, we only have the ability to launch on a small number of platforms at once. We liked the idea of being on a console, and originally we thought we might be on the PS3 or Xbox 360, but eventually we decided not to target either of those due to the relatively low system specs… The Wii U still has pretty low system specs, so it came down to a choice between the next Microsoft console or the next Sony console.”
In typical Jonathan Blow fashion, he had a lot more to say about The Witness. (more…)
Posted in News
Tagged Mobile, PC, PlayStation Meeting 2013, PS4, The Witness, Wii U, Xbox One
Robotoki reveals another zombie game… world yawns
Zombies. There is no escaping them, no matter what Jesse Eisenberg preached in Zombieland. Zombies are here to stay for quite some time it would seem, as indie game studio Robotoki announced their first title, Human Element, a zombie survival game, will debut in 2015. Robert Bowling, the company’s President and former Creative Strategist at Infinity Ward, said of the game, “Their greatest strength is the fear that [zombies] instil in us, the survivors, that unreasonable fear. Unreasonable fear that leads us to do unreasonable things to survive.”
While the description sounds very similar to Naughty Dog’s upcoming game The Last Of Us, and the poster echoes the classic Left 4 Dead, Bowling’s new company may be able to offer more than run, shoot and hide. The game will feature a character creation system, where you choose a class – Action, Intelligence, or Stealth – as well as a separate identity or starting scenario, but there is still only a choice of three: survive alone, survive with a partner, or survive while protecting a young child. Hopefully these various combinations will offer much retail value, with Bowling placing a special emphasis on survival on both a physical and moral level.
Will you have to feed a baby human flesh? We won’t know for another three years when the game is distributed across every conceivable platform, from “next genertation consoles” to PCs to mobile phones.
[Source: Game Informer]
FIFA Soccer 13 will bring the innovation this Fall

EA Sports has officially announced that FIFA Soccer 13 will be available this Fall on the… deep breath… 3DS, PC, PS2, PS3, PSP, Vita, Wii, Xbox 360, and iPod Touch/iPhone/iPad.
The latest addition to EA’s footie franchise promises to take a few revolutionary steps forward with an improved Career Mode, improved online play, and more than 500 officially licensed teams (clubs in soccer-speak).
The publisher has also revealed that big changes are coming to the on-field action, which you can read more about after the break. (more…)
Former Infinity Ward community manager launches new game studio
Remember Robert Bowling, the former Infinity Ward Community Manager more popularly known as FourZeroTwo? He left the Call of Duty creator a few weeks ago, but he’s already on to his next project, a new game studio known as Robotoki.
“Robotoki is focused on being a developer development studio that just happens to make games,” Bowling said. “We are focused on our team first and everything else second, because I believe as an industry; we have a lot to learn on how to treat talent. While we continue to out stride film and music entertainment in other areas, we are falling severely behind in how to properly inspire and support our creative talent.”
Bowling’s mission statement seems to feature shades of John Romero’s “Design is Law” philosophy. Let’s hope he doesn’t threaten to make us his bitch. But Robotoki’s developers-first aim also includes Bowling’s promise that the company is completely self-funded and will own all of its creations.
The studio is already in the early stages of development on its first project, which will be announced later this year. The untitled game is in the works for the PC, next-generation consoles, and mobile platforms like iOS and Android. Though obviously, each platform will receive a unique version of the game.
“How they experience the [game’s universe] is unique to their device. The mobile/tablet experience should not mimic the console or PC experience, it should be additive to it, not supplemental. Allowing them to support their console and PC experience, continue their progression, but by experiencing the world in a meaningful and unique way,” said Bowling.
[Source: Game Informer]
Rockstar answers your questions: Is GTA3’s Claude a mute?
In honor of Grand Theft Auto III‘s release on iOS and Android devices, Rockstar has decided to answer your burning questions about one of the most famous video games ever. They even revealed the origins of Claude’s lack of vocality.
Turn back now if you don’t want to know THE TRUTH…
Rockstar says:
It may now seem obvious that people should all talk in games, but this was not necessarily the case in 2001, certainly not in an open world game. We were making up a lot of procedures as we went along, and we decided that the NPCs (Non Playable Characters) should talk and we would have to figure out how to make them talk (using motion captured cutscenes, something that had never really been done before, at least not on the scale we were doing it). So we decided that the game’s protagonist would not talk, partly to aid people identifying with him, but mostly because we had so many other problems to solve and this did not seem like a major issue. […] Oh and in San Andreas, CJ calls Claude a mute because he does not talk and CJ finds this unnerving.
So there you have it. Claude isn’t a mute, he’s just the original Johnny Tightlips.
Rockstar also confirmed that the three GTA “eras” are completely separate universes and will never cross over. So if you’re hoping to see Claude again, you can forget it:
[T]he “universes” are the worlds interpreted at different definitions, 2d, 3d and high definition, so we felt brands and radio / back ground characters would exist in both, but 3 dimensional characters would not. This is the logic (as far as it could be considered logical) behind it – so no, we don’t believe any GTA3 characters could exist in the GTA4 universe.
But following Rockstar’s logic, this means that Grand Theft Auto IV and Grand Theft Auto V will take place in the same “universe.” So who knows, we might get to see Niko one more time.
Posted in News
Tagged Grand Theft Auto III, Mobile, PS2
No surprises in THQ’s E3 lineup

After a flurry of announcements this week, THQ has finally unveiled their complete E3 lineup. Aside from the new stuff like Metro: Last Light, WWE ’12 and UFC Undisputed 3, this is the same lineup of games THQ talked about last year.
Sadly, there appears to be no mention of the publisher’s more distant projects like Darksiders II, Devil’s Third, Guillermo Del Toro’s Insane and the Turtle Rock-developed first person shooter.
You can check out THQ’s complete lineup after the break. (more…)







